AC, on 25 October 2013 - 08:46 AM, said:
BOOOM! And you hit right on my main issue with the generic slot system. it negates most of the mechs in the game. I can buld the same config on so many mechs that it defeats the purpose of even having them. Yes yes... it is fun to collect, but new mechs don't offer anything new to the game at this point. Nothing that the mechs I already have can't do. It also ruins the unique nature of some of the iconic mechs like Hunchbacks, Awesomes, Victors, etc... I am not sure why everyone wants the Urbanmech... you can ALREADY make an urban mech. What is the point?
And given only 3 weapon classes. Missile, Energy and Ballistic, how does PGI fix that. There are no more classes to be had. Just different weapons within those 3 classes.
How do you think a Hybrid weapons class would go over with the TT crowd?
Many Mechs have all 3 types available, those that do not are considered, by many, as sub par etc etc. Adding more weapons to the mix is just a short term fix. We have lots of variety now and what you describe as a dilemma, is at hand.
Before long new weapons will emerge, they will be stronger and more powerful than what exists now. Will that solve the problem? Nope. Just make the current set obsolete as using them will be seen as non-optimal, much like we see now with many of the perceived weaker weapons.
Good try with the Urbanmech thought though. You cannot build an Urbanmech as it does not exist in MWO at this time. What you might call a load out similar in no way makes another Mech a Urban mech.
Edited by Almond Brown, 30 October 2013 - 09:00 AM.