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No Guts, No Galaxy Podcast: Goes live!


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#941 Cattra Kell

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Posted 27 September 2012 - 06:14 PM

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No Guts No Galaxy; Episode 43
http://nogutsnogalax...irthday-george/
In this episode, the crew celebrates George’s birthday (Happy Birthday George!), community member and special guest Vincent Vascaul fills us in on the happenings at this year’s PAX gathering, Boo finally gets his Scorp’n in ‘Mech of the Week, we find out Phil’s favorite position, and deal with unit envy. Also in this episode, we have the latest BT/MW news, more Community Questions, as well as information about MechWarrior:Online, MechWarrior: Tactics, and MechWarrior: Living Legends!

00:05:35 News
00:09:03 Community Spotlight
00:18:53 ‘Mech of the Week: Scorpion
00:23:04 Community Questions
00:35:17 MechWarrior: Online
00:43:19 MechWarrior: Tactics
00:51:05 MechWarrior: Living Legends

Looking for a local tabletop game in the South Florida/Miami area? Contact Mike “Frantic Pryde” [pics cause it happened!] or Gustavo Barona for more info!

#942 Sean Lang

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Posted 28 September 2012 - 02:43 AM

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Episode #44 is live!

In this episode, the crew welcomes special guest Bryan Ekman, Creative Director at Piranha Games, chat about their love of Fall beverages like pumpkin ale, get the lowdown on who owns the BattleTech and MechWarrior rights once and for all, what playing the Clans might be like in MechWarrior: Online, and discuss one of Daeron’s favorite ‘Mechs, the Archer, on ‘Mech of the Week. Also in this episode, we have the latest BT/MW news, more Community Questions, as well as information about MechWarrior: Tactics, MechWarrior: Living Legends, and MechWarrior: Tactical Command!

00:04:49 News
00:10:25 Special Guest: Bryan Ekman
00:37:17 ‘Mech of the Week: Archer
00:43:05 Community Questions
00:50:22 MechWarrior: Online
01:10:18 MechWarrior: Tactics
01:20:47 MechWarrior: Living Legends
01:21:56 MechWarrior: Tactical Command
01:24:53 MekTek/Heavy Gear

Looking for a local tabletop game in the South Florida/Miami area? Contact Mike “Frantic Pryde” [pics cause it happened!] or Gustavo Barona for more info!

#943 StandingCow

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Posted 28 September 2012 - 03:05 AM

Man, from no episodes for a while to 3 in... what 2 days? It's like an early christmas! ;)

Made a thread about you guys over at my unit's website, you guys really deserve more popularity, think the word hasn't gotten out enough.

Proof from my work computer that NGNG is sexy:
Access to this page has been denied by web filtering.
Access to: http://nogutsnogalax...s-no-galaxy-42/ Block Reason: This Websense category is filtered: Sex.

Edited by StandingCow, 28 September 2012 - 03:07 AM.


#944 Sean Lang

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Posted 30 September 2012 - 04:15 PM

Thanks for the support StandingCow!

#945 Cattra Kell

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Posted 02 October 2012 - 12:26 PM

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Episode 45 is live!

In this episode, Phil and Daeron announce that they’re attempting to do NGNG full-time, they discuss Max Fightmaster’sartwork in the Community Spotlight, the leaked Highlander picture in PC Gamer, and the release of the Flea as ‘Mech #16 inMechWarrior: Online. Also in this episode, we have the latest BT/MW news, more Community Questions, as well as information about MechWarrior: Tactics, MechWarrior: Living Legends, and MechWarrior: Tactical Command!

00:04:36 News
00:18:51 ‘Mech of the Week: Spector
00:24:46 Community Questions
00:40:55 MechWarrior: Online
00:52:36 MechWarrior: Tactics
01:03:43 BattleTech
01:05:41 MechWarrior: Tactical Command
01:07:56 MechWarrior: Living Legends

#946 Cattra Kell

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Posted 04 October 2012 - 08:00 PM

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Episode 46 is live!


