Victor Morson, on 23 October 2013 - 11:06 PM, said:
All it takes is a few newbies to not know to turn around and you get hilariously inflated damage. Also again, damage isn't everything.
A guy who does 300 damage to a target and fails to kill it is probably a horrendous shot that failed to land hits on the key components. The guy who's been shooting at whatever with his AC/2s and plinking it all over worthless arms has nice damage that accomplished nothing. Etc, etc. It's definitely more of an issue than you realize, but given this is a 9 page thread now, you've probably already heard this.
A guy who uses a High-Alpha build and fails to kill the target in 300 damage is probably horrendous, yes. But Not for a balanced build. With Example B, you cannot alpha. It would be terribly difficult to land an alpha with that build (different weapon systems, min range, missles, and different weapon groupings), so your opponent is torso twisting and spreading damage (which is how the game should be played)... however, with Example A, the damage counter is low, but you will kill the target, because he cannot torso twist an instant pin-point to my directed component.