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How Is This Good Game Design?


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#21 Rhent

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Posted 20 October 2013 - 01:15 PM

View PostWispsy, on 20 October 2013 - 01:03 PM, said:

Is this serious? Is he just trolling? I cannot understand..

You do know it basically runs the same speed as a ssrm kintaro?? You know with that kind of heat you will never break 200 dmg in a game?? Why not take a cicada with no jjs?? Why the **** is there a small laser and full head armour?!?!?!?!?!?!?


Its an example of how the Dev's set up the hard point system. Most people are OK with Mediums having 2 PPC's, most people are NOT ok with Lights being able to mount 2 PPC's and still be viable.

#22 Roughneck45

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Posted 20 October 2013 - 01:18 PM

View PostRhent, on 20 October 2013 - 01:15 PM, said:


Its an example of how the Dev's set up the hard point system. Most people are OK with Mediums having 2 PPC's, most people are NOT ok with Lights being able to mount 2 PPC's and still be viable.

But its not viable.

I wish we could force you to play in this thing for a week straight so you can understand how NOT viable it is.

Really hoping this guy is just trolling and not serious.

Edited by Roughneck45, 20 October 2013 - 01:23 PM.


#23 Adiuvo

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Posted 20 October 2013 - 01:20 PM

But... it's... not... viable.

Please, please go into a few matches with that thing and post your results here. All of them, don't cherrypick. You won't do well, I guarantee it. If you drop on anything hot that mech will take ages to cool down

Heck you don't even need to go into a match. Use this to test the heat. Now imagine that if you got into a hot map.

#24 Wispsy

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Posted 20 October 2013 - 01:30 PM

View PostRhent, on 20 October 2013 - 01:15 PM, said:


Its an example of how the Dev's set up the hard point system. Most people are OK with Mediums having 2 PPC's, most people are NOT ok with Lights being able to mount 2 PPC's and still be viable.


If you need to run at the same speed with less then half its armour to fit less weapons which you cannot fire very often...well if you cannot see the reasons not to use this I guess I shall leave...

#25 GMAK

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Posted 20 October 2013 - 01:31 PM

View PostRhent, on 20 October 2013 - 11:39 AM, said:

This is an example of the poor system the developers put on people:
2 PPC Jenner + 1 SL + 10 DHS + 97% armor moves at 124 KPH

You have a ridiculously microscopic high speed sniper that has the long range fire power of most heavies in the game now.

<sarcasm>Thank GOD the developers did not put in hard point limitations in the game. Best decision they've made to date.</sarcasm>


I think you forgot the poor amount of heasink it have. No point to shoot 2 times eahc 10 minutes.

#26 Bront

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Posted 20 October 2013 - 01:38 PM

The OP build isn't that great. It's really not that great, and once it's spotted, it's toast.

If you want to build a small sniper, try this jenner build.

#27 Sybreed

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Posted 20 October 2013 - 01:40 PM

I'm not gonna comment on the actual build he listed (because IT IS kind of bad) but I still agree the hardpoint system sucks and killed a big part of my interest in the game. PGI can release 20 new mechs if they want to, I see no reason to play them because they can all do the same thing.

No dedicated scout, no dedicated brawler, etc.

Oh well. Missed opportunities is a now a norm in gaming nowadays...

#28 Rhent

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Posted 20 October 2013 - 01:46 PM

View PostMak54291, on 20 October 2013 - 01:31 PM, said:


I think you forgot the poor amount of heasink it have. No point to shoot 2 times eahc 10 minutes.


Before the movement nerf to heavies and assaults and ghost heat, you could ridge hump, blast your load then you'd wait 5 secs to cool down then work your way up the hill again to unload. With the Jenner version, you can ridge hump, have no movement penalties, do your unload, then wait to cool down and rinse and repeat. And if the opposing team goes after you, they'd have to have lights to remove you.

