Kunae, on 23 October 2013 - 08:51 AM, said:
Both of your underlined "points" are wrong. The range is much wider than you'd imagine.
Actually those 2 things you underlined as incorrect, is actually how it works. It does try to pick players closest to the target Elo for the match. Yes it does widen the net as the search goes on, originally it only did this after 2mins of searching, but with the recent update that may have changed.
I quote dev>
"
It's closest to a target value, so the match maker starts trying to make a match for an Elo of say 1300 and will pull in players to those teams closest to those values; however, as mentioned earlier within growing thresholds and those curves will be tuned"
There are some parts we don't really know what it's doing though> Like as more players click launch, if there is a game waiting for players with an Elo target close to their Elo rating, do they get dropped into it and that accounts for some short wait times, or are they pulled into a game that's been searching for a player for a while and the range has expanded enough to just catch that player, even though
they haven't been waiting long. Or both.
I want to think it's only doing the former with short wait time games because every time the MM goes to 2mins and beyond, the match quality is patchy. And the dev posts
kinda say thats how it is. Some nights I just X out of MWO if the MM is taking long because I know it's not a match I want to really play in XD. The quick search times means I usually get in with good players. But I don't think we really know about that part of the search.
It's not even really
trying to even out Elo on the teams either, so it's not actually trying to bring scrubs or good players in to make up the difference. What happens is once the total average Elo rating for the teams are calculated, it predicts which one is more likely to win. Say the one with the higher total Elo is predicted to win 67% of the time against that other team, due to Elo difference. The thing is your rating doesn't go down a lot if you had a higher predicted chance of losing.
Anyway what we can all agree on is Bryan needs to make a new Elo command post and address the questions raised about it, and update us on how it currently works, if they changed anything that contradicts the command posts on matchmaking.
Edited by Ghogiel, 23 October 2013 - 10:00 AM.