Noth, on 19 October 2013 - 06:58 PM, said:
You are advocating slower convergence and fixed weapons style with a changed heat system in order to provide varied builds at a competitive level. That simply won't happen at all. the very nature of competitive play has you take what is best. There will always be a best weapon or build at that level with little variation. In turn such a change would make it harder on the new players to compete. Heck it could even throw the balance farther off so that those competitive builds bleed down into the lower tiers even more often.
Right now the competitive meta has relatively little bleed into the masses compared to what it has ever been before.
I don't care about there being a best build. That's the problem, you are arguing something I don't care about. There will ALWAYS be a best build, you are correct.
My argument is, I want the best build to include 2 medium lasers, an SRM, a LRM and an AC. Instead of just 2 PPC and a Gauss, or 3 AC/5's, or whatever combination of super similar weapons people decide to use after PGI puts in a useless nerf.
This will increase survivability and reduce the amount of single click alpha's due to differences in weapon speeds, spread and such.
What will happen is shooting off an arm becomes an actual viable tactic again, and mechs will take a lot of damage spread all over their components thus leading to matches requiring more decision making.