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[Bug?]Cataphract Hit Locations Vs. Mech Lab Representation


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#21 Modo44

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Posted 21 October 2013 - 11:15 PM

View PostDimento Graven, on 21 October 2013 - 11:03 PM, said:

See my previous post above, and also think about the current UI and the component selector located in the lower left hand corner of the 'mech lab, then rethink your answer please...

Clicking on the mech itself is what noobies will do, so it needs to be easy.

#22 aniviron

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Posted 21 October 2013 - 11:26 PM

View PostDimento Graven, on 21 October 2013 - 10:56 PM, said:

I don't know, looking over the linked estimations of hit box locations vs. most other 'mechs most are a HELL of a lot closer than the Cataphract arm/side torso confusion, PLUS, the newer 'mechs are darn near 100% consistent in their 'mech lab representation.

You're making a large assumption, and that's an exaggerated assumption at that.

Unlike you, I've actually done REAL research on the issue and I've actually been comparing the link provided earlier which has what are believed to be "known" hit box locations against what's represented by those locations in 'mech lab.


Nice of you to assume that I either just posted without bothering to look at this myself or that I did "fake" research; not even sure how I'd do fake research though, really. But if you cared to examine, I could link you to a post I made five months ago which shows an awareness of the fact that that hitboxes are not what they seem to be in the mechlab; the subject is the Awesome here so I don't go into detail about other chassis, but I can assure you there are discrepancies in all of them. Some mechs are fairly close to correct, many are not, and often in important ways. You need to get over it and move on with your life.

#23 Dimento Graven

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Posted 22 October 2013 - 07:16 AM

View PostModo44, on 21 October 2013 - 11:15 PM, said:

Clicking on the mech itself is what noobies will do, so it needs to be easy.
I think this is a case of "YMMV" because it's far, FAR easier to use the component selector than attempting to click on the component you want. On my screen, using the main 'mech screen to make my selections, I first click the left arm, if I want to click on the 'mech's right arm, or legs, I have to first TURN the 'mech then click on it.

With component selector, I just click on the component I want.

MUCH easier and more efficient with component selector

#24 Dimento Graven

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Posted 22 October 2013 - 07:19 AM

View Postaniviron, on 21 October 2013 - 11:26 PM, said:

Nice of you to assume that I either just posted without bothering to look at this myself or that I did "fake" research; not even sure how I'd do fake research though, really. But if you cared to examine, I could link you to a post I made five months ago which shows an awareness of the fact that that hitboxes are not what they seem to be in the mechlab; the subject is the Awesome here so I don't go into detail about other chassis, but I can assure you there are discrepancies in all of them. Some mechs are fairly close to correct, many are not, and often in important ways. You need to get over it and move on with your life.
I made that assumption based on my own research, namely, I personally visually compared the 'known' hit box locations with what is presented in 'mech lab.

Why don't you do the same, and then RE-read your statement as if "I" had made it and see what kind of conclusion you'd come to.

The fact that your statement greatly exaggerates 'quantity' of differences, and flatly denies that ANY 'mech is represented correctly in 'mech lab, well, it's very easy to conclude you're either blind, or didn't actually look and compare all, most, or even half the 'mech chassis.

#25 Modo44

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Posted 22 October 2013 - 08:18 AM

View PostDimento Graven, on 22 October 2013 - 07:16 AM, said:

I think this is a case of "YMMV" because it's far, FAR easier to use the component selector than attempting to click on the component you want.

I know it is easier to use the component selector, but that is not the issue. The selector is not immediately obvious to a noobie -- clicking on the mech itself is.

Edited by Modo44, 22 October 2013 - 08:18 AM.


#26 Dimento Graven

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Posted 22 October 2013 - 08:22 AM

View PostModo44, on 22 October 2013 - 08:18 AM, said:

I know it is easier to use the component selector, but that is not the issue. The selector is not immediately obvious to a noobie -- clicking on the mech itself is.
The reasoning you give is not sufficient reasoning in my mind to justify 'lying' about hit box locations, and again, given my own research the hit box locations for most 'mechs are well within 90% correct.

Only a few 'mechs have significant differences in non-head areas.

#27 Modo44

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Posted 22 October 2013 - 08:28 AM

There is no lie. The UI is made for easy mech location access, that is it. It is not the best UI in general, no need to rag on one specific part when the next iteration is around the corner. Get a grip.

#28 Dimento Graven

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Posted 22 October 2013 - 08:34 AM

View PostModo44, on 22 October 2013 - 08:28 AM, said:

There is no lie. The UI is made for easy mech location access, that is it. It is not the best UI in general, no need to rag on one specific part when the next iteration is around the corner. Get a grip.
I'm not 'raging', but I do insist that 'mech lab locations and the actual hit box locations match.

"Easy 'mech location access" is a matter of opinion (yours is wrong by the way :D ).

The locations presented in THE ONE place that hit box locations might be 'easily' determined are false, ie: a lie, and an unnecessary one.

Either make the hit boxes match the 'mech lab, or visa versa. Even if it results in it being harder for 'noobs' to select 'mech parts in 'mech lab, that will PUSH them to using the much easier component selector that much sooner, increasing their efficiency and ultimate potential enjoyment of the game.





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