In this episode, the crew welcomes special guest Garth Erlam, Community Manager for Piranha Games. They discuss his role with MechWarrior: Online, the lifting of the NDA, and lots more! Also in this episode, we have the latest BT/MW news, more Community Questions, cool ‘Mech models built by community members TheTeacher and Agent Cooper, the Atlas for the ‘Mech of the Week, as well as information about MechWarrior: Tactics, MechWarrior: Living Legends, and MechWarrior: Tactical Command!

00:04:26 News
00:12:05 Special Guest: Garth Erlam
00:20:28 ‘Mech of the Week: Atlas
00:27:37 Community Questions
00:53:40 MechWarrior: Online
01:01:55 MechWarrior: Tactics
01:03:50 BattleTech
01:05:04 MechWarrior: Tactical Command
01:07:27 MechWarrior: Living Legends

This episode is brought to you by Clan Smoke Jaguar!

#947 CCC Dober

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Posted 06 October 2012 - 08:26 AM

@Phil
I know you mean the best for MWO and stuff, but please do not praise the game overly much when it's still in its infancy and most fragile. It's one thing to 'predict' how it may work out in the future, but it`s a whole different thing to damn the critics publically. They actually got a point or two and its thanks to them that actual problems get recognized. Granted, not all of it is constructive, but you know how it is. Bad experience, the need to vent etc.

We both know what currently works in MWO and what doesn't and we both have a bit of a perspective i hope. There's still a lot of work that needs to be done and it's not the eye candy I'm talking about, but fundamental, game changing aspects of MWO. Those changes need time and good critics/feedback. Please do not try to silence them like you did in the last casts. This won't help the game to mature at all, quite the opposite.

I got the impression that you felt the game was ready to unleash next month or so. Given your participation in beta and the knowledge that comes with it, there's not terribly much speaking for it, but a whole lot speaking against it. Using the CryEngine3 is a committment to quality and as MWO stands right now, they wouldn't be able to meet the expectations. Neither of those who never played MW, nor those who have committed already (investors, founders etc.).

Please give the game a bit more time to mature and PGI a chance to deliver a worthy reboot. Given the short development time, nobody would expect miracles. My impression is that it takes at the very least another year to get the old and new kinks worked out and a basic functionality so that PGI can deliver a game that doesn't do the franchise injustice. Releasing it now or next month would be plain suicide. I'm pretty sure that this is not what you want, but voicing your concerns about the critics amounts to the same in the end. Good intentions and all that.

No hard feelings though. Still a loyal listener =)

#948 Sean Lang

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Posted 06 October 2012 - 12:58 PM

@Dober, notes taken, thanks for the feedback! But please remember I'm allowed to have my own opinion, and I think this game is great and will be great a year from now. I'd rather be positive then negative, hope you can understand that.

#949 CCC Dober

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Posted 06 October 2012 - 01:29 PM

Definitely, point taken.

I can vividly remember what an early release of WoT did to the game and the attitude of the WG dev team. They got lazy with all the praise and real dev progress almost came to a halt. MWO is shaping up to follow suit, minus the already established paying customer base in Russia for over a year before the worldwide release. Who's gonna pay the bills when the release doesn't meet the expectations? There is no loyal customer base numbering in the milions to draw on. Not my personal opinion, just an observation.

Funny thing is that today I remembered to compare MWO with MW5 as seen in the first trailer (Hammer vs Atlas) made by PGI. And you know what? I'm still not convinced that MWO has reached the target look of MW5 based on the Unreal Engine as seen there. Not in terms of buildings, fidelity, special effects or sound. That is my personal opinion and you could ask around just for the heck of it how other people feel about it. Should make for interesting conversation, comparing both engines and the results after all that time.

Cheers =)

#950 Sean Lang

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Posted 06 October 2012 - 01:35 PM

@Dober - I so wanted the Mechwarrior 3015 as well!! Maybe that is in the books if MW:O does well!

