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#221 AC

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Posted 25 October 2013 - 08:46 AM

View PostJoseph Mallan, on 25 October 2013 - 08:34 AM, said:

There is a limit to what I will let fluff dictate, and in some instances, I can over look some builds cause There was the Galahad, a 60 ton Mech with twin Gauss, so I suspend disbelief and realize it is a make do build. :) The Clint couldn't use an AC10 But the Wolf Trap did it fine ^_^



BOOOM! And you hit right on my main issue with the generic slot system. it negates most of the mechs in the game. I can buld the same config on so many mechs that it defeats the purpose of even having them. Yes yes... it is fun to collect, but new mechs don't offer anything new to the game at this point. Nothing that the mechs I already have can't do. It also ruins the unique nature of some of the iconic mechs like Hunchbacks, Awesomes, Victors, etc... I am not sure why everyone wants the Urbanmech... you can ALREADY make an urban mech. What is the point?

#222 Vodrin Thales

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Posted 25 October 2013 - 08:53 AM

View PostAC, on 25 October 2013 - 08:46 AM, said:



BOOOM! And you hit right on my main issue with the generic slot system. it negates most of the mechs in the game. I can buld the same config on so many mechs that it defeats the purpose of even having them. Yes yes... it is fun to collect, but new mechs don't offer anything new to the game at this point. Nothing that the mechs I already have can't do. It also ruins the unique nature of some of the iconic mechs like Hunchbacks, Awesomes, Victors, etc... I am not sure why everyone wants the Urbanmech... you can ALREADY make an urban mech. What is the point?


The main problem with advocating hardpoint restrictions to fix "cheese builds" is that those restrictions limit mech customization, and PGI has stated several times that this is not something they want to do. I still believe better weapon design is the real solution.

#223 Joseph Mallan

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Posted 25 October 2013 - 08:58 AM

View PostAC, on 25 October 2013 - 08:46 AM, said:



BOOOM! And you hit right on my main issue with the generic slot system. it negates most of the mechs in the game. I can buld the same config on so many mechs that it defeats the purpose of even having them. Yes yes... it is fun to collect, but new mechs don't offer anything new to the game at this point. Nothing that the mechs I already have can't do. It also ruins the unique nature of some of the iconic mechs like Hunchbacks, Awesomes, Victors, etc... I am not sure why everyone wants the Urbanmech... you can ALREADY make an urban mech. What is the point?

The difference is I would stop using my Catahad as soon as the Galahad was in the game cause that is the Mech I want. I dressed up my Stalker as a Battlemaster for a while cause I want a Beemer, Now I have to save up for the right look. Aesthetics is as important to some of us, Heck in 30 years of TT I played a Jager... Never! I have one here and I like the monster too.

#224 DocBach

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Posted 25 October 2013 - 08:58 AM

View PostJoseph Mallan, on 25 October 2013 - 08:58 AM, said:

The difference is I would stop using my Catahad as soon as the Galahad was in the game cause that is the Mech I want. I dressed up my Stalker as a Battlemaster for a while cause I want a Beemer, Now I have to save up for the right look. Aesthetics is as important to some of us, Heck in 30 years of TT I played a Jager... Never! I have one here and I like the monster too.


I don't care if the Victor or Orion do the same job as the Zeus, I still want one in game dammit.

#225 Joseph Mallan

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Posted 25 October 2013 - 09:00 AM

View PostDocBach, on 25 October 2013 - 08:58 AM, said:


I don't care if the Victor or Orion do the same job as the Zeus, I still want one in game dammit.

Absolutely! But till we have one in the game I can have the same load out on a Victor if I want! :)

#226 Aeolus Drift

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Posted 30 October 2013 - 07:37 AM

Behold THE POWER OF NECRO!!!!

#227 ArmageddonKnight

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Posted 30 October 2013 - 07:58 AM

I think PGI and many other people fail to realize that while hardpoint restriction can 'restrict' loadouts, in the current case of MWo it would INCREASE loudout diveristy.