The mech is an example of unintended consequences for how the developers have created in the game with;
Ghost Heat
Movement Nerf
Unlimited hard point

#29 Wispsy

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Posted 20 October 2013 - 01:56 PM

View PostRhent, on 20 October 2013 - 01:46 PM, said:


Before the movement nerf to heavies and assaults and ghost heat, you could ridge hump, blast your load then you'd wait 5 secs to cool down then work your way up the hill again to unload. With the Jenner version, you can ridge hump, have no movement penalties, do your unload, then wait to cool down and rinse and repeat. And if the opposing team goes after you, they'd have to have lights to remove you.

The mech is an example of unintended consequences for how the developers have created in the game with;
Ghost Heat
Movement Nerf
Unlimited hard point


So...have you used it?

#30 Thunder Lips Express

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Posted 20 October 2013 - 01:59 PM

View PostRhent, on 20 October 2013 - 11:39 AM, said:

This is an example of the poor system the developers put on people:
2 PPC Jenner + 1 SL + 10 DHS + 97% armor moves at 124 KPH

You have a ridiculously microscopic high speed sniper that has the long range fire power of most heavies in the game now.

<sarcasm>Thank GOD the developers did not put in hard point limitations in the game. Best decision they've made to date.</sarcasm>

i wish the devs would come on and say how mental you are

#31 Rhent

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Posted 20 October 2013 - 02:01 PM

View PostWispsy, on 20 October 2013 - 01:56 PM, said:

So...have you used it?


Yeah I've run it after I saw a player using it in the past. As long as you use it as a sniper, cover and use your speed to not engage it works. The thing is, 2 PPC's on a light should not be a thing. If you took it down to two PPC's it becomes viable. Are you going to be more effective than 6 ML Jenner, no you are not.

It comes down to the point that lights should not be able to do that kind of pin point damage.

#32 wintersborn

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Posted 20 October 2013 - 02:13 PM

Yeah I have played my fair share of Cicada's as a long range harasser. I don't call it a sniper because you can not kill heavies you just poke them hard. I do it as I call out locations and Target/TAG for others or to force cover slowing down an advance.

With the heat you can not sustain DPS or get many kills early on in the game when it matters. The whole 12 man pug game is about fast kills to unbalance the teams and allow steam rolls.

With the speed of lights now, they will see a light "sniping" and run to you before you can cool down and shred you before moving on to the next solo mech.

The Spider with ECM is the best long range harasser in the game IMO. If you want to do more damage to grind CB but still be fact the ECM Cicada is my best bet.

Honestly the Jagers are the best real snipers and long range ballistic support mechs in the game and they are not fast.

#33 Scratx

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Posted 20 October 2013 - 02:27 PM

View PostPEEFsmash, on 20 October 2013 - 01:00 PM, said:


http://mwo.smurfy-ne...37af96d1439773b

Nah this mech is too strong, too powerful. Needs to be nerfed asap im sure.


Actually, that mech design is illegal, not enough heatsinks.

However, if you downgrade to SINGLE HEAT SINKS and grab ENDO-STEEL, you get the tonnage you need to have 10 heat sinks and the build is actually legal. And since it's triple gauss, it's not like heat will be a problem. You can even add more armor.

Why anyone would use that POS is beyond me, though. ;)

Edited by Scratx, 20 October 2013 - 02:28 PM.


#34 wintersborn

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Posted 20 October 2013 - 02:29 PM

Something like this still does long range damage and has ECM at over 100kph but still runs hot.

CDA-3M

#35 wintersborn

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Posted 20 October 2013 - 02:40 PM

This is the best mech I have seen as a light so called "Sniper".

SDR-5D

#36 Strum Wealh

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Posted 20 October 2013 - 02:51 PM

View PostRhent, on 20 October 2013 - 11:39 AM, said:

This is an example of the poor system the developers put on people:
2 PPC Jenner + 1 SL + 10 DHS + 97% armor moves at 124 KPH

You have a ridiculously microscopic high speed sniper that has the long range fire power of most heavies in the game now.

