Khobai, on 27 October 2013 - 11:55 AM, said:
Its true, sensors give way too much information by default, I made this suggestion in another thread to try and limit how easy information was to get and make sharing of information more tactical.
The way sensors should work is that each mech should have a network range and mechs should only be able to share sensor information with other allied mechs if their network ranges intersect. I've created a diagram below to illustrate this concept.
In the first example, A is the only mech that can see 1 directly, but because D's network range intersects with A's it allows D to also see 1. B and C cannot see anything.
In the second example, D acts as a bridge, conveying the sensor information from A to B which in turn also allows C to see 1.
So how does this help Light/Medium mechs? Well for one we can assume they have much better sensors/communication equipment than heavies/assaults. So their sensor and network ranges would be much larger. A Light mech like the Raven could have a network range 4 times larger than an Assault mech, which means a Raven would be one of the best information sharers to have on your team.
This is similar to Chromehounds' system, which was interesting.