Petition To Increase Free Mech Bays From 4 To 6
#1
Posted 24 October 2013 - 03:31 PM
I think that all accounts should come with a total of 6 mech bays. After that if you want more then fine charge MC for them, but I really think 6 free mech bays instead of 4 is the right way to go.
NOTICE: I've already got 28 mech bays, I'm not worried about it for myself, but I feel it can become a wall to people who are interested in the game but come up against this and then walk away.
#2
Posted 27 October 2013 - 08:30 AM
#3
Posted 27 October 2013 - 09:19 AM
#4
Posted 27 October 2013 - 09:24 AM
This poll proves it if nothing else.
#5
Posted 27 October 2013 - 09:33 AM
So the question is, what's wrong with 4 'mech bays? And why is 300MC ($1.67 USD, the smallest MC purchase allows you to buy four) too expensive? I personally like four 'mech bays. It's restricting, yes, but that's a good thing, because it encourages people to spend money on the game. And if you, as a player, can't be bothered to spend $6.95 on this game, then I don't really have much sympathy. Unless you're someone in a situation where you are incapable of paying. That totes sucks.
#6
Posted 27 October 2013 - 09:40 AM
This allows F2P players to expand their garage significantly while still maintaining incentive for eventual MC mech bay purchases and indeed whetting the appetite for more storage by giving them a taste. Retaining a hard limit on F2P mech bays prevents complete loss of sales potential while expanding the amount of potential free mech bays encourages players to invest more time in the game.
#8
Posted 27 October 2013 - 11:46 AM
KhanCipher, on 27 October 2013 - 09:46 AM, said:
in WoT, you're working for the next tier.
in MWO, you're just working for a "playstyle" that suits you.
And if you need more than that, spend six bucks to get more. If you're going to respond to what I said, please do it enough justice by responding to my whole post, instead of taking one part of it out of context.
#9
Posted 27 October 2013 - 03:43 PM
#10
Posted 27 October 2013 - 11:39 PM
current mc cost is 300MC so 1,500,000C-Bills would seem an adequate number (same as Double heat sinks)
enough that players dont need to buy mc however its certainly the easier and cheaper option
but Mechbays are the only non-free access item in the game (heros dont count due to regular variant options)
everything else has access , hell you can even get paint for C-bills, sure its not great but its something non green
i have spend a stupid amount of money on this game
but thats only because i love MW/BT as a whole and want to support it
it took me 3 years of playing league of legends before i spent $20
after i broke that barrier i spend some more but only because i felt the content had its worth
people like me in LOL need to be catered for in the F2P enviroment
they will spend, but only after the game has provided them the time and value
blocking access to mech bays would have driven me away by now if i was a fresh user
#11
Posted 28 October 2013 - 06:04 AM
I suggest this kind of suggestion ("PGI, give us more for free/Cbills") to be permanently prohibited, so that Niko can just shut down the idiotic threads.
#12
Posted 28 October 2013 - 06:07 AM
#13
Posted 28 October 2013 - 06:12 AM
Right now if I want to be effective in 4 mans or 12 mans I need an Elited out mech. That Means Mastering all 8 basics skills on 3 Variants of the same mech. I buy 3 variants of the same mech, I am now down to 1 open Mech bay.
Lets assume I decide to stick to ONE variant, (I think most players make different builds on each variant and play multiple variants of what they like, but still others select ONE variant build that they enjoy and sell the others.) So I've sold off the two I don't like once I got my one Variant Elited (or Mastered).
I can now buy Three more Mech Variants and repeat the process. And Sell off the two Variants I dislike. Now I am down to Two Mechs I like and Only room to buy two more mechs. Now it becomes Silly. I buy Two variants, Get them basiced out. I Sell one variant I like the least and buy the third. Selling the third variant once it is Basiced and my First Is Elited.
Finally with my last slot I buy one new mech, Basic it out, sell it. Repeat until I've done three. Kind of annoying to get only Four Elite Mechs. But I have My four and I enjoy them.
Now lets say I want to change my variants around, Lets say I like to separate builds of the same mech? I can't enjoy just clicking to the other variant. I have to completely re-build the mech. Four Mech Slots Lets you enjoy some of the game, but the NEED to level up two others of the same mech to get the one you like up to snuff Ruins this. I would imagine most players enjoy somewhere around 4 specific mechs. (I typically run around 4 mechs, and have other specific builds for certain situations or just plain having fun. [like a four LL DRG.])
I think Bumping it up just two slots, or allowing C-bill purchases would Help with Players enjoying the game a bit more realistically. They could keep Two Mechs, Master them and Keep the Four variants. Or they could go the full Four Mastered Mechs, (with some selling) While keeping two variants.
TLDR: The most a non-paying customer can have is 4 Elited Mechs. of Different Variants if He sells off extras. This means Longer wait times for players who want to alter their mechs Instead of grabbing a different Variant, as well as Longer time to re-buy if the player finds out the Variant they have isn't as good.