<sarcasm>Thank GOD the developers did not put in hard point limitations in the game. Best decision they've made to date.</sarcasm>

So, it's kind-of a slightly-lighter, significantly-faster IS take on a Puma prime (roughly the same size as a Jenner, x2 ER-PPCs + x1 Flamer, 11 DHS, 96.6% of maximum armor, top speed of 97.2 kph)? ;)

#37 IceLom

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Posted 20 October 2013 - 02:52 PM

When you have someone posting an awful build claiming its over powered you can't help but giggle.

My Jenner will hunt you down and turn you into scrap. The only way that mech would even be remotly use full would be in the heard for cover from lights and light hunters... Even then its awful and could be replaced with almost anything.

I see nothing wrong with the game allowing you to build this.... Your brain on the other hand should stop you.

Edited by IceLom, 20 October 2013 - 02:53 PM.


#38 Rhent

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Posted 20 October 2013 - 03:00 PM

View PostIceLom, on 20 October 2013 - 02:52 PM, said:

When you have someone posting an awful build claiming its over powered you can't help but giggle.

My Jenner will hunt you down and turn you into scrap. The only way that mech would even be remotly use full would be in the heard for cover from lights and light hunters... Even then its awful and could be replaced with almost anything.

I see nothing wrong with the game allowing you to build this.... Your brain on the other hand should stop you.


Reading is Fundamental:

Quote

This is an example of the poor system the developers put on people:
2 PPC Jenner + 1 SL + 10 DHS + 97% armor moves at 124 KPH


You have a ridiculously microscopic high speed sniper that has the long range fire power of most heavies in the game now.


The example listed is the smallest and fastest mech possible to carry 2 PPC's. The only thing overpowered on the build is that its one of the better ridge humper in the game from a movement archetype.

Why would a sniper ever willingly engage a light mech in the first place? If you want to snipe, you need to be able to read the battlefield and avoid counter sniper forces.

Read before you write.

#39 Lykaon

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Posted 20 October 2013 - 03:47 PM

View PostRhent, on 20 October 2013 - 11:39 AM, said:

This is an example of the poor system the developers put on people:
2 PPC Jenner + 1 SL + 10 DHS + 97% armor moves at 124 KPH

You have a ridiculously microscopic high speed sniper that has the long range fire power of most heavies in the game now.

<sarcasm>Thank GOD the developers did not put in hard point limitations in the game. Best decision they've made to date.</sarcasm>



This mech is so niche.

Sure it's kinda fast and kinda small and has kinda good concentrated damage at really good range.

This means to me that If confronted by a light mech built for sustained combat like a Medium laser based Jenner this PPC Jenner is out gunned (due to superior heat disapation) and out manuvered (from larger engine and jump Jets)

It also means to me that it lacks the burst potential to kill before being killed when directly confronted.

Honestly I would have attempted this build on a Raven 3L at least the ECM allows you to dispace and manuver with a lower chance of detection.It looks to me that the moment the PPC Jenner is noticed and attacked at close range it's done for.

#40 IceLom

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Posted 20 October 2013 - 03:50 PM

View PostRhent, on 20 October 2013 - 03:00 PM, said:


Reading is Fundamental:



The example listed is the smallest and fastest mech possible to carry 2 PPC's. The only thing overpowered on the build is that its one of the better ridge humper in the game from a movement archetype.

Why would a sniper ever willingly engage a light mech in the first place? If you want to snipe, you need to be able to read the battlefield and avoid counter sniper forces.

Read before you write.


If you are sniping alone I will come kill you... No not your choice, its mine. If you are in a group you are pointless and replaced by anything. The only way the build has value over real sniper mechs is if you use its speed... If you do that you are seperated from the group and therefore light hunter lights will come and kill you with little effort.

The build is bad... Keep running it if you want. Also post some amazing games with it if its so overpowered.





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