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Large Pulse Lasers-Viable Or Not?


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#41 kapusta11

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Posted 26 October 2013 - 05:33 AM

Used to use 2xLPL + AC20 on my Victor for a 200 games and I must say they are pretty devastating, the heat is insane though. Switched to 2xMPL + 3xSRM4 + AC20, don't know if this setup is better but those SRMs definitely add some suppression.

My personal view is that heat is far too high for a brawler weapon, I'd reduce the heat or make them lighter (and place some double heatsinks anyway).

#42 Asyres

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Posted 26 October 2013 - 10:24 PM

With range being such a factor in this game, I feel like they're kinda weak. I doubt I would use them regularly at current damage/range/cool down even if they weighed 5t like the standard large laser. With them being heavier AND shorter ranged, they really ought to be dominant within their range band.

#43 Vassago Rain

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Posted 26 October 2013 - 10:42 PM

They're terrible. ER PPCs are better in every way for one more crit.

I've been saying they should do somewhere around 15 damage since the early days of closed beta.

#44 MaxStr

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Posted 27 October 2013 - 01:47 AM

I use a single LPL on my STK-5M build. I don't think it adds a lot to the build but PPCs don't fit in the torso, honestly probably going to swap it out with an ER Laser eventually. I rarely get under 600 a game with it though and its hard to gauge how effective your weapon is in a match since there are no statistics or battlelog.

I find it to be a subpar weapon overall compared to the alternatives. Having 2 or more is inefficient at best and build-breaking at worst. I tried all sorts of combinations with the new Phoenix mechs but they simply run too hot. A longer range laser such as PPC or ERLL will be a better choice every time.

I want pulse lasers to be good, but I think PGI is afraid of making them too OP. Reading over the forum a lot people don't understand that the shorter firing time means a shorter cooldown, means not only more damage in a shorter time but more frequently. So I can see why they might be concerned with improving them since their past experiments in balance resulted in funny named apocalypses. When they 'balanced the numbers' between pulse lasers I was expecting the imminent buff, but it never happened. SRMs got buffed eventually though, so hopefully there will be a pulse laser buff by March. Until then I just load up on SSRMs for brawling :P

More viable weapons can only improve the variety in builds.

Edited by MaxKarnage, 27 October 2013 - 01:51 AM.


#45 JimboFBX

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Posted 27 October 2013 - 10:34 AM

They're viable but situational.

On my highlander I changed to ac2s after the uac5 nerf, so I needed to add heat sinks, but with ppcs the build was too hot and I needed to free up slots.

I needed better brawling so I tried out the lpl and I'm satisfied. There's been a couple cases where the extra dps and damage per shot made the difference. I use them for poptarting and unloading on a brawler when I turn a corner, and they're better versus lights than ppcs.

#46 Bhael Fire

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Posted 27 October 2013 - 02:46 PM

View PostVassago Rain, on 26 October 2013 - 10:42 PM, said:

I've been saying they should do somewhere around 15 damage since the early days of closed beta.


15 damage??? :huh:

The reign of terror my Jag would reek upon the world would be legendary if they cranked those puppies up to 15.

#47 Ghogiel

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Posted 27 October 2013 - 02:52 PM

Not

I tink dey need buffs an ting mon

#48 KharnZor

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Posted 27 October 2013 - 04:18 PM

View PostGhogiel, on 27 October 2013 - 02:52 PM, said:

Not

I tink dey need buffs an ting mon

Posted Image

My ead sploded

#49 LordBraxton

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Posted 27 October 2013 - 04:28 PM

No offense

But when I read posts where people say they do well with builds like

3 large pulse
3 machine guns

I wish my Elo was lower

cause if I saw that in one of my matches the only way I'd die is from laughing

#50 80sGlamRockSensation David Bowie

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Posted 28 October 2013 - 05:51 AM

View PostLordBraxton, on 27 October 2013 - 04:28 PM, said:

No offense

But when I read posts where people say they do well with builds like

3 large pulse
3 machine guns

I wish my Elo was lower

cause if I saw that in one of my matches the only way I'd die is from laughing



Some guy in the NA Comstar team speak was bragging about how great his 2xAc2 4xmPuls Atlas was.

Long story short, I giggled a lot that night.

It must be great to play against people who don't know what "R" does.

Edited by mwhighlander, 28 October 2013 - 05:52 AM.


#51 Ghogiel

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Posted 28 October 2013 - 06:57 AM

Just smurf account and you can see what it's like down there.

