Loyalists Are Just Content?
#1
Posted 30 September 2013 - 11:45 AM
But was anyone else left feeling that those of us who are pledged to the Great Houses are little more than just content for the mercs?
Maybe I missed something but it sounded like we'll just be grinding endlessly on the front lines while the Merc units get all the cool toys, features, and the bulk of the design content.
#2
Posted 30 September 2013 - 11:52 AM
Roadbeer, on 30 September 2013 - 11:45 AM, said:
But was anyone else left feeling that those of us who are pledged to the Great Houses are little more than just content for the mercs?
Maybe I missed something but it sounded like we'll just be grinding endlessly on the front lines while the Merc units get all the cool toys, features, and the bulk of the design content.
I think the idea is, join a faction and just fight to conquer,more simple. If you are willing to run a merc unit and organize jumpships bases etc. than you play as merc. Problem is, i really would like those features but i will join the Clan Wolf faction.. So no cool stuff.
#3
Posted 30 September 2013 - 11:56 AM
#4
Posted 30 September 2013 - 11:56 AM
It could be by purpose. Those who really want to be immersed own their own unit and resources that go with it. Those who want to belong but not worry about resources and etc can just join a House who takes care of all of that while you the grunt hit the front lines. Maybe that's how the Devs will control the timeline....by dictating events and clashed between houses that will determine events, but only to a point where the major timelines are not effected.
Its all conjecture at this point...i just hope its fun :-)
#5
Posted 30 September 2013 - 11:56 AM
That's about the time I looked at the domain name (MwoMERCS.com) and went... oh... yea.
Not saying I'm happy about it... just that it hasn't been a big secret.
Edited by Dexion, 30 September 2013 - 11:58 AM.
#6
Posted 30 September 2013 - 11:57 AM
CyclonerM, on 30 September 2013 - 11:52 AM, said:
I think the idea is, join a faction and just fight to conquer,more simple. If you are willing to run a merc unit and organize jumpships bases etc. than you play as merc. Problem is, i really would like those features but i will join the Clan Wolf faction.. So no cool stuff.
You could always be part of the Pirate or Dark Caste! :-)
#7
Posted 30 September 2013 - 12:03 PM
Also hopefully they will add in something that just doesn't let people jump back and forth between factions constantly. That and there needs to be faction loyality point decay. Like alot of other have brought up if I quit playing for a house and switch to another that I currently was just fighting against there needs to be come kind of penalty for that.
#8
Posted 30 September 2013 - 01:55 PM
#9
Posted 30 September 2013 - 02:13 PM
#10
Posted 30 September 2013 - 02:22 PM
Roadbeer, on 30 September 2013 - 02:13 PM, said:
I also remember reading something along the lines of Wolf Dragoons or other related loyalist based bonus (ie build up Loyalty points in multiple factions to be eligible to join WD or something similar). I think the Merc Units will allow for more flexibility in the end, but there is still plenty of great stuff that can be done from a loyalist standpoint as well, I think it just needs to be fleshed out more.
#11
Posted 30 September 2013 - 02:26 PM
AdamBaines, on 30 September 2013 - 11:56 AM, said:
It could be by purpose. Those who really want to be immersed own their own unit and resources that go with it. Those who want to belong but not worry about resources and etc can just join a House who takes care of all of that while you the grunt hit the front lines. Maybe that's how the Devs will control the timeline....by dictating events and clashed between houses that will determine events, but only to a point where the major timelines are not effected.
Its all conjecture at this point...i just hope its fun :-)
As a non-sequiter.. Good lord, another player from back in the GEnie MPBT days!
On topic, though.. I certainly hope there is content for the house loyalists. Worst case, I suppose house units can be formed as merc units, but thats a lame workaround. Using Kurita as an example, the Sword of Light or Genosha are certainly as capable as any merc unit in the inner sphere.
#12
Posted 30 September 2013 - 02:34 PM
#13
Posted 30 September 2013 - 02:38 PM
If you want that more in-depth content you form/join a 'merc unit' if you want simpler interaction and not have to worry about logistics and such then you join a faction. If its about lore or roleplaying (which I can understand) then its pretty simple to bypass, simply name your 'merc unit' the 23rd Marik Militia or something and say that you are a semi-independent house unit. The devs call them 'merc units' but this is simply because they have to call them something.
Of course really we need to wait and see when more details are released.
#14
Posted 30 September 2013 - 02:44 PM
Steven Dixon, on 30 September 2013 - 02:38 PM, said:
The very fact that the web address for this site is "MWOMercs.com" would lend credence to your theory.
#15
Posted 30 September 2013 - 02:51 PM
In time.
#16
Posted 30 September 2013 - 02:54 PM
House players are still playing the same game, just with less meta-game add-ons (which don't interest me personally anyway)
#17
Posted 30 September 2013 - 03:18 PM
Other than that I find it hard to accept that my game experience should be lesser because I identify with one of the factions rather than some filthy lucre hound.
Maybe they will give us some more concrete info on their plans ( far enough ahead of release to make a difference) so we can share our thoughts and offer suggestion as to what we would like to see as house warriors.
#19
Posted 30 September 2013 - 03:31 PM
I also disagree completely with this design approach, primarily because it inverses the importance of mercs vs houses.
In fairness I will concede it is an easier design path to take -- PGI is perhaps attempting to appease two opposing types of players: casuals who can't deal with any kind of structure, and hard core players who crave organization and structure.
However, I will always insist that the core of MPBT 3025 allowed for both to co-exist.
Edited by Kyrie, 30 September 2013 - 03:32 PM.
#20
Posted 30 September 2013 - 03:34 PM
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