focuspark, on 21 October 2013 - 09:24 AM, said:
TT bonus is 12% this is a modest 0.5% extra. It would not break any stock builds at all.
The boosted max armor is really what people are after.
I thought it was 12.5%. The number is pointless though, it's the concept that matters.
Taemien, on 21 October 2013 - 09:30 AM, said:
How would it break stock loadouts? From my understanding, the points per ton wouldn't change. So if you change your armor to increase past the max capacity, you're not stock anymore anyway. And no stock mech is going to come in overweight. 16.5 tons of FF is still 16.5 tons of FF.
The point I think most of you are trying to achieve is for FF to be worth 14 criticals in MechWarrior.
I like the idea of going over the cap. That helps heavier mechs, which have no use for FF right now. And I like the idea of reduced damage transferring. That helps all mechs. But personally I think it needs more to be worth 14 criticals. I just can't think of anything else that doesn't get fantastical.
If FF just allowed 12% increase in armor points, instead of 12% decrease in weight, all stock mechs with FF will have a 12% increase in armor tonnage because the suggestion removed the 12% weight reduction bonus.
To get stock mechs to work out to the correct weight while being a competitive option, FF would need to reduce weight by 12% and allow 12% more points to be equipped.
If you can equip 1.0t of standard armor in an arm, that allows 32 points of armor. Right now, FF doesn't change the amount of points, but the amount of tonnage, thus only ~0.89286t of FF armor in the arm, which at 35.84 points per ton, is 32 points of armor.
If you just allow 12% increase in armor over standard, but the weight be the same, thus from 32 points to 36 points (rounded up from 35.84), that means the new total weight would be 1.125t for 36 points of armor, or 32 points per ton.
From the above, if a stock loadout of 32 points of armor with FF, would weigh ~0.89286t. Instead of doing 35.84 points per ton, you do 32 points per ton, that stock loadout with FF would now weigh 1.0t, or a 12% increase, and not ~0.898286t.
So that is why your suggestion would break stock loadouts.
But, I do think allowing for over 12% increase in armor points and 12% weight reduction would be a good fix. That means a maximum loadout of armor for a particular mech tonnage would still weigh the same with FF, but an increase in 12% armor points per location (but with armor being whole numbers, the weight would actually be slightly off).
Edited by Zyllos, 21 October 2013 - 10:18 AM.