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Kill Leeches


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#61 Lostdragon

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Posted 22 October 2013 - 06:07 AM

The reward system is really screwed up. I think the majority of your reward should be based off winning. If 75% of rewards were simply for winning it would encourage better team play and less assist farming. It would also help reward things like scouting, drawing enemies away from the main battle, capping, supressing, organizing a flanking move, etc. Those things are all great ways to help secure a win but hard to measure and reward, so instead of wasting time and effort trying to figure out how to reward good behavior simply reward winning and I think you will see a lot of improvements in the game such as increased teamwork and role warfare.

#62 Egomane

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Posted 22 October 2013 - 06:11 AM

View PostLostdragon, on 22 October 2013 - 06:07 AM, said:

If 75% of rewards were simply for winning it would encourage better team play and less assist farming.

We already had that. It only lead to cap races, as this was the easiest and by far quickest way to earn c-bills.

#63 Lostdragon

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Posted 22 October 2013 - 06:24 AM

View PostEgomane, on 22 October 2013 - 06:11 AM, said:

We already had that. It only lead to cap races, as this was the easiest and by far quickest way to earn c-bills.


Yeah, so we also need less ridiculous game modes as well. Also, at that time capping took significantly less time than it does now so it was much harder to respond to it.

#64 Sandpit

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Posted 22 October 2013 - 07:22 AM

View Posttvaughanx, on 21 October 2013 - 08:18 PM, said:

snip

You can say what you want but just about everyone on your thread (this one) is telling you why you looking at this in the wrong way. There's nothing adolescent ot high school about pointing out the fallacy in your mentality. Just because you don't get a get kill shot you posted on the forums about it, complained about it, and talked about how your teammates are doing a "bad job" because they're "stealing" your kills. Tell me again how I am being adolescent? The bottom line is it's a TEAM game and you are not the only one shooting at mechs.

#65 tvaughanx

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Posted 22 October 2013 - 08:24 AM

View PostSandpit, on 22 October 2013 - 07:22 AM, said:

You can say what you want but just about everyone on your thread (this one) is telling you why you looking at this in the wrong way. There's nothing adolescent ot high school about pointing out the fallacy in your mentality. Just because you don't get a get kill shot you posted on the forums about it, complained about it, and talked about how your teammates are doing a "bad job" because they're "stealing" your kills. Tell me again how I am being adolescent? The bottom line is it's a TEAM game and you are not the only one shooting at mechs.

This post was not about me getting the killing blow. Do you know how to read?

#66 StainlessSR

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Posted 22 October 2013 - 08:37 AM

I have had where myself and two other mechs will be standing in a line, I will be shooting and taking hits but they are not contributing to the damage being put on the enemy mech. Why are they not shooting? Damage rewards need to improve, kill's should not be rewarded at all.

#67 Sandpit

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Posted 22 October 2013 - 08:44 AM

View Posttvaughanx, on 21 October 2013 - 04:34 AM, said:

I have been noticing when piloting assaults and other larger mechs with a lot of fire power my medium and heavy teammates not all but some are not firing they wait till you get the mech you are firing on down then fire the killing shot.

This is very annoying not in the sense that im losing a kill but that i took a ton of damage while they could have been firing. So the incentive is they want to get he savior kill and get the killing blow on the mech i have been working on i say remove kills from the game git rid of kills take that factor out so people are more focus on the team instead of their self's.

Or at least give me the option to turn around and pump a ac20 in their chest!

View Posttvaughanx, on 22 October 2013 - 08:24 AM, said:

This post was not about me getting the killing blow. Do you know how to read?

Yes, yes it is. It's all about you not getting the killing shot. So much so that you asked that the entire stat be removed so you don't get more kills "stolen" Yet you fail to acknowledge what everyone else has said in that this is the actual teamwork you're promoting. You are complaining that a teammate somehow killing an enemy mech is a bad thing because you don't get credit for the kill after soaking up damage as an assault class mech (which really is a big part of your role anyhow in an assault). THEN you turn around and say you should be allowed to pump an AC20 into a teammate if they get the killshot. So please, enlighten me as to how this is NOT about you getting kills "stolen". Just because you use the word teamwork in your post doesn't make it any less obvious that you are upset that someone else is getting a bonus for getting the kill shot while you are not and you feel cheated by this.

