Large Pulse Lasers-Viable Or Not?
#1
Posted 25 October 2013 - 08:18 AM
What do you think?
#2
Posted 25 October 2013 - 08:37 AM
#3
Posted 25 October 2013 - 09:10 AM
+1 for "Viable"
#4
Posted 25 October 2013 - 09:15 AM
#5
Posted 25 October 2013 - 09:19 AM
Commodore Frank, on 25 October 2013 - 09:15 AM, said:
Ditto.
The best use I've been able to squeeze out of them is to pair one or two with a MLAS; they have about the same effective distance and offer a 15-point stab.
#6
Posted 25 October 2013 - 09:19 AM
I would never ever suggest using Pulse Lasers for fighting Heavy vs Heavy, or Assault vs Assault fights because it's a waste of tonnage and range...
I don't really use Pulse Lasers unless I'm in a very fast Mech that's meant for short-range combat, as I'm not willing to allocate extra tonnage just for a weapons system meant to get the enemy fast-movers around me a the expense of my ability to fight against other, bigger enemies.
#7
Posted 25 October 2013 - 09:23 AM
#8
Posted 25 October 2013 - 09:48 AM
#9
Posted 25 October 2013 - 09:52 AM
I use one on my anti-light shadowhawk.
Edited by Charons Little Helper, 25 October 2013 - 09:52 AM.
#10
Posted 25 October 2013 - 09:53 AM
I very much want to like them, but they need more kick.
#11
Posted 25 October 2013 - 09:54 AM
Werewolf486, on 25 October 2013 - 08:18 AM, said:
What do you think?
Viable in pug drops- Sure.
Viable in 12 man pre-mades- Not if you want to win.
#12
Posted 25 October 2013 - 10:03 AM
I've personally never found myself thinking 'I wish I'd fitted pulse lasers' in combat, but when using them I often wish for the extra range of normal lasers.
#13
Posted 25 October 2013 - 10:59 AM
Commodore Frank, on 25 October 2013 - 09:15 AM, said:
Sadly, this.
I have exactly one build that uses the LPL, and that's because on that particular Mech I had exactly 1 energy hardpoint, 7 tons, and 2 crits available. Since the hardpoint in question needed to be used for point defense, the LPL was a fine addition.
They're just too heavy, too hot, and too short ranged to be useful in almost any other case.
#14
Posted 25 October 2013 - 01:03 PM
Roadkill, on 25 October 2013 - 10:59 AM, said:
I have exactly one build that uses the LPL, and that's because on that particular Mech I had exactly 1 energy hardpoint, 7 tons, and 2 crits available. Since the hardpoint in question needed to be used for point defense, the LPL was a fine addition.
They're just too heavy, too hot, and too short ranged to be useful in almost any other case.
Seems like you found a good use of the LPL.
#15
Posted 25 October 2013 - 01:11 PM
Vodrin Thales, on 25 October 2013 - 09:54 AM, said:
Viable in pug drops- Sure.
Viable in 12 man pre-mades- Not if you want to win.
I have found the exact opposite is the case.
When I'm in a 12-man everyone is given a dedicated role. Brawlers bring weapons for close-range encounters, which the LPL excels at. When I can rely on my team to provide the cover fire needed, the LPL finds its uses, as it has the game's highest DPS for an energy weapon.
In PUGs, you can't rely on anyone unless you dropped with 3 others. Nobody is going to expose themselves to give counter fire, or assist your push - you're alone. And in today's MechWarrior online, you will get FAR more use out of standard Large Lasers in PUGs than you will Pulse lasers.
#16
Posted 25 October 2013 - 02:52 PM
If you can point them into one section you can strip that armour very quickly allowing those mgs to do the work. The key being that the mgs are generating zero heat so work hand in hand with pulse really well.
#17
Posted 25 October 2013 - 03:06 PM
Currently they're the same weight as a PPC/ERPPC for almost ERPPC heat but a fraction the range and DOT instead of single-shot. If you use LPLs try a PPC/ERPPC in the slot or try a LL and buff something else and see that you'll do better.
LPLs are a bad option. Just is what it is.
#18
Posted 25 October 2013 - 03:12 PM
MischiefSC, on 25 October 2013 - 03:06 PM, said:
Currently they're the same weight as a PPC/ERPPC for almost ERPPC heat but a fraction the range and DOT instead of single-shot. If you use LPLs try a PPC/ERPPC in the slot or try a LL and buff something else and see that you'll do better.
LPLs are a bad option. Just is what it is.
4 LPL on my Battlemaster 1S is far cooler then 4 PPC's, but I will agree that the downsides are hindering, but with appropriate tactics they are viable. The beam duration and recycle time are quick too.
So far quite pleased with this setup, otherwise I prefer Large Laser's over LPL.
#19
Posted 25 October 2013 - 03:17 PM
Prosperity Park, on 25 October 2013 - 09:19 AM, said:
I would never ever suggest using Pulse Lasers for fighting Heavy vs Heavy, or Assault vs Assault fights because it's a waste of tonnage and range...
I don't really use Pulse Lasers unless I'm in a very fast Mech that's meant for short-range combat, as I'm not willing to allocate extra tonnage just for a weapons system meant to get the enemy fast-movers around me a the expense of my ability to fight against other, bigger enemies.
Then why are burst weapons superior to hitting lights? PPC, Gauss pre nerf, AC20, AC in general.
#20
Posted 25 October 2013 - 03:22 PM
Pulses are a specialty weapon, not meant to be used on every mech, but very good when used on the right mech for the right reason.
Very viable.
MischiefSC, on 25 October 2013 - 03:06 PM, said:
PPCs have a minimum range.
ER PPCs are hotter then hell.
Standard lasers have nearly double the burn time.
^^ All reasons you are just wrong. Just because you can't figure out when/why PL can be good, doesn't make them bad.
Edited by OneEyed Jack, 25 October 2013 - 03:25 PM.
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