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No Guts, No Galaxy Podcast: Goes live!


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#561 Cattra Kell

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Posted 17 January 2012 - 04:22 AM

View PostHalfinax, on 16 January 2012 - 09:04 PM, said:

Seems this thread has been getting less traffic since it was moved to the new sub-forum ;)

I've enjoyed every podcast so far, and really hope people start to realize this thread has been moved.

I guess I'll throw another question out there:

Do you think the players should be able to impact some historical events? Say for instance the Battle of Tukayyid, or perhaps smaller historical events, but I imagine you get the idea. Personally I'd love the see the FRR not lose quite so much of their holdings to the Clan Push due to player tenacity.


I have noticed that as well about traffic and the question has been added :)

View PostVYCanis, on 17 January 2012 - 12:33 AM, said:

I has a question.

In light of Randall's comments about wishing the clans and their approach to combat matched their gear. How do you think that will be explored, if at all?

Will MWO clan tech be substantially different from how its classically been portrayed? Like, perhaps their equipment no longer being geared towards ER everything?

also, do you think will it always be so clear cut superior? like if IS tech were to generally have a durability advantage, due its extra bulk, redundancy, and lower operational parameters. or if say regular ACs were a bit more accurate than ultras, or if ER PPCs actually had increased minimum range (instead of none) amd/or recycle times, i.e. some kind of offsets or trade-offs to make players think twice about tearing out the old reliable IS stuff for the high performance clan equivalents. Cause back in every previous games, there was almost no reason not to just cram any mech to bursting with clan savage if you had it available or had money to burn and throw excess IS equipment in the trash.


Added

#562 Amarus Cameron

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Posted 17 January 2012 - 06:07 AM

I would like to propose a rebuttal to VYCanis' post on clan tech and fighting tactics...

First the reason they use ER weaponry is because they can, if you make a discovery that allows your weapons to shoot farther with more accuracy and less heat would you not use it? Also between clans sometimes fights would simply be moving firing lines that traded shots until the lesser warrior fell. This saves equipment, time, and personnel. Why would the clans get close and really beat up each others mechs when they can do things cleanly from a distance? The clans abhor waste, this is something that is foundational to their culture and must be thought of at every turn when thinking "what would a clansman do? (WWCD)"

Also all the novelized warfare most of you are talking about is mostly from the Invasion of the Inner Sphere, this type of warfare was a typical of normal clan ritualized combat. In fact it was diametrically opposed, in clan culture the one who wins with sustaining as little damage as possible AND doing as little damage as possible is the best winner, because what you have defeated is now yours, and who wants busted up toys. In opposition, Inner Sphere warfare is about doing as much damage to the enemy as possible while taking as little as possible or making sure that strategic assets maintain combat effectiveness, while throwing fodder into the fire with little thought. This type of warfare forced a change on the clansmans type of combat because they had never encountered it before.

Regardless of your opinion on how a clansman 'should' fight it makes little difference when discussing the use of their tech, the Clans have ER technology, this is a fact. The Clans have superior mechs, armor, weapons, and trained personnel, this is also fact. Buy trying to dilute what they have to change their play style, changes who they are and makes them less Clan and more of just another Inner Sphere faction, which they are not, and if you think they are then you clearly did not pay attention to the arguments that many clans had against the Wolves or the Nova Cats. Hell the Nova Cats even went as far as to up and join them (though they did have a knife to their throat) But this is not a response to rant, but to simply state that the Clans without their intended weapons are not as Clan as they should be. How else would you be able to take on the entire military of the Inner sphere with 10% of their numbers (if that)

Neg, in fact the better question should be, how do we get the invading clansmen to use zellbringen as their modus operandi? (btw this normally does involve long range fights where optimal weapons range in as close as you get...if you can do anything about it)

Also VYCanis' there were tabletop bounds on using Clan salvage, 1) your techs had to know how to use it (rare), 2) you had to actually get it (rare, as not many were selling and if they were it was crazy expensive) 3) Modifying a battlemech (not omni) is difficult and usually fails...and that is after taking months of game time to complete.

So a question for the next NGNG podcast would be: How do you guys feel about initial deployment of the clans being run with players chosen by the devs that would play as clanners (as I wonder about the ability to program zellbringen) Obviously the clans would open up at some point determined by the devs but until then they are closed?

On a personal note, even if I was not chosen (though I would be sad) it would be ok because I know that in my chest beats the heart of a Jaguar. (and I would be one eventually anyways)

Edited by Amarus Cameron, 17 January 2012 - 06:09 AM.


