Merc Corps Commanders: How Do You Manage Your Ranks And Positions?
#1
Posted 21 October 2013 - 12:22 PM
How do you, as a Merc Corps Commander, manage your ranks and positions?
POLL
1) It doesn’t matter, we don’t have a structure (we’re all just MechWarrior’s here), we just play.
2) We have a very minimal structure (Commander, XO, MechWarrior’s), and whomever contributes adds to our unit.
3) We have a moderate structure (Commander, XO, Company Commander’s, Lance Leader’s, MechWarrior’s), and place whomever is willing to do the job, or has shown an aptitude for a job (web site maintainer, forum moderator, Lance Leader, Training Officer, etc.), to the job.
4) We have a fairly decent rank structure (Colonel, Lieutenant, Sergeant, Corporal, etc.), but it’s very loose, like the moderate structure listed, but we’re a bit more careful with our positions; no one gets a job unless they show us they can do it.
5) We have a well-developed rank and positions structure, people needing to prove themselves to get into positions, but it’s mostly loose, a showing for the lore, and we’re just here to have fun; the rest is meh.
6) We have a great rank and positions structure, people need to earn their way into ranks and/or positions, but we’re relatively generous with the requirements. We’re here to play and have fun, but we also want some modicum of organization and respect, and earning rank and/or positions is a great way to display that.
7) The “real-world” military looks to us for organization, it’s not just about a showing for the lore, we take this pretty seriously.
BODY
I’m writing this out of curiosity of how other unit Commander’s feel it’s best to run their merc unit. How do you think, from anything you’ve read so far, that Community Warfare, Phase One, for Merc Corps’, will stack up to how you do business? Also, how do you think CW is going to make you change the way you do business?
Please keep it civil, this is just a discussion? Thank you <S>.
If I could ask a moderator to edit this post and turn it into a poll, please, I would be grateful. Thank you.
#2
Posted 21 October 2013 - 12:42 PM
#3
Posted 21 October 2013 - 07:02 PM
#4
Posted 21 October 2013 - 07:32 PM
Edited by Kay Wolf, 21 October 2013 - 07:33 PM.
#5
Posted 21 October 2013 - 08:35 PM
#6
Posted 21 October 2013 - 08:48 PM
Recruits would be placed into the lance/company/battalion/regiment structure based on primary play times and gaming personality (casual/hardcore). There would be easy to understand organization charts listing where each member fits into the overall unit. Everyone would have a rank, all the way from Recruit to General. Certain ranks would be set for lance command, company command, battalion command, and so on. There would be checks and balances to make sure people with power weren't abusing it. A certain paint scheme would be required, so that 1. we could look around and see our buddies all wearing the same uniform and get a confidence boost, 2. our adversaries would be able to easily recognize us on the battlefield, and 3. I could make sure that the members of my unit cared enough about the game to buy at least one of the smaller MC packages to get the pattern/colors.
And what I've seen of the Community Warfare stuff wouldn't change a thing. It would actually be an official in-game reinforcement of the rank structure I would already be using.
#7
Posted 21 October 2013 - 09:11 PM
Durant Carlyle, on 21 October 2013 - 08:48 PM, said:
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For my part, I would place my own desire for running Armageddon Unlimited precisely where you put it, Durant, most likely a low to mid 6.
I am definitely looking forward to reading answers to the first question I posed in this post. I definitely want to hear from more folks, too.
#8
Posted 22 October 2013 - 12:05 PM
Kay Wolf, on 21 October 2013 - 09:11 PM, said:
I do want to be a unit commander. I want to test my mettle against other units on the battlefield, as well as against the internal politicking and strife that accompanies the attempt to keep a group of disparate individuals working and playing well together. I think I'd be good at it.
Kay Wolf, on 21 October 2013 - 09:11 PM, said:
It wouldn't be anything in-game. Probably some sort of complaint form on the unit website and then me going around and polling people, asking questions of the lower ranks as well as the higher ones to see if there might be something going on. I would definitely let it be known to everyone that they could speak to me or PM me or E-mail me and I would keep things confidential until I determined whether or not action had to be taken. Once the determination's been made I would step on the offender hard, including demotions and even kicking them out of the unit and banning them from the voice server. I would announce the offender, the results, and the general reason why on the unit forums so everyone is clear on the situation and a minimum of rumormongering goes on.