It's exactly how you imagine it.

#52 Bhael Fire

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Posted 28 October 2013 - 08:18 AM

View PostLordBraxton, on 27 October 2013 - 04:28 PM, said:

No offense

But when I read posts where people say they do well with builds like

3 large pulse
3 machine guns

I wish my Elo was lower

cause if I saw that in one of my matches the only way I'd die is from laughing


I don't know...My 4x LPL 4x MG Jag does pretty well. It's fast and sneaky and can chew the legs off a mech pretty quickly.

#53 Cycleboy

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Posted 28 October 2013 - 09:11 AM

View PostBhael Fire, on 28 October 2013 - 08:18 AM, said:


I don't know...My 4x LPL 4x MG Jag does pretty well. It's fast and sneaky and can chew the legs off a mech pretty quickly.


I've done the 4 LL, 4 MG Jag. And it's hot as hell. I don't quite know how you free up 8 extra tons for LPLs and not have a 1 shot = 1min cooldown mech.

#54 Vassago Rain

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Posted 28 October 2013 - 09:21 AM

View PostBhael Fire, on 27 October 2013 - 02:46 PM, said:


15 damage??? :)

The reign of terror my Jag would reek upon the world would be legendary if they cranked those puppies up to 15.


>300 meter gun.
>clearly intended for brawling.

Yeah, no, not really. It'd be a specialized weapon brawlers would use.

#55 Vodrin Thales

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Posted 28 October 2013 - 09:26 AM

View PostVassago Rain, on 26 October 2013 - 10:42 PM, said:

They're terrible. ER PPCs are better in every way for one more crit.

I've been saying they should do somewhere around 15 damage since the early days of closed beta.


Personally I would balance them by halving their pulse duration and making other weapons (auto cannons and PPC's primarily) less likely to deliver their damage to one panel of the target mech.

Edited by Vodrin Thales, 28 October 2013 - 11:44 AM.


#56 Wales Grey

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Posted 28 October 2013 - 09:36 AM

View PostWerewolf486, on 25 October 2013 - 08:18 AM, said:

Personally I find them to be just about useless, not viable. To high of heat with the addition of Ghost heat on the 3rd one. I had an Awesome with 3 LPS and a few MPL that was good, but with Ghost Heat it's a dead horse.

What do you think?


No.

LL are strictly superior in all respects.

LPL were never good; at best they were useful for gimmick dubstep mechs.

#57 A banana in the tailpipe

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Posted 28 October 2013 - 09:47 AM

LPLs are not viable. You'll overheat too fast and overheating once = death.

#58 Praehotec8

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Posted 28 October 2013 - 10:17 AM

I enjoy pulse lasers, and use them when I can. My Misery is a brawler and has an LPL in its CT. It has enough heat sinks to continuously fire its AC20 with its LPL and never overheats (and can fire its other weapons when heat levels fall enough). As a pure brawler it works well, better than a LL in close range, and since it has no long-range weapons, the main concession is the need to avoid long-range engagements (the LPL CAN do damage to 600m if needed). I find that a single LL would encourage me to attempt to engage earlier, which usually ends in taking more damage than worth it for doing a single LL's damage at range. Simply put, played smartly on a brawler, 1-2 LPLs can be useful, and they do have a reason to exist.

That being said, pulse lasers DO get the shaft in general. They are strictly worse in range, heat, and weight. Their specialized niche really should not require them to take THAT much of a hit. I think the range is fine, as that makes them niche brawling weapons, but it would be better balanced and not overpowered if they made heat equal to regular lasers, OR had equal tonnage. They absolutely need a buff, but they are not completely useless.

#59 Warge

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Posted 28 October 2013 - 10:44 AM

View PostPraehotec8, on 28 October 2013 - 10:17 AM, said:

, but it would be better balanced and not overpowered if they made heat equal to regular lasers, OR had equal tonnage. They absolutely need a buff, but they are not completely useless.

2 pulses for them not 3 - and they'll be the cherry.

#60 mike29tw

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Posted 28 October 2013 - 11:11 AM

View PostWarge, on 28 October 2013 - 10:44 AM, said:

2 pulses for them not 3 - and they'll be the cherry.


Pulse lasers deal damage exactly the same way regular lasers do, except with shorter duration. The number of pulses mean nothing.

I've been saying this, pulse lasers should really deal damage in packets correspond to the pulses. You're never going to balance them if they function exactly like regular laser.





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