#563 VYCanis

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Posted 17 January 2012 - 08:00 AM

and as counterpoint to counterpoint

a. i'm just talking about what randall said, so take it up with him.

and

b.tabletop and fluff might've involved elite techs, long waits, rarity, and giant technician bills. but i'm talking within the context of a game. Particularly a game from a computer game series that has historically had a problem with clan tech crowding out everything else while being handed out like candy on halloween. and where it is of little consolation to the person on the receiving end of a dual © er ppc strike whether or not you went through 20 hoops to mount them, he's still in for a lousy day and brutally short end. Making it a huge rigmarole to mount and maintain clantech if you are not clan is fine, but if there is no actual in game balance factor, people are always going to go out of their way to mount it.

Edited by VYCanis, 17 January 2012 - 08:00 AM.


#564 SquareSphere

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Posted 17 January 2012 - 08:26 AM

Questions about if they did implement Solaris style tournment. How could they combat fight fixing, have you guys played any games that had to address this?

How would/should stables and their fighters play out in these tournments? Think about cycling or car races like the Tour de France / Nascar/ F1 where the "stable" has one "ace" that is supposed to win and they build a team of "support" racers that can help position that ace for the win. IE their job is to tie up the pack and grind/trap other aces back in the pack so their ace can make a break away.

#565 Amarus Cameron

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Posted 17 January 2012 - 08:34 AM

View PostVYCanis, on 17 January 2012 - 08:00 AM, said:

and as counterpoint to counterpoint

a. i'm just talking about what randall said, so take it up with him.

and

b.tabletop and fluff might've involved elite techs, long waits, rarity, and giant technician bills. but i'm talking within the context of a game. Particularly a game from a computer game series that has historically had a problem with clan tech crowding out everything else while being handed out like candy on halloween. and where it is of little consolation to the person on the receiving end of a dual © er ppc strike whether or not you went through 20 hoops to mount them, he's still in for a lousy day and brutally short end. Making it a huge rigmarole to mount and maintain clantech if you are not clan is fine, but if there is no actual in game balance factor, people are always going to go out of their way to mount it.


I see what you are saying...

What I am saying is that perhaps they could implement some sort of mechanic in game to act as a tech. Thus limiting what you can switch within your mech and how often and with what efficiency. Also I feel little pity for the guy who is in for a short day because of that ERPPC when the other guy spent two months trying to get it on his mech, I would just say sucks to be you.

#566 Cattra Kell

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Posted 17 January 2012 - 08:59 AM

Added the two questioned from SquareSphere & Amarus Cameron

#567 Amarus Cameron

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Posted 17 January 2012 - 09:55 AM

Another question, based off of my response to VYCanis: What would you think of another meta game in the game that is based off of techs? As you would train a pilot you could gain experience for your techs with repairs, modifications, and innovations. Want to change your model battlemech, you need a tech for that, want to omniswap your Timberwolf, you need techs for that too (I know clan is not in yet but they will be and even the clans depend heavily on techs) You could have techs that specialize in different areas of the mechs, armor, Internal structure, electronic equipment, weapons, etc. What say you?


Edit: Because I do not know about you guys but I love to level things and gain experience.

Edited by Amarus Cameron, 17 January 2012 - 09:56 AM.


#568 Cattra Kell

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Posted 17 January 2012 - 10:14 AM

View PostAmarus Cameron, on 17 January 2012 - 09:55 AM, said:

Another question, based off of my response to VYCanis: What would you think of another meta game in the game that is based off of techs? As you would train a pilot you could gain experience for your techs with repairs, modifications, and innovations. Want to change your model battlemech, you need a tech for that, want to omniswap your Timberwolf, you need techs for that too (I know clan is not in yet but they will be and even the clans depend heavily on techs) You could have techs that specialize in different areas of the mechs, armor, Internal structure, electronic equipment, weapons, etc. What say you?


Edit: Because I do not know about you guys but I love to level things and gain experience.

Added too, also, I think everyone loves to see progress and in fact its been scientifically proven that its a great human motivator (I have taken a few HR courses too many in my study of business :) )

Edited by Cattra Kell, 17 January 2012 - 11:22 AM.


#569 Amarus Cameron

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Posted 17 January 2012 - 10:47 AM

Yeah knowing that goals are being achieved is a huge plus :)

Edited by Amarus Cameron, 17 January 2012 - 10:47 AM.


#570 VYCanis

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Posted 17 January 2012 - 10:54 AM

yeah specialized tech crews would open up a lot of options

#571 Amarus Cameron

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Posted 17 January 2012 - 10:58 AM

View PostVYCanis, on 17 January 2012 - 10:54 AM, said:

yeah specialized tech crews would open up a lot of options


And also help balance salvage and its uses, whether or not you can swap weapons, repairing mechs (cost/time?) etc etc...

