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The Lct-1V (Phoenix Variant) Dies To Every Mech Except Itself, Every Time


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#1 Felio

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Posted 22 October 2013 - 06:33 AM

It is, without question, the worst mech in the game. It's so bad, if I am out capping and get targeted by another light, I don't even bother running or fighting back anymore. I just stop and die. Why bother? Run and spin and fight like hell only to die and see I dealt 12 damage with my machine guns? I'm a dedicated light pilot, I've topped 700 damage in every other light, but it's so demoralizing playing this mech that when I'm in it, I just lose the will to live.

I was hoping the phoenix pack would give me a light I could play with the loyalty bonus, but I guess it isn't so... thanks so much for picking the most worthless variant...

#2 General Taskeen

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Posted 22 October 2013 - 06:34 AM

Told ya'll so.

Without MW3 or MW4 MG's, of course its garbage.

My personal best was 49 damage with 2 MG's and 1 ML. That's off the charts yo.

#3 AC

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Posted 22 October 2013 - 06:37 AM

It seems to take damage easily. I wonder if the hitboxes are excessively large.

#4 TheCaptainJZ

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Posted 22 October 2013 - 06:38 AM

The Locusts is definitely weak, but you had to know that going in.

They only picked that variant as the one with the bonus because it's the prime variant. Same with the founder mechs. Again, this info was posted on the phoenix page (once revealed) so you knew that going in.

There's not much you can do with it, but some people have turned their Locusts into snipers.

#5 Adridos

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Posted 22 October 2013 - 06:57 AM

View PostAC, on 22 October 2013 - 06:37 AM, said:

It seems to take damage easily. I wonder if the hitboxes are excessively large.

They just register like they should... unlike on some other "not to be named" mech. :D

This is basically how a light mech should be when it comes to fighting capability except for special designs like Jenner built around the notion of attack. But it also expects tonnage/BV, roles, useful scouting and such... and that's not present in this game.

#6 Trauglodyte

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Posted 22 October 2013 - 09:05 AM

The 1V suffers for the same reason that the Spider 5K weapons loadout is weak: there is a huge disparity between MGs and the AC2. You go from a half ton to 6 tons with nothing to fill the gap inbetween. MW:O MGs are effective but require you to be extremely close which is something that the Locust cannot afford to do. That leaves you with only the option of a Lrg Laser or LPL in the CT as your spear tip and neither of those are anything to write home about. Its appauling how good the 3M and the 3S can be while the 1V sucks in comparison.

If only there was a light ballistic weapon that could be used...

#7 Mechteric

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Posted 22 October 2013 - 09:10 AM

The Locust is not a Jenner, it wasn't meant to fight 1v1 against anything, its not a brawler. Its a recon mech and jousting is how you fight with it. Take strafing runs in and out. Do not stick around to circle fight another mech unless you know you can finish it off quickly.

#8 Joseph Mallan

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Posted 22 October 2013 - 09:12 AM

Its a Locust... it's done that since 1986 as far as I can remember!

#9 Masterzinja

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Posted 22 October 2013 - 09:19 AM

I'm actually enjoying using the 1v(p) as a scout/hunterkiller.

#10 Ngamok

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Posted 22 October 2013 - 09:21 AM

View PostGeneral Taskeen, on 22 October 2013 - 06:34 AM, said:

Told ya'll so.

Without MW3 or MW4 MG's, of course its garbage.

My personal best was 49 damage with 2 MG's and 1 ML. That's off the charts yo.


ERLL and Advanced Zoom. Go go go!

#11 Mechteric

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Posted 22 October 2013 - 10:31 AM

View PostNgamok, on 22 October 2013 - 09:21 AM, said:


ERLL and Advanced Zoom. Go go go!


Don't encourage Locusts to stand still and snipe, it ends just as badly when you get PPC and Gauss to the face.

#12 FrDrake

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Posted 22 October 2013 - 10:34 AM

1 Mlas, 4 MGs, I'm actually liking that locus alot

LOCUST LCT-1V 8 5 3 1.67 7 5 1.40 1,141 12,924 00:41:21

8 matches
5 wins
3 losses
1.67 win ratio

7 kills
5 deaths
1.4 kdr

8 matches, 1141 dmg for roughly 150 average

This is mostly in pugs, I think maybe 2 matches were in a premade.

Edited by FrDrake, 22 October 2013 - 10:36 AM.


