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The (Non-Balance) Problem With Lrms And Small Ballistics.


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#1 TheFlyingScotsman

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Posted 21 October 2013 - 08:31 AM

I've been noticing for a long time now that the server overload and number of non-registered hits become a far worse problem the more AC2 boats, MG mechs and LRM boats are in-game. This problem has also been noticed and verified by friends who live very close to the servers in Canada, and whom have powerful rigs.

I highly recommend that PGI review these weapons to either fix these excessive server-load issues, and either fix them or add an option to hyper-simplify projectiles, up to and including removing thrust flare from missiles entirely, in addition to increasing the damage of individual MG shots and reducing the rate of fire.

I feel this would go a very long way to reducing both server and client stress, and help leaps and bounds with HSR calculation loads and hit non-registration.

Thankee.

#2 Cest7

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Posted 22 October 2013 - 02:13 PM

Make effects/particles on low turn all that junk off?





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