View PostStainlessSR, on 22 October 2013 - 08:37 AM, said:

I have had where myself and two other mechs will be standing in a line, I will be shooting and taking hits but they are not contributing to the damage being put on the enemy mech. Why are they not shooting? Damage rewards need to improve, kill's should not be rewarded at all.


pull back and leave them out to be targeted. They may very well be firing at some other mech you don't see. If they are actually just standing around doing nothing then get behind them and use them as cover and let THEM soak the damage. If you're getting shot at and you're the only one being targeted then drop back behind cover for a minute and let them notice another target, then pop back up and make them regret losing focus on you

#68 tvaughanx

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Posted 22 October 2013 - 10:06 AM

View PostSandpit, on 22 October 2013 - 08:44 AM, said:

Yes, yes it is. It's all about you not getting the killing shot. So much so that you asked that the entire stat be removed so you don't get more kills "stolen" Yet you fail to acknowledge what everyone else has said in that this is the actual teamwork you're promoting. You are complaining that a teammate somehow killing an enemy mech is a bad thing because you don't get credit for the kill after soaking up damage as an assault class mech (which really is a big part of your role anyhow in an assault). THEN you turn around and say you should be allowed to pump an AC20 into a teammate if they get the killshot. So please, enlighten me as to how this is NOT about you getting kills "stolen". Just because you use the word teamwork in your post doesn't make it any less obvious that you are upset that someone else is getting a bonus for getting the kill shot while you are not and you feel cheated by this.



pull back and leave them out to be targeted. They may very well be firing at some other mech you don't see. If they are actually just standing around doing nothing then get behind them and use them as cover and let THEM soak the damage. If you're getting shot at and you're the only one being targeted then drop back behind cover for a minute and let them notice another target, then pop back up and make them regret losing focus on you

Is there something wrong with you? Or is your idea of reading comprehension "selective reading comprehension" you quoted what i said and still didn't read it.

my expression is below

Posted Image

Edited by tvaughanx, 22 October 2013 - 10:50 AM.


#69 Bagheera

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Posted 22 October 2013 - 10:21 AM

View Posttvaughanx, on 21 October 2013 - 04:49 PM, said:

Did my team win that is irrelevant to my point.


View PostSandpit, on 21 October 2013 - 05:20 PM, said:

No, it's the point entirely actually. It's a team game. Therefore if your team won everyone did their jobs


View Posttvaughanx, on 21 October 2013 - 05:45 PM, said:

no its not the point the point is team play has no incentive now run along to some other thread with your snarky comments.


Plays team based game.

Thinks ensuring team's victory over enemy team isn't the objective.

B)

-----

You should re-think the way you play this game, and you should pay more attention to what those mediums around you are doing. When I shadow an atlas in my Hunchie I'm repeatedly pumping an AC20 round into the same hitbox location of whatever target they are shooting. It's called efficiency. A red section + ac20 round == dead section and often dead mech.

Kill secured, move on to the next. That's how it is done. It's called "focus fire," and it's a pretty big part of the way to win matches in MW:O. I'd recommend getting used to it.

#70 tvaughanx

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Posted 22 October 2013 - 10:34 AM

View PostBagheera, on 22 October 2013 - 10:21 AM, said:






Plays team based game.

Thinks ensuring team's victory over enemy team isn't the objective.

B)

-----

You should re-think the way you play this game, and you should pay more attention to what those mediums around you are doing. When I shadow an atlas in my Hunchie I'm repeatedly pumping an AC20 round into the same hitbox location of whatever target they are shooting. It's called efficiency. A red section + ac20 round == dead section and often dead mech.

Kill secured, move on to the next. That's how it is done. It's called "focus fire," and it's a pretty big part of the way to win matches in MW:O. I'd recommend getting used to it.


For the love of god my point is not about winning or losing it is about incentives that are geared to discourage team play and me witnessing anti team play read the post don't go to the last page and butt-in with some half-cocked BS about my play style.

#71 Sandpit

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Posted 22 October 2013 - 10:57 AM

View Posttvaughanx, on 22 October 2013 - 10:34 AM, said:


For the love of god my point is not about winning or losing it is about incentives that are geared to discourage team play and me witnessing anti team play read the post don't go to the last page and butt-in with some half-cocked BS about my play style.