#13 Ngamok

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Posted 22 October 2013 - 11:24 AM

View PostCapperDeluxe, on 22 October 2013 - 10:31 AM, said:


Don't encourage Locusts to stand still and snipe, it ends just as badly when you get PPC and Gauss to the face.


I have been using this. I set up in a place they can't find me easy. Then they start looking around where that shot came from. Then I move to a new spot. In Crimson Strait, you can stand in the water on the far left of the Island and anything that comes around the buildings you can snipe. It's hard to see you half exposed in the water. When they see you, move. Tourmaline has so many high vantage points to go up to and sit up against the rock formations and snipe. Sometimes part of you is hidden by crystals sticking up from the ground. When they see you shooting them, time to move. Each map has a way to partially expose yourself till they see you. Caustic, any of the hills you can peek around on the left, then duck back while they look for that shot in the distance.

It's this or 4xMG and 1xML/MPL and run around a lot.

#14 Blacksoul1987

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Posted 22 October 2013 - 11:31 AM

View PostGeneral Taskeen, on 22 October 2013 - 06:34 AM, said:

Told ya'll so.

Without MW3 or MW4 MG's, of course its garbage.

My personal best was 49 damage with 2 MG's and 1 ML. That's off the charts yo.


MW4 MG's were trash don't pretend otherwise MW3 were good though cause you could stack like mad. I just started using an AC2 with 2 tons of ammo (originally as a joke) and been averaging between 250-280 damage a match gotta be a good shot though max damage you can do is only 300

#15 MaverickGTO

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Posted 22 October 2013 - 11:33 AM

It is hard but I have had fun in my 1V best match so far is 400something damage with 4 kills

#16 Homeless Bill

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Posted 22 October 2013 - 11:35 AM

It's a Spider with less armor, less tonnage, no jumpjets, and it's twice as easy to hit. You can make it work if you're super careful, but it's a complete piece of ****. The legs, in particular, are ridiculously fragile.

#17 Lostdragon

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Posted 22 October 2013 - 12:18 PM

View PostHomeless Bill, on 22 October 2013 - 11:35 AM, said:

It's a Spider with less armor, less tonnage, no jumpjets, and it's twice as easy to hit. You can make it work if you're super careful, but it's a complete piece of ****. The legs, in particular, are ridiculously fragile.


The Locust variants all feel like less useful versions of otber mechs to me. I have done ok a few times with them, but for the same effort I could have had a great game in a Jenner or Spider.

Edited by Lostdragon, 22 October 2013 - 01:13 PM.


#18 Clit Beastwood

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Posted 22 October 2013 - 12:35 PM

I enjoy putting a LPL on there and forgoing the machine guns B)

get 2 lpl locusts and 2 mg locusts and go kill some fatties :rolleyes:

#19 Alistair Winter

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Posted 22 October 2013 - 12:43 PM

The trick is to get an ER Large Laser, Advanced Zoom, Seismic (to make sure no one sneaks up on you), and 2 MGs. You need to find good positions, and only fire on targets that aren't paying attention to you. As soon as someone looks at you, move to a new position. Regardless of whether or not your target has seen you, move out of sight when you've landed your shot. And always aim for their legs, it makes it harder for them to see which direction you're shooting from.

If you play your cards right, you can sometimes get up to 45-50 damage. After a few games, you may even have the 10,000 C-bills you need to afford a third MG.

Anyway. What Adridos said.

#20 FrDrake

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Posted 22 October 2013 - 01:49 PM

View PostAlistair Winter, on 22 October 2013 - 12:43 PM, said:

The trick is to get an ER Large Laser, Advanced Zoom, Seismic (to make sure no one sneaks up on you), and 2 MGs. You need to find good positions, and only fire on targets that aren't paying attention to you. As soon as someone looks at you, move to a new position. Regardless of whether or not your target has seen you, move out of sight when you've landed your shot. And always aim for their legs, it makes it harder for them to see which direction you're shooting from.

If you play your cards right, you can sometimes get up to 45-50 damage. After a few games, you may even have the 10,000 C-bills you need to afford a third MG.

Anyway. What Adridos said.


Or you play on Conquest, cap for the first 3 points, avoid the enemy lights, wait for your team to engage the opponents, then don't be stupid and become a force multiplier with your speed, 4mg and a mlas can turn the tide on close calls for your allies. If you show yourself singly then of course you are dead fast, if you make them choose between shooting something deadly and you, they rarely pick you unless you are standing still.





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