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#21
Posted 19 October 2013 - 09:22 PM
Then there is the press ready screen that takes up to 1 minute, and if a player is missing and then found who dosnt press ready that is another minute on top of that.
#22
Posted 19 October 2013 - 10:00 PM
#23
Posted 19 October 2013 - 11:09 PM
Homeless Bill, on 18 October 2013 - 06:45 PM, said:
Did I miss something? Is it like this for everyone else? I'm not playing at peak hours, but I wasn't when I left, either. Between that, the ready screen, and 12v12, I'm making half as many C-Bills as I used to.
The forum crowd is pretty whiny, so I would have expected more discussion about this if it was happening to a lot of people. How long, on average, are you waiting before you get into a match? Has it gotten worse in the last couple months?
yes
Joseph Mallan, on 19 October 2013 - 04:51 AM, said:

elo bracket or MM is fickle. a thread sometime ago with Ghogiel, whispy and villz were talking about elo brackets, the use of lights etc. now i know my elo must be poor it's been up and down back to front as i persist in making a 5ll boat work {mostly not} now i'm fairly consistant in been matched with ghogiel although he claimed to see high elo names constantly. got in a match with whispy 7 hours ago {river city: his raven 2 er LL 3l cleaned up the last four critical mechs to add to his 2 previous kills


i just can't tell what my elo is when sometimes i see these players and othertimes i'm just randoming up with other pugs. i just don't know if it's really team averaging, brackets or MM hasn't enough players to make sense.
Edited by GalaxyBluestar, 19 October 2013 - 11:12 PM.
#24
Posted 20 October 2013 - 04:14 AM
Better to ask those who quit after a short while than the experts and fanatics. Neither will be enough to support the game down the road. If you want this game to succeed you better bring everyone you can into the tent rather than beating them and telling them to comply with mandates.
Start to think in the casual players perspective. They dont care about lore, Table top or any of the other silliness that drives this place. They want a good game and a challenge that not overly complicated. They want to feel that with some time they can get good at it. We miss the mark completely with that.
#25
Posted 20 October 2013 - 04:34 AM
Stop perpetuating false information like this, it only hurts the community and the game.
#26
Posted 20 October 2013 - 04:43 AM
The Justicar, on 20 October 2013 - 04:34 AM, said:
Stop perpetuating false information like this, it only hurts the community and the game.
Frankly your spreading false inforamtion based on propaganda. PGI would never let on the player base is slow or no growth and to think they would is ludicrous in any bussiness sense.
Those of us who play regularly know its shrinking. Same faces again and again and very few noob questions like six or eight months ago. Everyone I got to play quit after a short while and rarther than listen to why they left you guys make up the same tired excuses while it gets worse.
#27
Posted 20 October 2013 - 04:58 AM
Mudhutwarrior, on 20 October 2013 - 04:43 AM, said:
Frankly your spreading false inforamtion based on propaganda. PGI would never let on the player base is slow or no growth and to think they would is ludicrous in any bussiness sense.
Those of us who play regularly know its shrinking. Same faces again and again and very few noob questions like six or eight months ago. Everyone I got to play quit after a short while and rarther than listen to why they left you guys make up the same tired excuses while it gets worse.
I suppose starcraft doesn't have very many players huh? matchmaking in that game takes forever and I very often face the same players a few times in a row.
#28
Posted 20 October 2013 - 05:03 AM
Blacksoul1987, on 20 October 2013 - 04:58 AM, said:
I suppose starcraft doesn't have very many players huh? matchmaking in that game takes forever and I very often face the same players a few times in a row.
Dont know, dont play starcraft but in my marina I see the same people over and over. Guess I could use that too.
#31
Posted 20 October 2013 - 05:33 AM
Homeless Bill, on 18 October 2013 - 06:45 PM, said:
Did I miss something? Is it like this for everyone else? I'm not playing at peak hours, but I wasn't when I left, either.
Matchmaker range was tightened 1 or 2 patches ago. less people to choose from = longer wait but (theoretically) fairer matches.
Quote
Between 30 seconds and 2 minutes, depending on time. Hasn't gotten significantly better or worse in the last few weeks (save the bump when the MM was tweaked), but I dare say I don't see all too many roflstomps any more.... They still happen,. but they are few and far between, maybe once a day or so.
Edited by Zerberus, 20 October 2013 - 05:34 AM.
#32
Posted 20 October 2013 - 05:42 AM
Zerberus, on 20 October 2013 - 05:33 AM, said:
Matchmaker range was tightened 1 or 2 patches ago. less people to choose from = longer wait but (theoretically) fairer matches.
Between 30 seconds and 2 minutes, depending on time. Hasn't gotten significantly better or worse in the last few weeks (save the bump when the MM was tweaked), but I dare say I don't see all too many roflstomps any more.... They still happen,. but they are few and far between, maybe once a day or so.
Well you just havent seen rolfstomps then. I see probaly 4 out of 10 on a good day. On a bad one be lucky to get a balanced match of pugs every 10 or 15 matches. If we are having such a great disparity of experences maybe we should be looking at why instead of doing our best to downplay it?
#33
Posted 20 October 2013 - 05:51 AM
Ten days ago, I saw many of the same people from lobby to lobby, but that could just as well have been because players immediately launched post-game and matchmaking approved the mix. All this week, it's been new faces per match.
#34
Posted 20 October 2013 - 06:02 AM
Anyway, as far as the drop times, honestly I don't bother counting how 'long' it takes to find a match... Sort of like watching the kettle boil... The longer you count the longer it seems to take and the more impatient you get about it.
But if a minute of your time is 'critical' then I think you should be doing something other than playing a game.
#35
Posted 20 October 2013 - 06:13 AM
GalaxyBluestar, on 19 October 2013 - 11:09 PM, said:


