The bar of Success
#1
Posted 15 June 2012 - 09:08 PM
War Hammer Online was deemed a failure at 200 thousand Players.
One is still being updated and has a thriving consumer base. One is abandoned.
The closed beta version 1 is set at 10 thousand Players. The forum has a potentially inflated number of profiles of about 100 thousand.
Where do you think PGI is setting the bar of Success and do you think they'll make it?
#2
Posted 15 June 2012 - 09:11 PM
#3
Posted 15 June 2012 - 09:19 PM
#4
Posted 15 June 2012 - 09:23 PM
#5
Posted 15 June 2012 - 09:26 PM
Edited by Teralitha, 15 June 2012 - 09:27 PM.
#6
Posted 15 June 2012 - 09:31 PM
#7
Posted 15 June 2012 - 09:45 PM
Teralitha, on 15 June 2012 - 09:26 PM, said:
Eh, you stray too far from the roots and it's going to look like any bland robo-game. A culture has to evolve around a game for communities to stick, and MW already has a very strong culture and core community... take that away and this game loses it's "soul".
#8
Posted 15 June 2012 - 09:47 PM
BenEEeees VAT GROWN BACON, on 15 June 2012 - 09:45 PM, said:
Eh, you stray too far from the roots and it's going to look like any bland robo-game. A culture has to evolve around a game for communities to stick, and MW already has a very strong culture and core community... take that away and this game loses it's "soul".
How it looks isnt nearly as important as how fun, challenging and diverse it is.
Support 360
Edited by Teralitha, 15 June 2012 - 09:48 PM.
#9
Posted 15 June 2012 - 09:56 PM
#10
Posted 15 June 2012 - 10:01 PM
Teralitha, on 15 June 2012 - 09:47 PM, said:
How it looks isnt nearly as important as how fun, challenging and diverse it is.
Support 360
I would point out that BattleTech, the original game that canon is based on, has survived for over 25 years. I think that points to it being fun, challenging, and diverse enough to stand on it's own.
#11
Posted 15 June 2012 - 10:05 PM
#12
Posted 16 June 2012 - 01:01 AM
Quote
The further away from canon they take this game the less the fans they do have will be interested. Why then name it Mechwarrior? The target audience is the Niche group, which is I suspect larger than you think.
#13
Posted 16 June 2012 - 01:22 AM
Kanatta Jing, on 15 June 2012 - 09:08 PM, said:
War Hammer Online was deemed a failure at 200 thousand Players.
One is still being updated and has a thriving consumer base. One is abandoned.
The closed beta version 1 is set at 10 thousand Players. The forum has a potentially inflated number of profiles of about 100 thousand.
Where do you think PGI is setting the bar of Success and do you think they'll make it?
Warhammer Online was closed because it had lost many more players than EVE ever had. Momentum and perception play an important role in assessing things. EVE seems to be on a positive trend and the players that like EVE seem to be content with the ongoing development. Warhammer had been hemorrhaging players for a while and the remaining playerbase was quite disillusioned.
As you see raw player numbers are not everything. I don't know where MWO's break even point is. But that point plus a positive reception and development is what's needed to make it a genuine success. Raw numbers don't mean that much if you can't hold them.
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