Kain Jackyll, on 24 October 2013 - 08:19 AM, said:
Info from Battletech on XL Engines (dunno if you were referring to XLs not existing in the original game)
I meant in MW:O. There's no real information about them in-game here's the description of a STD 275.
"A standard engine with a 275 rating"
Here's the description of an XL275 engine.
"An XL engine with a 275 rating. Requires 3 critical slots in each side torso."
Mentions absolutely nothing about being able to die for side-torso destruction. Three of the five most recent trial mechs run an XL engine. New players will notice themselves dying, when they shouldn't be, for seemingly no reason whatsoever. Thats why I excluded XL engines.
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Gauss Rifles are Kinetic weapons which do require a magnetic charging system... from the Battletech wiki.
Stop right there. Right there, you had to go to a source outside the game itself to figure that out. That means the developers ****** up. You should never,
ever have to go to a source outside the game to know how to do something within the game unless you're provided with it upon ownership of the game (a manual, for instance). Its not acceptable game design. I'm not upset about the Gauss Rifle, I'm upset there's absolutely no information on how to use it in game. None. Its been years since I played a MW when I started playing MWO a little while ago. First time using a Gauss Rifle, couldn't figure it out. Had to find out on the forums. That is a failure on the part of the developers.
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My beef isn't with ghost heat, its that there's zero information about it in-game. None whatsoever of any kind. Yeah, there's a ton of charts outside the game, but if I have to go outside the game, the developers ****** up. For no game should I have to go to the online forum to understand why "so-and-so" is happening, or to know that "so-and-so" is even happening at all.
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PGI did fine for the most part but they added in more advanced elements that most people are not comprehending. Yes they took liberties in the game to make it even more realistic as the old Battletech system; done with paper, with these complications, would have been a headache to figure out. I am just wondering how they calculated these effects and if they are really true or hypothetically could be IRL founded.
None of these are a problem. The fact that they are in absolutely no way introduced to a new player is my problem. I don't even think there's any loading screen tidbits that tell you about any of these (not that those are acceptable anyways).
When I started MWO a few months ago, there wasn't even a movement tutorial. This game is awful in terms of introducing new players into the game. The time investment you have to make just to understand half of what is going on is not acceptable. Imagine if this game was a monthly-subscription game - it would be utterly trashed online, have one of the worst reputations of an MMO out there.
I could introduce my girlfriend to just about any of the previous Mechwarrior games out there (never played LL, so I wouldn't know about that one), and not run into any problems, even if I left her to her own devices. Why? Tutorials. A detailed mechlab. A manual that comes with the game disc. A single-player mode with difficulty settings so she could gain some actual experience, rather than fire twice, overheat, get blown up, and rage quit.
Edited by MarsAtlas, 24 October 2013 - 09:14 AM.