In our two current modes of gameplay, Assault and Conquest, we're usually fighting each other at pristine conditions, and then killing each other either by destroying all mechs, capturing the enemy base, or capping the most resources.
I'm pretty sure that, with the amount of time we put into this, the return investment on Cbills is rather...small, and trying to get enough Cbills to pay for the next upgrade, buying a new engine, or weapons+equipment for use on our current mech is a very time-consuming process.
Then I had a sudden idea for a new game mode called Survival. In this mode, you're still doing either Assault or Conquest (until Devs introduce some new game modes or missions for us), and there are some slight rules enforced while playing this mode.
- The objective is to complete your mission, either by destroying all enemy mechs, or capping/capturing enemy base/resource(s).
- If you win the match, you are advanced to the next match. You have the option to repair or refit your mech to a certain degree, but the choice is limited with heavy tradeoffs.
- The intermission between matches is at most 1 minute, so choose wisely. Ballistic mechs will have to make the choice either to resupply their ammo/weapons, or refit their armor. Energy mechs will either have to repair their armor, or replace double heatsinks and/or energy weapons. Missile mechs fall the same criteria, so on and so forth.
- You cannot change your mech between matches during survival mode, so choice in mech is important when you start survival mode.
- Everytime you win, you get an additional multiplier to the amount of Cbills or XP. You can't have both. It must be either Cbills or XP. Win 1 match = x.5 multiplier, win your second match = 2x multiplier, something like that.
- You can continue on the play, but defeat means losing all that you have currently acquired.
- Defeat means when your mech is destroyed. Those who have their mechs destroyed forfeit their current multiplier and get the most basic default on earnings in Cbill or Xp.
This is just a rough idea, and can be changed further in detail. What does the community think about this?