#951 DarkBazerker

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Posted 06 October 2012 - 03:22 PM

Awsome show you guys have. Every episode comes off better then the last. I used to listen to just the MWO segment, but now I find myself listening to the whole show. Hang in there guys I'm rootin for ya.

Edited by DarkBazerker, 06 October 2012 - 03:28 PM.


#952 CCC Dober

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Posted 07 October 2012 - 02:56 AM

@Phil
Here's what I`'m talking about.

MW3015 (Unreal Engine)



vs

MWO (CryEngine)



Tbh, it's not even a contest if you factor in the destructible environment of the first trailer.

#953 Sean Lang

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Posted 07 October 2012 - 11:18 AM

@Dober, but you do realize that the 3015 trailer isn't in game footage? It was done to demonstrate what they wanted to do, their vision. Now if it was like 'This is actual gameplay footage' then we could compare UDK v Cry3. Also remember that MW:O hasn't implemented all the graphical features, such as 3.4, though I think that is coming soon?!

And I do believe they have stated that destructible environment/buildings etc, will come into play when they get that feature in the game. Which is gonna be awesome!

#954 CCC Dober

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Posted 07 October 2012 - 01:14 PM

@Phil
Yeah I've had doubts as well about it being live footage. Actually I was pretty much convinced that it was pre-rendered given the jaw-dropping quality at the time. Much later down the road I read and learned that it was actual game footage, exactly what the engine was/is capable of and I was simply blown away. Words simply failed me because back then only the CryEngine seemed capable of stunning visuals like this. Turns out I was totally wrong.

In hindsight however, I still wonder how much more developed MWO could be if they simply stuck with the Unreal Engine and kept going. We could have had destructible terrain and easily as much eye candy as we see now. I've got no idea what prompted PGI to switch the engine all of a sudden, given the spectacular results and positive feedback from the fans. It doesn't seem to make terribly much sense if you compare the results after all this time.

#955 GoGo Yubari

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Posted 08 October 2012 - 02:56 PM

Great show guys and now that the NDA is gone you can finally start talking business!

As for the discussion about CryEngine and looks... well, let's see what happens when they update the engine for the Beta client. Right now, we know we aren't playing with the full set and while I love the game, I do agree that what we've seen of the graphics until now hasn't entirely blown my mind. The engine has a lot of potential though. Still it is exceedingly shame if we're going to miss out on destructible terrain.

#956 Kaemon

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Posted 09 October 2012 - 08:49 AM

In regards to MW:Tactical Command, those without an iPad may still be in luck!

http://betanews.com/...pc-try-ipadian/

#957 Fiachdubh

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Posted 10 October 2012 - 01:28 AM

Trying to find Bombadil's gaming podcast on youtube, can anyone tell me what it is called?

#958 Cattra Kell

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Posted 10 October 2012 - 06:16 AM

Sure thing; The Bombadil show

http://www.youtube.c...re=results_main

#959 StandingCow

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Posted 11 October 2012 - 11:08 PM

View PostCattra Kell, on 10 October 2012 - 06:16 AM, said:

Sure thing; The Bombadil show

http://www.youtube.c...re=results_main


Looks like he hasn't uploaded anything in a while. Busy with NGNG I suppose? ;)

#960 Cattra Kell

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Posted 12 October 2012 - 08:42 AM

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Episode 47 is live!

In this episode, the crew discuss CBills, Beer & Women, dancing ‘Mechs, Raven’s popping, and George mysteriously vanishes from the show (He’s alright – his headset just broke). Also in this episode, we have the Shadow Hawk in ‘Mech of the Week, the latest BT/MW news, more Community Questions, as well as information about MechWarrior:Online,MechWarrior: Tactics, MechWarrior: Living Legends, and MechWarrior: Tactical Command!

00:05:34 News
00:14:30 ‘Mech of the Week – Shadow Hawk
00:19:21 Community Questions
00:43:28 Questions for Garth
00:58:55 MechWarrior: Online

This episode is brought to you by Clan Smoke Jaguar, ARMD, and the Ghost Warriors Brigade!





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