Sure some mechs like Cataphract and Viktor make up for low arms with uniqe hardpoints and sometimes jump jets .
I am talking about mechs that are extremely similar to other mechs in hardpoints but inferior in design .
AWESOME VS STALKER
The hardpoints for both are very similar (lasers/missiles)
Both mechs got hit by an avalanche that is Ghost heat . Ghost heat is needed but ER PPC dosen't need to cost 15 heat by itself . Try to shoot 2 ERPPC and then 5 medium lasers . If you don't why have a mech with 7 energy points .
However Awesome can't shoot over hills and his weapons are akwardly positioned making it even harder to pilot .
WIth 300 Engine beeing 1.5 tons lighter than 305 , STD 300 is optimal for both mechs so awesome has no real advantage .
Orion vs ATLAS
Orion has low arms,big torso,no jump jets,mixed hardpoints . Its a 75 ton mech that is forced to be played as a 100 ton atlas .
Kintaro
THE *********** ******** is almost as big as viktor ! He has no jump jets ! THeres even no varient with 5 lasers . Yea and his arms are low . WTF
Since Awesome,Orion and Kintaro are big fat targets maybe PGU could move some of leg's max armor on CT and shoulders?
like LEG max armor 60>55 CT 85>90 .
Also maybe just increase the defult speed by 4 km/h for christsake . Any buff is a step in a right direction
Edited by MadCat02, 21 October 2013 - 07:05 AM.