U.i. 2.0 Pt
#81
Posted 29 October 2013 - 06:03 AM
"Oh my god i want to save my loadouts and switch them automatically" I rather have then finish up the group UI where we get to see our groups mechs and other important data
"Oh i can't be bothered with taking a mere second to fix my weapon groups in game" I don't dislike having to do it in game but you have a good minute to fix your groupings.
"Import import import smurfy" Seriously? I mean yeah that would be nice but lets get the CW UI and mech lab UI ready
I'd like these features but the core functionality before anything else but people keep clamoring for this stuff. "Wheres my strip all button"
Not to mention this is the entire front end, this is the UI that lets us do ******** everything except play the game. I mean they have to add Faction, Merc, and mission launch functionality. If CW turns out as detailed as is outlined, the leaders of Merc Groups will have a UI dedicated to managing the company including a map and the merc shop to buy upgrades for planets and more dropships.
Tl;dr
UI 2.0 is the front end that may contain pretty much the bulk of the game. They may or may not be working on that and if so it is causing huge delays. Not to mention Cryengine and DX11 are not happy friends.
#82
Posted 29 October 2013 - 07:32 AM
#83
Posted 29 October 2013 - 07:46 AM
pbiggz, on 29 October 2013 - 07:32 AM, said:
Well we did get a test...
Tichorius Davion, on 29 October 2013 - 06:03 AM, said:
"Oh my god i want to save my loadouts and switch them automatically" I rather have then finish up the group UI where we get to see our groups mechs and other important data
"Oh i can't be bothered with taking a mere second to fix my weapon groups in game" I don't dislike having to do it in game but you have a good minute to fix your groupings.
"Import import import smurfy" Seriously? I mean yeah that would be nice but lets get the CW UI and mech lab UI ready
I'd like these features but the core functionality before anything else but people keep clamoring for this stuff. "Wheres my strip all button"
Not to mention this is the entire front end, this is the UI that lets us do ******** everything except play the game. I mean they have to add Faction, Merc, and mission launch functionality. If CW turns out as detailed as is outlined, the leaders of Merc Groups will have a UI dedicated to managing the company including a map and the merc shop to buy upgrades for planets and more dropships.
Tl;dr
UI 2.0 is the front end that may contain pretty much the bulk of the game. They may or may not be working on that and if so it is causing huge delays. Not to mention Cryengine and DX11 are not happy friends.
Edited by NamesAreStupid, 29 October 2013 - 07:46 AM.
#84
Posted 29 October 2013 - 08:08 AM
Squid von Torgar, on 22 October 2013 - 10:17 AM, said:
Yeah, but that was a garbage feature that no one wanted.
Only things desired by non-existent users get developer time for implementation.
#85
Posted 29 October 2013 - 08:20 AM
Modo44, on 29 October 2013 - 05:59 AM, said:
That would make sense, if this were June or something. It's possible the missing features are simple to throw in though considering how long it's taken to get this far I'm not expecting it to hit anytime soon. I do like the idea of early testing, just seems like "early" should have been awhile ago.
#86
Posted 29 October 2013 - 08:43 AM
CW's dependency on UI 2.0 is not something to scoff at, and just reading "we know it's incomplete" alpha bug section tells me that they are simply not going to be on schedule.
#87
Posted 29 October 2013 - 08:55 AM
$5+ million from Founders before the game was even released, all the money people spend on MC after the fact (and even in Beta), and now the Phoenix/Sabre packages?
And we get what? Like two new maps (re-skinned/re-lighted maps do NOT count)? A handful of mechs? A lot of broken promises and missed dates?
I'm sticking around because I want to believe in their vision, but quite honestly they have been moving a LOT slower than expected and I've been playing since like April or May 2012.
*edit* Three new maps if I recall. Alpine (which is terribad), Terra Therma (which is less Terrabad), and Crimson (which is great)
Edited by NuclearPanda, 29 October 2013 - 08:56 AM.
#88
Posted 29 October 2013 - 09:03 AM
NuclearPanda, on 29 October 2013 - 08:55 AM, said:
$5+ million from Founders before the game was even released, all the money people spend on MC after the fact (and even in Beta), and now the Phoenix/Sabre packages?
And we get what? Like two new maps (re-skinned/re-lighted maps do NOT count)? A handful of mechs? A lot of broken promises and missed dates?
I'm sticking around because I want to believe in their vision, but quite honestly they have been moving a LOT slower than expected and I've been playing since like April or May 2012.
TBH, I think they have been in over their heads and not really admitting that it's a bigger task than it is. It stems from the attitude "we think we know better" and hitting the realization "oh poop, I didn't think it required this much work". This has been self-evident through open beta, and to say that it wasn't expected is an understatement. I'm not sure what kind of devs they have been hiring (say, compared to a different "game" that has a lot of that and then some) and it doesn't mean the devs they have are incompetent... but there's a heavy load of mismanagement and time/cost overruns that are being reflected here.
#89
Posted 29 October 2013 - 09:51 AM
NuclearPanda, on 29 October 2013 - 08:55 AM, said:
While I agree with the general gist of the rest of the post, you also forgot Canyon and Tourmaline.
#90
Posted 29 October 2013 - 09:59 AM
The test is rather depressing. Clunky features, poorly streamlined, and miserable layout. After literally decades of this IP being out with inumerable copycats and similar franchises, how is it that they could make something LESS user friendly than a flash website?
Smurfy's is vastly superior in every way.
I hope that this game can keep limping along until the real features come out, because I love this universe and I would hate to wait another decade for the next MW game.
Besides, by then we will probably be able to buy REAL robots for less than these digital ones.
#91
Posted 29 October 2013 - 10:03 AM
This fact is totally obscured, however, by the terrible game modes which punish you from actually using like 50% of the map area.
When you look at the heatmaps for Alpine, you notice that there are absolutely HUGE regions which are simply NEVER used.
Seriously, look at this. And note that if you restricted it to only Assault mode, the movement would be even more hugely restricted, because you would have ZERO traffic down to theta or kappa.
#92
Posted 29 October 2013 - 11:27 AM
But we'll never know.
#93
Posted 29 October 2013 - 02:33 PM
MustrumRidcully, on 29 October 2013 - 11:27 AM, said:
But we'll never know.
There's more to Alpine than where most people travel? Imagine that!
#94
Posted 29 October 2013 - 04:28 PM
#95
Posted 29 October 2013 - 04:36 PM
If Steve Jobs rose from the dead, he would eat PGI alive over this terribad interface. It's not finished, but there's so much effort into "making it look good" instead of "making it work properly" and giving useful info that... it's depressing in some ways that we're going backwards in UI design.
Edited by Deathlike, 29 October 2013 - 05:14 PM.
#96
Posted 29 October 2013 - 05:03 PM
#97
Posted 29 October 2013 - 05:08 PM
Anyone else have this, or is this just a corruption issue on my end?
#98
Posted 29 October 2013 - 05:11 PM
#99
Posted 29 October 2013 - 05:16 PM
Also, once you're in fullscreen it seems impossible to exit out of the game. There's no 'quit' button from fullscreen mechlab.
#100
Posted 29 October 2013 - 05:16 PM
Chemie, on 29 October 2013 - 05:11 PM, said:
Yea, it's definitely not on track to be finished within this year, based on what I see. Chances are it'll be completed early next year in the earliest, which also means CW is not going to be on time as a result.
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