Void Angel, on 21 October 2013 - 01:35 AM, said:
Or standard lasers, or pulse lasers, or LB-10x's, or SRMs. Spiders benefit from all the hit registration problems on the weapon side of things, plus overlapping hit boxes, I'm told. The theory is that the game is trying to register laser ticks on two overlapping hit boxes at once, gets confused, and ends up losing damage. Pulse lasers are less affected due to beam duration, but can still lose ticks. That's why everyone hates spiders right now - it's a lot like when the Ravens had jumbled hit boxes. The Spider's toughness against most weapon systems is often superior to much larger 'mechs. =)
If that were true, lasers would do no damage at all to Ravens. But they do plenty of damage. Same with Catapults. The hitboxes overlap on both of them.
Ravens had some nasty gaps in hitboxes.
But, I'm not having any trouble with twin UAC/5s, LB-10 + AC/2 (though its hard to hit them with the AC/2 aspect), medium lasers though I confess pulse lasers work best. And machine guns devastate them, which MGs are just lasers with ammo and ballistic hardpoints (hitscan, identical coding, aim at target and fire instant hit instant damage).
AC/20s, AC/10s, and PPCs on the other hand, I'll hit an Atlas or Highlander or Stalker or Battlemaster or even a damn Dragon and ...nothing. Nothing at all. Just a red flash, unblemished armor. They said they did some new code for projectile weapons. Welp. Meh.
Mahws, on 21 October 2013 - 12:19 AM, said:
Nope, energy weapons are more my thing. I don't really have a problem with killing Spiders, hit reg on the legs is much better, so I just take them off at the knees. Occasionally I forget though and dump 3xLL into the center torso of a shut down Spider just to have him start up and walk off with no harm done.
I have 3 Spiders, all mastered. And I don't take them out anymore because there's no way when I screw up and come to a complete halt in front of three heavies that I should walk out of it with nothing more than scratched paint. I want the hit reg fixed so I can take my favorite mech out again without feeling like I'm exploiting.
It's funny I've been saying it's easier to leg them, but Lordred swears it's impossible to leg a spider.
Just to be sure, PPCs are still ballistics. But that said, what's your ping and the ping of the target? It's always the spiders with the higher pings that give problems. Though this is true for a lot of things. It's why I like going after guys with high ping and AC/20s. None of their shots work the instant you turn on a flamer. Slow connection + graphical lag (flamers) = unable to do jack!
At some point, try pulse lasers. Any regular lasers requires a full second to do real damage and most people just kind of do this with their laser trying to hit a moving target.
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And can't understand why trying to use their laser like a sword doesn't work.
But. Triple LPL usually spells instantly legged spider or instantly dead spider if it's not moving top speed.
That said, SRMs + anything fast = worthless, the hit detection's been rather awful. On the plus side, a locust with 4 SRM-2s can devastate an assault that's occupied with someone else. Lordred got 5 kills with a Locust. o.o; Imagine that. It's worth something.
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Far as being able to kill Spiders.
Before HSR when Spiders were first release -- note that their hitboxes have never changed. Ever.
Killing them with a slow AC/20 Raven.
As a spider.
When they began, spiders were so easy to hit and useless in fast-paced combat that it wasn't a good idea to play as a light. They'd get butchered by Ravens, SRMs and Streaks (since back then they still did about 17 damage per missile due to splash). Since the game's simulation speed picked up, HSR got kicked in, and without a single change to them spiders became nearly invincible in the eyes of some. These are the same people who fail to notice when twin AC/20s do no damage at all against a stationary Atlas about 5% of the time when one or the other has a ping over 120.