#572 Amarus Cameron

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Posted 17 January 2012 - 11:08 AM

Also something that would be interesting, after listening to the last podcast, all of you seem excited about solaris. This is great, I myself find Solaris awesome and lots of fun to bet on and fight in....BUT, as an additional incentive for players to chose Inner Sphere over clan (as I Imagine the clans will be in while Solaris will) Clansmen cannot chose to participate in Solaris events...ie. no betting, no fighting, and no faction points for loyalty in it. If you are an honorable clansman you would be in big trouble for participating in such a thing. So this would be unaccessible for Clan players.

Maybe some fodder for discussion.


Edit: yes this means I would have to not bet on the games *sad panda face*

Edited by Amarus Cameron, 17 January 2012 - 11:23 AM.


#573 VYCanis

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Posted 17 January 2012 - 11:27 AM

its true, no honorable clansman would be at solaris VII

however the fluff would imply that it's periodically the destination for dishonored/washed up clanners and/or bandit caste intent on slumming it in the inner sphere and making a living of it.

food for thought

Edited by VYCanis, 17 January 2012 - 11:29 AM.


#574 Amarus Cameron

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Posted 17 January 2012 - 11:34 AM

Well I am speaking of at the time of the Invasion...they are not at that point yet lol

#575 Dihm

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Posted 17 January 2012 - 11:40 AM

But that's much later in the timeline Canis, not at the start of the invasion.
Damn you Amarus! I swear that post wasn't there but it's telling me you posted it 6 minutes ago! You're a witch! :P

My question... how's the reorganization into a merc group going? Any news? :)

Edited by Dihm, 17 January 2012 - 11:41 AM.


#576 VYCanis

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Posted 17 January 2012 - 11:43 AM

View PostAmarus Cameron, on 17 January 2012 - 11:34 AM, said:

Well I am speaking of at the time of the Invasion...they are not at that point yet lol



oh yeah, woops, i keep forgetting its not even 3050 yet

#577 Amarus Cameron

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Posted 17 January 2012 - 11:47 AM

View PostDihm, on 17 January 2012 - 11:40 AM, said:

But that's much later in the timeline Canis, not at the start of the invasion.
Damn you Amarus! I swear that post wasn't there but it's telling me you posted it 6 minutes ago! You're a witch! :P

My question... how's the reorganization into a merc group going? Any news? :)


Right now we are creating a training program for all those who can get MWLL first, we are not worrying about MWO and our structure for that until it goes beta...once it does that we will work with it.

But we will certainly have enough to start a unit, second we will operate in stars with one man rotating or a reserve if another is absent so that we are never a man down.

Other than that I cannot think of any massive changes we will have. We will fight for the FRR against the DCMS our soon to be foe.


Edit: Also Dihm, I am a ninja like that :P (Goliath Scorpion, Clan Ninjas since 2807)

Edited by Amarus Cameron, 17 January 2012 - 11:48 AM.


#578 Cattra Kell

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Posted 17 January 2012 - 11:55 AM

View PostDihm, on 17 January 2012 - 11:40 AM, said:

But that's much later in the timeline Canis, not at the start of the invasion.
Damn you Amarus! I swear that post wasn't there but it's telling me you posted it 6 minutes ago! You're a witch! :P

My question... how's the reorganization into a merc group going? Any news? :)

Added also, not sure if it was directed to us but added anyways

#579 Dihm

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Posted 17 January 2012 - 12:05 PM

:P

It was, Amarus just likes the spotlight. :)

#580 Amarus Cameron

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Posted 17 January 2012 - 12:08 PM

I am listening to the end of podcast ten and I have a couple issues with your interpretation of the Treaty of Tukayyid. You speak of the IS counter attack against my trothkin as if it was right and forthcoming, do none of you realize that it was illegal and broke theTruce of Tukayyid? Tukayyid was a truce line, as in neither side were to pass...and the Inner Sphere clearly broke that.

Also as for your opinion on the Invasion of Huntress, and Bulldog...not bad. you actually stop to think about the writers pushing my clan into oblivion, thank you. But again...we are not dead :P

I love Greg talking about that Arianna Winston got killed right before bulldog arrived. When I first read that I (literally mind you) jumped off my chair (knocking it over) and yelled at the top of my lungs "THE BI TCH IS DEAD! AND IT WAS A SUMMONER THAT DID IT!!!" (and then much yelling ensued) needless to say I felt vindicated that she would never know if they succeeded or not. It was a bitter pill to read those books, I could not believe it at all, thus...I refused to believe it :)





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