Felix Dante, on 22 October 2013 - 07:02 PM, said:
I've said the same thing many times! A IS Company vs. a Clan Binary (2 Stars worth of Mechs) has always been a easy way to balance a game since tabletop.
If you question this...how often have you moaned over asingle disconnect or two during a match?
Thinking you have "already lost" because of that?
Sure they have superior technology, and if you are stupid enough to challenge a Clanner face to face in a Inner Sphere mech, alone, you are surely toast of some sort.
I would add however, that the Clanners do not tend to be Assault heavy (except clan Ghost Bear I think) and a slightly lower tonnage limit could be placed on any Clan groups playing as well. This can easily represent the Clan bidding system (Smaller/Lighter Forces = Greater Risk and potentially More Prestige basically...although avoiding waste is actually the primary concern for bidding). They could even get a tonnage bonus for being lighter. For every ton their group is lighter than their group limit = Extra C-Bills/XP of some sort per person.
Numbers and overall weight can mean a big difference IF people play as a team. Clanners (and those who prefer to use Clan Tech) think they are the "Baddass of the Battlefield" and tend to fight like that. Which will just get them killed faster every time against those that stick together and work together..
THIS
i have been pushing for this. weapons and clan tech in general can stay superior and it would add to the gameplay if you had to be out massed everytime you fought IS there ebing an incentive for more glory and resources is also a sure way to know that people doing it wont grumble about it. back in beta we had alot more mediums and lower end heavies being fielded the most. today your lucky to see a drop on either team that doesnt have 6 assaults in it and the rest heavies and spiders.
having clanners want to drop light so as to get more cbills/honor just makes sense especially when combined with binary vs company. but nope all the haters of clan superiority want to be able to solo any clanner mech mano e mano every time. ( which simply isnt canon)
having the clans balanced like the OP has stated would cause more tonnage diversity and fresher gameplay .
if you have alot of mechs maxed out and you kick arse with them usually you think about buying another type of chassis and tackling that. why? because playing the same thing over and over again win and lose gets monotonous and boring.
diversity of gameplay is what keeps games alie for years and years. if you make clans an alternate IS with nerfhammer you make the gameplay agaisnt them bland.
and everyone talks about how lower slots and tonnage is way too OP for clans and 7 slot FF and ENDO a clan omni mech cant customize things like engine Jump jets and other such equipment. they only get 9 slots in the side torsos and less slots in general to fit stuff
Customization
Weapons engine equpment
CLans unlimited none limited
IS limited unlimited unlimited
Edited by flounder2760, 24 October 2013 - 11:15 AM.