gavilatius, on 21 October 2013 - 09:03 PM, said:
There are too many Hard-Counters, not enough Soft-Ones
Actually, there are too many soft counters, and some seemingly bad hard counters.
Quote
1) PPC. (Hard Counter) Soft Counter - 4 second temporary removal.
2) ER PPC.(Hard Counter) Soft Counter - Same as PPC.
3) BAP. (Hard counter) - It's a hard counter with the only caveat of being a light mech (generally) being in range of the ECM mech @ 150m.
4) advanced sensor range. (Soft Counter) - It only expands detection range, only so slightly, though significant at the relative distance where this would matter.
5) enemy ECM set to counter.(Hard Counter) - Worst counter instituted ever.
6) TAG. (Soft Counter) - Terrible for missile boaters, and only most effective vs the D-DC.
7) Narc. (Soft Counter) - Noone really uses this for its intended purpose.
8) blowing up the carrier's left torso. (Hard Counter) - No imagination.
9) UAV.(Hard Counter) - 60 seconds is as temporary as you can get, plus the UAV can be shot down.
2) ER PPC.
3) BAP. (Hard counter) - It's a hard counter with the only caveat of being a light mech (generally) being in range of the ECM mech @ 150m.
4) advanced sensor range. (Soft Counter) - It only expands detection range, only so slightly, though significant at the relative distance where this would matter.
5) enemy ECM set to counter.(Hard Counter) - Worst counter instituted ever.
6) TAG. (Soft Counter) - Terrible for missile boaters, and only most effective vs the D-DC.
7) Narc. (Soft Counter) - Noone really uses this for its intended purpose.
8) blowing up the carrier's left torso. (Hard Counter) - No imagination.
9) UAV.
Either way, ECM is bad, and you should feel bad that this is what it is.
The OP's post is a bad idea for the most part. The D-DC would be most affected by this, and it kinda eliminates the already hot PPC (especially AFTER the heat increase/stock TT heat spec) as an option for the ECM capable mechs.
Edited by Deathlike, 22 October 2013 - 09:31 AM.