Am I in my mediums is the question. I don't have the stats I do in my assaults. So if you are running your 5LL assault and you see me in a AC20 BJ a lot, that makes some sense. Also I could have rounded up some players who were pulling my Elo down XD.
I'll only be able to get like 2-3 matches in an hour in my assaults off peak due to failed to find matches 4-5 times in a row.
In my assaults I'll have Villz, Wispsy and SJR premades regularly. Many games in a row, some nights I'll have about 10 games out of 15 with the likes of those guys.
Edited by Ghogiel, 20 October 2013 - 06:14 AM.
#36
Posted 20 October 2013 - 06:15 AM
Mudhutwarrior, on 20 October 2013 - 04:43 AM, said:
Those of us who play regularly know its shrinking. Same faces again and again and very few noob questions like six or eight months ago.
Really? YMMV
As Aym noted, or TS server traffic has actually increased lately. During prime-time it's not uncommon to see multiple 12 player and over a dozen 4 player groups running in addition to a smattering of smaller groups spread across the server. This is an almost 50% increase from where it was a month ago. Our website has more than 3 new members sign up EVERY day.
In my drops, I may see the same people in a handfull of drops, but if there is even the slightest delay from the group hitting the launch button (say someone deals with some bladder aggro) then it's a completely different cycle of players.
in short, I see your anecdotal evidence, and raise it with the data from my community.
Going back to the OP, as I'm mostly in a premade groups, I see the search time anywhere between a few seconds and a few minutes, and it varies drop by drop... so I don't have an answer for you. I think in my case, it's putting me against a group of equal size, regardless of Elo or weight... soooo....
Edited by Roadbeer, 20 October 2013 - 06:28 AM.
#37
Posted 20 October 2013 - 06:19 AM
Roadbeer, on 20 October 2013 - 06:15 AM, said:
Of course, there are several explanations why you might see more traffic in your community, even if the game is losing players. As a game grows older, more and more people are likely to get organised, for example.
Edited by Alistair Winter, 20 October 2013 - 06:21 AM.
#38
Posted 20 October 2013 - 06:25 AM
#39
Posted 20 October 2013 - 07:19 AM
Alistair Winter, on 20 October 2013 - 06:19 AM, said:
Of course, there are several explanations why you might see more traffic in your community, even if the game is losing players. As a game grows older, more and more people are likely to get organised, for example.
Thank you. I am in the minority as I pug exclusivley and this forum is very heavy on premades.
CravenMadness, on 20 October 2013 - 06:02 AM, said:
Anyway, as far as the drop times, honestly I don't bother counting how 'long' it takes to find a match... Sort of like watching the kettle boil... The longer you count the longer it seems to take and the more impatient you get about it.
But if a minute of your time is 'critical' then I think you should be doing something other than playing a game.
Thanks for the mudslinging but none of this is about a minute of my time. I am far more concerned with this game being sucsessful overall. Bleeding out new players is counter productive. As my name says I am a vocal minority here steam rolled by the special interests... Sound familiar? translates to what we see in the real world.
#40
Posted 20 October 2013 - 07:42 AM
Any more obstacles of time they'd like to add to the beginning of a match? 3+ minutes isn't quite enough to fall asleep.
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