UI2 definitely NEED a full-loadout map of the mech, similar to smurfy's.
other case it absolutely no improvements comparable to old mechlab
these huge icons with the same picture (engines etc) must have a way to switch for smaller view, for faster pick-up of needed one, instead of gamer is forced to do millions of clicks, mouse moves, switches to complicated unclear tree to get mech configured/ It will be far more useful to have all engines (for instance) listed in viewable area, neither its is necessary to make annoying scroll to needed one just because they have a HUGE unused icons.
At least a switch like in Windows Explorer file view is essential - huge, big, small, detailed view
ideally it needs to be fast and allocated in one screen for everyday use
at the moment it seems like it will usually makes for impression - first impression - huge, everyday usability - annoying
especially with all of this everywhere spammed confirmation windows, which leads to get these windows from 5 to 9 time every time you want to move mech parts and modules from one to another
usability - first of all pointed for the everyday use, not to show enormous size SAME icons with different names for weapon selection etc. Much useful when item can be picked up instantly from compact list
Some icons for mech and pilot skills are confusing and uninformative. Like heat containment icon gives no idea that it will give better cooling. More like it seems it will give more fire.
smurty have almost ideal loadout screen which shows in 3-4 times useful details in the 2-3 smaller screen area. The only smurfy tool is the way atm to fast and wise made adjustments to the mech configuration in simple and understandable way
even in the present UI loadout parts is MUCH faster can be chosen due to absence of unneeded scrolling-for-searching
the filters for the engines will be also very handy - like power range and std/xl checkboxes(from 200 to 240, XL only for instance) Check out how many page downs you need now in central torso equipment section
for weapon damage graph - NEED to have an area where all installed weapon graphs can be viewed similar to smurfy(weaponlab button). Then you can achieve best firing range tuning for your mech. Other case there is no big use in these graphs.
When you change weapon for right arm and right torso, you will not see visual changed in you mech - view is obstructed by loadout map of the chosen part. If the list of equipment is taken twice less space in horizontal, then you'll have the ability to see your mech full picture all the time. In shown video you will be forced to close loadout screen every time you want to see changes to the right side of your mech
There will be very handy to see sensor range calculated value, depending of modules and upgrades installed.
in the good part, half of screen occupied by mech itself - is a very best part of new UI, definetely makes its easier to see your robot while configuring colors and loadouts
thank you for attention
Edited by Bammbus, 23 October 2013 - 07:41 AM.