Modo44, on 20 October 2013 - 12:57 AM, said:
Please quit whining already.
Says the person afraid of a mech with 138 maximum armor and keep in mind after stuffing in 16 srms a volley with a full 12.5 full volleys aka 2 tons of ammo a match and this mech runs at a maximum of 150kph and as I said before the more heavily armed and armored commandos, spiders, ravens, jenners and cicadas can all reach THE SAME MAX SPEED of 150kph for your build and they can all hold more armor and damage potential .
Your proposed SCARY build here
http://mwo.smurfy-ne...03b044bcd241f35
Please troll me harder unless you can come up with any serious reasons why this mech that is matched in speed with the commandos and outclassed in armor and potential by the other fast mechs I listed is not allowed to have any real build variety or allowed to carry any serious amounts of ammo outside of machinegun ammo.
Those 4 tons of heatsinks on a 20ton mech a quarter of its total weight is like having 25tons of heatsinks on a 100ton Atlas
http://mwo.smurfy-ne...01ff1139b765357 because that is my main complaint about the locust, I have accepted the size of the mech and the fact that its armor is weak.
Not everything in a PC game has to carry over perfectly from the tabletop rules.
Modo44, on 20 October 2013 - 12:57 AM, said:
In a similar fashion, the half viable ballistic heavy buids with no armor/no backup weapons/low ammo would suddenly be completely viable by just removing some (otherwise "unnecessary") heatsinks. Please quit whining already.
If you actually read the posts on the forums we are all discussing this idea for the 20 ton locust and possibly the 25 ton commando NOT HEAVIER MECHS... and if that quote means the AC2 Locust then im just gonna LOL because a single AC2 even at 170kph is not a threat with 12 points of armor on the ballistic arms.
Edited by MonkeyCheese, 20 October 2013 - 01:56 AM.