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How Is This Good Game Design?


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#121 Ecto Cooler

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Posted 21 October 2013 - 10:39 AM

I'm still lost at the purpose of this thread:

The first argument was for "poor game design" because you could equip 2PPCs on a LM. Without providing any reasoning behind why Hardpoint Limitations were beneficial other than the OP just didn't like the idea of possibilities, ignoring if they were actually viable and thus affecting the game negatively.

Then it turns into why Ghost Heat and Convergence is a bad mechanic.

Now it's becoming how hitboxes are broken and light mechs are now OP.

OP just keeps jumping topics all while not providing any coherent and complete thoughts behind any of them. What's the point?

#122 FrDrake

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Posted 21 October 2013 - 10:44 AM

Rant first, reason later. That's how they are being raised these days, their parents figured out which wheel gets the oil, and passed it down to their kids. One letter to the corporate office at a time.

#123 Livewyr

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Posted 21 October 2013 - 10:44 AM

One can also load LRM20s on Ravens.. does that make it a good idea?

No. (The limitation is in the weapons themselves.. 2 PPCs do fit on a light mech, because they're small, light weight, weapons.. but VERY HIGH HEAT.)

How is this good thread material?

#124 Sandpit

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Posted 21 October 2013 - 10:47 AM

there's a huge difference in what you CAN build and what is viable on the battlefield. show me some long-term stats that prove to me this is a viable build to run long-term success and then we can talk about "bad" game design as opposed to poor mech desgn

#125 Joseph Mallan

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Posted 21 October 2013 - 10:49 AM

View PostLivewyr, on 21 October 2013 - 10:44 AM, said:

One can also load LRM20s on Ravens.. does that make it a good idea?

No. (The limitation is in the weapons themselves.. 2 PPCs do fit on a light mech, because they're small, light weight, weapons.. but VERY HIGH HEAT.)

How is this good thread material?

2 LRM20s no. But 2 LRM15s is not bad!!! :)

#126 Livewyr

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Posted 21 October 2013 - 10:51 AM

View PostJoseph Mallan, on 21 October 2013 - 10:49 AM, said:

2 LRM20s no. But 2 LRM15s is not bad!!! :)


Until anything going fast with combat weapons shows up. (Namely, most lights and some mediums)

#127 Joseph Mallan

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Posted 21 October 2013 - 10:53 AM

View PostLivewyr, on 21 October 2013 - 10:51 AM, said:


Until anything going fast with combat weapons shows up. (Namely, most lights and some mediums)

True. But its a team game, And I am betting on some other lights that can hunt hose pesky enemy lights! :)

#128 Livewyr

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Posted 21 October 2013 - 10:55 AM

View PostJoseph Mallan, on 21 October 2013 - 10:53 AM, said:

True. But its a team game, And I am betting on some other lights that can hunt hose pesky enemy lights! :)


Question is.. will you be watching that fight from your own cockpit, or from your teammate's cockpit?

#129 Werewolf486 ScorpS

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Posted 21 October 2013 - 10:57 AM

View PostRhent, on 20 October 2013 - 11:39 AM, said:

This is an example of the poor system the developers put on people:
2 PPC Jenner + 1 SL + 10 DHS + 97% armor moves at 124 KPH

You have a ridiculously microscopic high speed sniper that has the long range fire power of most heavies in the game now.

<sarcasm>Thank GOD the developers did not put in hard point limitations in the game. Best decision they've made to date.</sarcasm>



Read my thread and tell me what you think is better, PGI's way or this:

http://mwomercs.com/...ystems-for-mwo/

#130 Bhael Fire

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Posted 21 October 2013 - 10:58 AM

To me, this is proof of good design on the dev's part; It gives players the freedom to make sh*tty builds like the one listed in the OP.

That Jenner wouldn't get more than a couple shots off before being torn to pieces by enemy lights or return fire. But hey, don't let intelligence stop you from trying it anyway.

#131 AdamBaines

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Posted 21 October 2013 - 11:03 AM

Im not a fan of the OPs opinion on this one, but one thing I do want to KIND OF agree with, and perhaps is his whole point (although laid out poorly) is that because PGI has allowed so much flexibility in the mech lab, there is not a lot of originality in mech designs out there. There is a lack of specialty mechs (really this is in PUG mode, good 12 mans have great team spotters). Lights are almost never hunter killers, unless it to take out one of their own size. One thing I loved about the table top game was that mechs were made to do certain things, which made them assets to do specific tasks. Here, at this stage of the game, because the biggest rewards come from doing damage and killing other mechs, if you want to be considered a success while piloting a light, you need to have a head count. There is no glory and no way to really prove when you a kick *** spotter or scout as a light. You just see your crappy kill to death ratio.

Now I hope/believe that this will change as CW comes online, and I am praying PGI come up with an improved scoring system that gives more love to those true scouts out there, and on top of that a dashboard that also shows that so you can see when a light is being productive outside of killing other mechs and causing damage.

Again Im not on board with the OP as i think he just trying to get people riled up, but there is a glimmer of truth in his original statement, no matter how out of line.

#132 Curccu

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Posted 21 October 2013 - 11:04 AM

View PostJoseph Mallan, on 21 October 2013 - 09:45 AM, said:

The one on TT is 50% more powerful!

YES! And that proves my point even more.

#133 Joseph Mallan

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Posted 21 October 2013 - 11:06 AM

View PostCurccu, on 21 October 2013 - 11:04 AM, said:

YES! And that proves my point even more.

And it died a lot.

#134 AlexEss

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Posted 21 October 2013 - 11:20 AM

In case nobody mentioned it yet


The Hollander says Hi

Posted Image

#135 Curccu

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Posted 21 October 2013 - 11:40 AM

View PostAlexEss, on 21 October 2013 - 11:20 AM, said:

In case nobody mentioned it yet


The Hollander says Hi

Posted Image

I love hollander :)





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