Right now we have almost complete unrestircted choice on the weapons we can fit . so we should see absolutly loads of different loadout ...but we dont ..becouse most people find the best handfull of setups and go with one of those, you hhave to to stay competative.

You put iin restrictions to stop the silly loadouts, and all of a sudden u find that people will suddnely use different loadouts(obviosly), and since the top half dozen loadouts are now gone, ur left with the middle dozen loadouts to use instead.

Visualy look at itt like this .
1 to 6 . 1 being weak loadout loadouts, 3 beind mid range loudouts, and 6 being the best possible loudouts.
Bold = what most people use

Currently/Unrestircted:

11111 222222 333333333333 444444444444444 5555 6666

After/Restricted

11111 222222 333333333333 444444444444444 5556666

There are more mid range loadouts possible in the game than there are top end ones, as soon as u limit people from using the silly OP, non canon loudouts that effectivly make up the 6's and some of the 5's, ur left with the main choice being ;'which of the middle ground setups should i use', oh look i have waaay more options to choose form whilst still being competative.

Yes those 4's would then become the new 6's BUT there are more of them, the damage is lower, battles last longer (becouse there is less dmg on the field, or atleats less alpha dmg and more mixed weapon loadouts), aiming is more important, tactics matter a bit more. Everything gets better.

#228 Artgathan

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Posted 30 October 2013 - 08:40 AM

View PostVodrin Thales, on 25 October 2013 - 08:53 AM, said:


The main problem with advocating hardpoint restrictions to fix "cheese builds" is that those restrictions limit mech customization, and PGI has stated several times that this is not something they want to do. I still believe better weapon design is the real solution.


I'd like to see a system implemented that incorporated different firing mechanics based on what is equipped where. I'll explain: consider the X-5. If you equip an SRM-6 into the missile launchers, it will fire 3 volleys of 2 missiles every time you pull the trigger (since it is limited to 2 missile ports). What I would suggest is porting an analogy of this system to every other weapon.

For instance: if you put an AC/20 on a Shadowhawk, it will fire the AC/20 in a burst of rounds (each round doing a fraction of the damage, so if it fires 4 rounds, each does 5 damage), whereas if you put that same AC/20 on a Hunchback 4G, it fires 1 round for 20 damage. This doesn't limit the actual customization of mechs, but limits the effectiveness of their actual hardpoints (it requires more skill to hold a burst onto a target than a single round).

The general rule for this system would be "put something bigger in, it fires in bursts." Putting something smaller in still nets you a "1-shot" deal.

#229 Almond Brown

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Posted 30 October 2013 - 08:58 AM

View PostAC, on 25 October 2013 - 08:46 AM, said:



BOOOM! And you hit right on my main issue with the generic slot system. it negates most of the mechs in the game. I can buld the same config on so many mechs that it defeats the purpose of even having them. Yes yes... it is fun to collect, but new mechs don't offer anything new to the game at this point. Nothing that the mechs I already have can't do. It also ruins the unique nature of some of the iconic mechs like Hunchbacks, Awesomes, Victors, etc... I am not sure why everyone wants the Urbanmech... you can ALREADY make an urban mech. What is the point?


And given only 3 weapon classes. Missile, Energy and Ballistic, how does PGI fix that. There are no more classes to be had. Just different weapons within those 3 classes.

How do you think a Hybrid weapons class would go over with the TT crowd?

Many Mechs have all 3 types available, those that do not are considered, by many, as sub par etc etc. Adding more weapons to the mix is just a short term fix. We have lots of variety now and what you describe as a dilemma, is at hand.

Before long new weapons will emerge, they will be stronger and more powerful than what exists now. Will that solve the problem? Nope. Just make the current set obsolete as using them will be seen as non-optimal, much like we see now with many of the perceived weaker weapons.

Good try with the Urbanmech thought though. You cannot build an Urbanmech as it does not exist in MWO at this time. What you might call a load out similar in no way makes another Mech a Urban mech. B)

Edited by Almond Brown, 30 October 2013 - 09:00 AM.






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