Kay Wolf, on 21 October 2013 - 09:11 PM, said:
Thanks, but some of this stuff I got from being a member of Death's Hand Brigade and the Robinson Ranger Brigade (not at the same time, of course). I cherry-picked what I thought they did best and added it to my own thoughts about what a mercenary unit should be.
Kay Wolf, on 21 October 2013 - 09:11 PM, said:
I just re-read the official thread on Association just to remind myself what exactly they would be including (subject to change, of course).
They already have all of the stuff I would want as far as organization goes:
Unit name
Unit tag
Unit decal chosen from a list
Unit description
Rank name/hierarchy/privilege customization
Assigning nicknames to lances/companies/battalions/regiments to give them individual identities within the unit
Assigning members to lances/companies/battalions/regiments based on whatever criteria the leadership chooses
Assigning ranks to members, and the ability to promote/demote them
About the only thing I would like is the ability to submit a custom decal for the unit. But that would entail a lot of overhead on their end -- coming up with specific guidelines for what can and cannot be in a logo, dedicated staff to approve/deny submissions, and so on. If they can't do that, I would at least like to see something like EVE Online's corp logo selector. You can create thousands of different logos by playing with that customizer.
#9
Posted 23 October 2013 - 07:37 AM
I, too, am curious about this.
#10
Posted 23 October 2013 - 08:03 AM
#11
Posted 23 October 2013 - 08:57 AM
#12
Posted 23 October 2013 - 09:03 AM
No ranks or organization. Just put the match on the schedule, people show up. We have a leader, but his only job is to BS with other unit leaders and schedule the matches. Any decision that effects the unit is a democratic vote.
There is a write up from Mercstar, you may find interesting.
http://mercenarystar...e-units-part-1/
#13
Posted 23 October 2013 - 09:19 AM
We have found this works for us.
#14
Posted 23 October 2013 - 09:20 AM
Khavi Vetali, on 22 July 2013 - 10:19 PM, said:
Access - There is no “low man on the totem pole.” All Watchmen are peers and equals. Ranks or Titles only denote an individual’s responsibilities or duties, not authority. We believe in leadership, not dictatorship. Forge your own way, make friends, and take them along. No one has the right to curb your enjoyment, regardless of “rank.”
Edited by Shamous13, 23 October 2013 - 09:21 AM.
#15
Posted 23 October 2013 - 10:09 AM
By providing many levels of environment, we as a community are actually providing a safe place for anyone who comes in.
I wonder if it wouldn't be constructive to better flesh out the scale I have in the OP, and then have a sort of unit registry to help folks determine whom they would like to apply to. Would PGI set something up in the Merc Corps UI that allows people something like this, an at-a-glance look, a single page listing of all available units, so people have an easier choice to make?
(rubs chin) Hmmm...
Okay, I definitely want to hear more, now... we have a couple of relatively hardcore units and a couple of relatively casual units, so lets see if there are folks more in the middle?
#16
Posted 23 October 2013 - 10:18 AM
#17
Posted 23 October 2013 - 10:39 AM
I should have put this in my original post
Edited by Shamous13, 23 October 2013 - 10:40 AM.
#18
Posted 23 October 2013 - 10:55 AM
Like I said in my first post, my unit would be organized by play time and play style (casual/hardcore). It would still have "hardcore" organization though.
And rank shouldn't be equated with value. An officer's idea isn't automatically better than a recruit's idea. Instead, rank should be equated with responsibility. Not all people see it that way though.
#19
Posted 23 October 2013 - 11:14 AM
My question would be how do you rate a completely different structure, it's like comparing apples to oranges.
Edit: I do think that something could be done to help people figure out where their best fit would be, It would reduce player turnover within units and increase player retention for MWO
Edited by Shamous13, 23 October 2013 - 11:17 AM.
#20
Posted 23 October 2013 - 11:24 AM
Durant Carlyle, on 23 October 2013 - 10:55 AM, said:
I tried putting it in my unit's application, but recently removed it, for people to lay down their time-zones, most likely hours they would be able to play, and whether they were casual, moderate, or hardcore, so I could attempt to classify folks for better play, so they would be more apt to play with those who were their friends, or at least in their same zones and play-styles. The experiment failed when the unit did. However, from all of the data I collected from the 76 people I had in the unit, aside myself, it was really difficult to determine who would be best where. I simply found I didn't have the time, and my C&S back then were not backing me up well enough, to get that done.
Quote
Shamous13, on 23 October 2013 - 11:14 AM, said:
My question would be how do you rate a completely different structure, it's like comparing apples to oranges.
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