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Kill Leeches


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#101 Qrbaza

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Posted 25 October 2013 - 11:45 PM

its a team effort game. Alone you can do nothing. Manny people pounding one enemy is the way to go. They made kill less rewarding so people would not troll around the match. If someone killed a mech i was about to kill im actualy greatfull since i would get more reward just to assist... So there is no kill steal in this game but coop. + you get more reward if you kill non and only assist...

#102 Johnny Reb

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Posted 25 October 2013 - 11:53 PM

No such thing as kill stealing! I have never seen someone wait then pounce to get a kill, now I have and will still run into an almost dead mech and get the kill, however, if I was stealing it never saw your name on it.

#103 Sandpit

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Posted 26 October 2013 - 09:02 AM

View PostJohnny Reb, on 25 October 2013 - 11:53 PM, said:

No such thing as kill stealing! I have never seen someone wait then pounce to get a kill, now I have and will still run into an almost dead mech and get the kill, however, if I was stealing it never saw your name on it.


I love you johnny

#104 Zerberus

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Posted 26 October 2013 - 10:54 AM

Bottom line, there are 2 basic types of player, and they react differently to having "their" target shot out from under them.

1. Egotistical, stats driven player:

"WAAAH, he stole my kill, I`m going to disco and whine on the forums"

2. Intelligent, team-oriented player

"He stole my kill... meh, I get more cash this way anyway, I really should only be tagging and ERLL trolling now that I really think about it"

#105 tvaughanx

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Posted 26 October 2013 - 11:17 AM

I do enjoy having my thread derailed and have ridiculous accusations of my play style and the use of adolescent points that have no bearing on the original topic. I enjoy the new tactics of the PDF derail change topic and bash the topic that you make within a thread.

#106 Mavairo

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Posted 26 October 2013 - 01:51 PM

If I see a nice juicy exposed bit on the paper doll.. I'm going to reach out and touch it, and touch it as often as I can until the enemy mech falls over from it, or until that bit is Removed.

My lancemates and I have a saying "doesn't matter as long as everyone's pulling the trigger and the ****er dies".
Doesn't matter if it's my MGs AC10 and 2 LLs that drops someone, or if it's the Cataphract's big 20, making the pilot of our enemy calling Dateline to schedule an interview with Chris Hansen.

I'll get accused of Kill stealing, when in reality, myself and my buddies were probably banging on another enemy mech who was flanking our assault mech (who is probably in another lance) and just dropped it, and then we turn to see a nice fresh exposed juicy bit... and then we reach out and touch it.

This is why Fraps is such a handy program to have. It really does help enlighten things that might have been going on, on your radar that you didn't see, or in your peripheral vision at the time.

#107 GalaxyBluestar

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Posted 23 November 2013 - 01:10 AM

View PostJohnny Reb, on 25 October 2013 - 11:53 PM, said:

No such thing as kill stealing! I have never seen someone wait then pounce to get a kill, now I have and will still run into an almost dead mech and get the kill, however, if I was stealing it never saw your name on it.


sorry but there are forms as such, face hugging opponants even if you're firing er LLs or gauss has been done to secure kills or the fire support teamate racks up a TK on what they were shooting at before the face hugger arrived. that's where my TK's come from saddly, i have no remorse for shooting people in the back if they're trying to so desperately lift their KDR by running infront of friendly fire, do it at your own risk.

it's a tough problem encouraging team play and manipulating pilots behavior to not stand back and let someone else take all the flack so you can face a weakened enemy. it does happen, some pride themselves on being on the wrong side of the map using 20% of their firepower whilst the rest of their team have been mauled as tons of weapons and ammo decided not to support them in the most effeciant way possible but instead fumble for half the match and then claim the last 3-5 broken opponants and then claim skillz afterwards.

it's hard to make a system that encourages teamplay and more importantly backing your friends up rather than using your team as meatshields. premading is so far the best solution but for pugz nobody can understand what's going on let alone how to help so they feel they shouldn't take anyrisks when they feel noboy's going to be around to help them. we need intergrated VOIP for more organisation and trust amongest everyone in game playing. until then people will just look out for number 1, that's the way it's always been and that's how it's going to be...

Edited by GalaxyBluestar, 23 November 2013 - 01:13 AM.


#108 Blurry

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Posted 23 November 2013 - 06:59 AM

Ever think half the time people are just happy to hit the mech? Especially at a decent distance.
Let alone kill steal.

#109 M4NTiC0R3X

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Posted 23 November 2013 - 07:03 AM

View PostTexAss, on 21 October 2013 - 05:25 AM, said:


I still don't get (and it makes me furious) why there are no capping bonuses in conquest. Assault I understand, but conquest....where you have to stand in a frikkin box for minutes, you don't get {Scrap} for it, at all. Totally mindboggling.
Thats why I don't play conquest at all anymore. XP and c-bill wise assault yields 20% more than conquest, plus matches are 30% shorter. So why play conquest??


out of 5,000 games since updated stats only 100 have been for conquest... because the rewards are {scrap}.

There is no kill stealing, it's all kill helping. That's like saying, ' hey, don't shoot your weapons at the enemy because I'm a greedy lil prik. ' I'm not going to stop shooting. Dezgra where I come from, and we do double team.

Edited by M4NTiC0R3X, 23 November 2013 - 09:38 AM.


#110 MerryIguana

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Posted 23 November 2013 - 07:40 AM

Ok so i got tired of reading this thread somewhere around page 3.  But honestly, why isnt damage taken tracked (and possibly rewarded*) in match?  I like being the pinanta sometimes just to see how low i can go

.* reward based on % for example.

Edited by MerryIguana, 23 November 2013 - 07:52 AM.


#111 Murphy7

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Posted 28 November 2013 - 05:25 PM

View PostMerryIguana, on 23 November 2013 - 07:40 AM, said:


Ok so i got tired of reading this thread somewhere around page 3.  But honestly, why isnt damage taken tracked (and possibly rewarded*) in match?  I like being the pinanta sometimes just to see how low i can go

.* reward based on % for example.


It kind of is.

Kill and kill assist xp per mech target is about 200 I think. If you did 60% of the damage that mech took but did not kill it! you would get 120 xp for that dead mech as kill assist xp. If you did 40% of the damage and got the kill, you would get 80 kill xp plus maybe a small bonus for the kill shot.

#112 Accursed Richards

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Posted 29 November 2013 - 01:09 AM

View PostMurphy7, on 28 November 2013 - 05:25 PM, said:

It kind of is.

Kill and kill assist xp per mech target is about 200 I think. If you did 60% of the damage that mech took but did not kill it! you would get 120 xp for that dead mech as kill assist xp. If you did 40% of the damage and got the kill, you would get 80 kill xp plus maybe a small bonus for the kill shot.


He's talking about damage you take. And I do kind of like the idea of a little reward for finishing the game as a red centre torso, one red leg and a red head without actually dying. :D





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