how does ammo explode? does the case prevent damage? anyone can answer me would be great thanks!
Ammo Explosions
Started by Just4Mugs, Oct 21 2013 09:20 PM
7 replies to this topic
#1
Posted 21 October 2013 - 09:20 PM
#2
Posted 21 October 2013 - 09:29 PM
Once you loose all your armor your components will be open to damage via critical hits.
If you have ammo say in your arm, you arm looses its armor there is a 25% chance of a crit, and if it crits you ammo it will explode dealing damage equal to the remaning ammo times its damage.
If you have CASE the explosion damage will blow out your side torso and arm if there is damage enough, but CASE will stop the ammo explosion from reaching the center torso.
There is no way to stop explosion damage totally, just from reaching your center torso
If you have ammo say in your arm, you arm looses its armor there is a 25% chance of a crit, and if it crits you ammo it will explode dealing damage equal to the remaning ammo times its damage.
If you have CASE the explosion damage will blow out your side torso and arm if there is damage enough, but CASE will stop the ammo explosion from reaching the center torso.
There is no way to stop explosion damage totally, just from reaching your center torso
#3
Posted 21 October 2013 - 09:30 PM
boomstickguru, on 21 October 2013 - 09:20 PM, said:
how does ammo explode? does the case prevent damage? anyone can answer me would be great thanks!
ammo ONLY explodes due to getting hit in the area stored, Heat and other factors do not affect it.
Case does not prevent ammunition from exploding, just prevents it from "spilling" into other areas, the area will be destroyed but you will not die.
Gauss ammo is non-explosive and can be used as a "Filler" for XL Engines and Gauss Rifles, it does not need Case.
Case can be destroyed before the ammunition due to a "Magic Dice Roll" (actually had that happen to me a few times)
Edited by gavilatius, 21 October 2013 - 09:31 PM.
#4
Posted 21 October 2013 - 09:36 PM
cool thanks for the reply's. so if i have 75 rounds of ac2 in my right arm and it explodes it would cause 150 damage?
#5
Posted 21 October 2013 - 10:10 PM
Yup, assuming you haven't fired any of it. If you've been shooting rounds out of that ammo bin it will do however much damage is left (and if you've emptied it zero). There's a progression on the order on what components your weapons fire from, it's around here somewhere, but from memory it's Head->CT->Side Torsos->Arms->Legs. I think that it's right before left in all cases (ST/Arm/Leg) but that I don't remember. If you see builds with a ton of ammo in the head or torsos, it's likely that the pilot is planning on shooting all of that ammo off before that section gets damaged enough to explode.
Keep in mind that CASE can only be mounted in torso's in an Inner Sphere mech (i.e. everything currently in the game). You will still lose the compontent that CASE is mounted it, just any remaining damage will stop transferring inwards (damage follows either Arms->ST->CT or Legs->CT, again going by memory). Practically this mean that CASE in the CT is completely useless, as it will only stop damage after your Engine is destroyed and you die. If you're running an XL engine, CASE in the side torsos is also completely useless since it will only stop the CT from blowing up, not the RT or LT, which still blows up your engine and kills you.
Final note, as someone above mentioned Gauss Ammo, unlike every other Ballistic or Missile ammo (including AMS!) does not explode and can safely be put anywhere. Gauss Ammo that is critically hit is just destroyed, meaning you can no longer shoot whatever was left in that bin, but does nothing else. The Gauss Rifle itself though will explode when crit for 20 points of damage, but like ammunition explosions Case can protect against the Rifle explosion.
Keep in mind that CASE can only be mounted in torso's in an Inner Sphere mech (i.e. everything currently in the game). You will still lose the compontent that CASE is mounted it, just any remaining damage will stop transferring inwards (damage follows either Arms->ST->CT or Legs->CT, again going by memory). Practically this mean that CASE in the CT is completely useless, as it will only stop damage after your Engine is destroyed and you die. If you're running an XL engine, CASE in the side torsos is also completely useless since it will only stop the CT from blowing up, not the RT or LT, which still blows up your engine and kills you.
Final note, as someone above mentioned Gauss Ammo, unlike every other Ballistic or Missile ammo (including AMS!) does not explode and can safely be put anywhere. Gauss Ammo that is critically hit is just destroyed, meaning you can no longer shoot whatever was left in that bin, but does nothing else. The Gauss Rifle itself though will explode when crit for 20 points of damage, but like ammunition explosions Case can protect against the Rifle explosion.
Edited by Enialis, 21 October 2013 - 10:12 PM.
#6
Posted 21 October 2013 - 11:33 PM
Some useful links that maybe can shed some (additional) light on this topic :
http://mwo.gamepedia.com/CASE
http://mwo.gamepedia.com/Critical_hit
The CASE article has the above mentioned diagram that shows which ammo/location is used in what order.
http://mwo.gamepedia.com/CASE
http://mwo.gamepedia.com/Critical_hit
The CASE article has the above mentioned diagram that shows which ammo/location is used in what order.
#7
Posted 22 October 2013 - 01:09 AM
boomstickguru, on 21 October 2013 - 09:20 PM, said:
how does ammo explode? does the case prevent damage? anyone can answer me would be great thanks!
All components(ammo, weapons, heat sinks, etc) have hit points. Typically, 10.
When a section suffers internal damage, there is a percentage chance that randomly selected components within that section will also be damaged. One, two, or rarely even three components can be damaged by a single hit.
Components damaged in this way ("critically hit") suffer damage equal to the firing weapon's normal damage done, so a critical hit by an AC/2 will do 2 damage to an internal component.
If an ammo bin is destroyed, there is a 10% chance that it will explode for damage equal to the amount of ammo remaining*weapon damage, so say 60 rounds of ac2 ammo can explode for 120 damage.
Ammo bins also count as being destroyed for these purposed if the mech section housing them is destroyed.
If an ammo bit is destroyed and the damage done exceeds the amount required to destroy the section its in(or the section was destroyed causing the explosion), remaining damage is transfered inwards, so damage from the arms or legs is transfered to the side torsos, and from the side torsos to the center torso.
All CASE does is prevent this transfer, it does NOT prevent damage to the mech section housing the ammo. As such, CASE is generally speaking never worth taking.
#8
Posted 22 October 2013 - 01:22 AM
Read this one, you'll find everything you need http://mwomercs.com/...-a-brief-guide/
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