You might be WANTING to talk about that but your post is clearly talking about something different. If 90 people read your post and come to the same conclusion and you are the only person obtaining a different opinion based on the words written maybe it's not the other people reading it that are confused...... Even with what you say, I don't feel you're right. First and foremost your "solutions" are to remove kill stats (maybe you should read the post that's linked in my signature about that?) or to be allowed to pop an AC20 into a teammate because they "stole" your kill. Your words, no one else's. What mechanic would you use to encourage team play? What are you wanting done that will help out with what you feel is a discouraging mechanic aside from removing a reward for kills or popping an ac20 into your teammate? If you're wanting real change to a game mechanic at the very least come up with some solid ideas on how to do that.

#72 SgtMagor

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Posted 22 October 2013 - 10:57 AM

@op, haven't run across anything like that while playing, but have kills taken by a team mate and vice a versa just a luck of the draw I guess who cares as long as the enemy is dead B). but for your wingmen to stand there and watch you get shot to pieces, then top it off by getting the kill shot is really strange. all my years of playing MechWarrior never heard of such a thing.

#73 Sandpit

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Posted 22 October 2013 - 10:58 AM

now with all of THAT said, I honestly think that if and when CW gets implemented winning becomes more important than earning c-bills because a loss could very well cost an entire faction production facilities, planetary control, etc.

#74 Ransack

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Posted 22 October 2013 - 11:07 AM

OP must really hate LRM users on his team. All they do is kill steal. Or strike at the last moment before your kill shot lands.

#75 Morang

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Posted 22 October 2013 - 11:43 AM

They are not your teammates. In a random non-premade drop it's 1 vs 23, not 12 vs 12. It's just prohibited by rules to shoot at half of your enemies.

#76 Sandpit

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Posted 22 October 2013 - 11:43 AM

this entire thread starts off with a title that talks about TK'ing, then moves on to removing kill stats, then reiterates TKing again. Having an ultimate goal beyond earning c-bills is the way to encourage teamwork to win the game as opposed to racking up as much damage as you can do or simply maximizing your bonuses. Right now there's absolutely zero reason to worry about whether you win or lose unless you're just concerned with your win/loss ratio. I THINK this is what OP was trying to get at. Regardless, TK'ing a teammate just because they "stole" your kill should just be reported to support team.

#77 Bagheera

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Posted 22 October 2013 - 05:15 PM

View Posttvaughanx, on 22 October 2013 - 08:24 AM, said:

This post was not about me getting the killing blow. Do you know how to read?


Your perceptions of other players actions are colored with some sort of contempt, therefore you are reading their use of focused fire, ammo conservation, and selectively shooting damaged locations not as smart tactical decisions, but as maliciously trying farm some mechanic that not really that many people are paying attention to.

Stop visiting on people's intentions, you'll be happier for it. Most of us are just playing smart and supporting the Atlas, you know, like most Atlas pilots tend to appreciate.

#78 Voidsinger

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Posted 22 October 2013 - 05:45 PM

View PostBagheera, on 22 October 2013 - 05:15 PM, said:


Your perceptions of other players actions are colored with some sort of contempt, therefore you are reading their use of focused fire, ammo conservation, and selectively shooting damaged locations not as smart tactical decisions, but as maliciously trying farm some mechanic that not really that many people are paying attention to.

Stop visiting on people's intentions, you'll be happier for it. Most of us are just playing smart and supporting the Atlas, you know, like most Atlas pilots tend to appreciate.


I believe the problem is people are trying to offer tactical solutions to what is in reality a problem of player behaviour. It diverts attention from the issue, which is people are foregoing teamplay in favour of something where they can exploit their teammates to their own benefit.

It DOES happen, and with increasing frequency. I've seen it, along with more cowardice, lack of initiative and other detrimental factors. To ignore this is simply sticking your head in the sand.

Yes, these behaviours will always exist, but we need to minimise them for the sake of game enjoyability.

#79 Hellcat420

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Posted 22 October 2013 - 05:53 PM

well since kdr is meaningless in this game, its a nonissue. besides if people are really doing what you say, they are making you more spacebucks/xp and getting less spacebucks and xp for themselves.

Edited by Hellcat420, 22 October 2013 - 05:55 PM.


#80 tvaughanx

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Posted 22 October 2013 - 05:58 PM

View PostHellcat420, on 22 October 2013 - 05:53 PM, said:

well since kdr is meaningless in this game, its a nonissue. besides if people are really doing what you say, they are making you more spacebucks/xp and getting less spacebucks and xp for themselves.

wow just wow





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