By Opening up two more Mech Bays from the start, OR allowing C-bill Purchase of Mech bays, It lets the Casual or Moderate gamer to Keep up to 4 Elited mechs and two variants for fun, or to Master out Two mechs with four variants. Overall Easier to manage.
#14
Posted 28 October 2013 - 01:15 PM
Enzane, on 28 October 2013 - 06:12 AM, said:
Right now if I want to be effective in 4 mans or 12 mans I need an Elited out mech. That Means Mastering all 8 basics skills on 3 Variants of the same mech. I buy 3 variants of the same mech, I am now down to 1 open Mech bay.
Lets assume I decide to stick to ONE variant, (I think most players make different builds on each variant and play multiple variants of what they like, but still others select ONE variant build that they enjoy and sell the others.) So I've sold off the two I don't like once I got my one Variant Elited (or Mastered).
I can now buy Three more Mech Variants and repeat the process. And Sell off the two Variants I dislike. Now I am down to Two Mechs I like and Only room to buy two more mechs. Now it becomes Silly. I buy Two variants, Get them basiced out. I Sell one variant I like the least and buy the third. Selling the third variant once it is Basiced and my First Is Elited.
Finally with my last slot I buy one new mech, Basic it out, sell it. Repeat until I've done three. Kind of annoying to get only Four Elite Mechs. But I have My four and I enjoy them.
Now lets say I want to change my variants around, Lets say I like to separate builds of the same mech? I can't enjoy just clicking to the other variant. I have to completely re-build the mech. Four Mech Slots Lets you enjoy some of the game, but the NEED to level up two others of the same mech to get the one you like up to snuff Ruins this. I would imagine most players enjoy somewhere around 4 specific mechs. (I typically run around 4 mechs, and have other specific builds for certain situations or just plain having fun. [like a four LL DRG.])
I think Bumping it up just two slots, or allowing C-bill purchases would Help with Players enjoying the game a bit more realistically. They could keep Two Mechs, Master them and Keep the Four variants. Or they could go the full Four Mastered Mechs, (with some selling) While keeping two variants.
TLDR: The most a non-paying customer can have is 4 Elited Mechs. of Different Variants if He sells off extras. This means Longer wait times for players who want to alter their mechs Instead of grabbing a different Variant, as well as Longer time to re-buy if the player finds out the Variant they have isn't as good.
By Opening up two more Mech Bays from the start, OR allowing C-bill Purchase of Mech bays, It lets the Casual or Moderate gamer to Keep up to 4 Elited mechs and two variants for fun, or to Master out Two mechs with four variants. Overall Easier to manage.
I agree with this and as you can see it's possible for a player who does not pay any money whatsoever to the running costs of MWO to get 4 elited mechs. Why should PGI give a players who does not wish to contribute anymore than this? It's supposed to be annoying to not have your mech bays so that you go and spend money to get them.
#15
Posted 30 October 2013 - 09:58 AM
I have enough mechbays.
But I absolutely wouldn't mind if players get more mechbays for free.
I'm a paying (spending way too much on this...) customer, but I never mind when the free players get some more goodies without having to cough up some dosh.
Edited by Elric von Rabenfels, 30 October 2013 - 10:00 AM.
#16
Posted 30 October 2013 - 12:38 PM
Modo44, on 28 October 2013 - 06:04 AM, said:
I suggest this kind of suggestion ("PGI, give us more for free/Cbills") to be permanently prohibited, so that Niko can just shut down the idiotic threads.
and I vote that Niko should ban anyone who uses extreme hyperboles to blow things out of proportion. 2 extra mechs bays is a far cry from 50, free colors, free camos, etc. Allowing players to rant, rage, cry, whine, and otherwise be hateful little trolls is a far better recipe for disaster than 2 extra mech bays.
#17
Posted 30 October 2013 - 01:55 PM
With the potential for six bays, this would provide the capability to take two Mech types all the way through the Pilot tree as it stands; a massive incentive and the opportunity to explore two complete types. For example Assault and Light.
Obviously this has to end somewhere, otherwise PGI don't make any money and MWO goes bankrupt. For this reason no 7 onwards must be MC only. I also think this opens another avenue for PGI; the ability to expand beyond the existing Pilot Tree for MC. New skills or incremental rises in existing skills; each designed to provide an edge in one field or another but only available via the MC route.
For those who would disagree on the basis that you would be buying your way to success, a proviso could be added that would take into account the time that you have been an active member of MWO. What do you think?
#18
Posted 29 November 2013 - 02:24 PM
#19
Posted 29 November 2013 - 02:42 PM
Corralis, on 28 October 2013 - 06:07 AM, said:
No you want to give them more to work with so by the time they get to need new mech bay they are already invested in game like this its slim chance of that happening.
#20
Posted 29 November 2013 - 02:57 PM
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