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Battle Master 1S


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#21 xengk

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Posted 13 November 2013 - 02:39 AM

BLR-1S
Run my as a LRMboat.
4x LRM10 w 7t ammo
2x LLaz
14 DHS
AMS w 1t ammo
BAP
XL 320
480 amour

The 4 LRM10 are set into 2 weapon group, pairing up the launcher on torso and arms, to avoid heat penalty. Will still alpha all tubes if condition are right. 2 LLaz for mid to close range encounter.
This build will run pretty hot if got carried away with LRM spamming.

Still debating should I upgrade to Endo Steel, will give me access to XL350 plus an extra DHS. Not sure is it worth the 850k Cbill for +5kph and 1 DHS.

#22 it1uk

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Posted 13 November 2013 - 04:57 AM

Why dont you run two lrm15s in the arms and replace the torso lrm 10s with lrm5s and you will get the same volley but wont have any ghost heat and you also save 2tons in the process.

#23 process

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Posted 13 November 2013 - 10:53 AM

I've been using this: BLR-1S

2x LRM15 + Artemis
2x LRM5 + Artemis
4x MLas
6 tons of LRM ammo
BAP
15 DHS
XL375
496 armor

I can't say whether it's optimized, mostly because I dislike playing with LRMs and Battlemasters in general. As the previous poster mentioned, having the two LRM 5s is nice for avoiding ghost heat, and to provide a steadier stream of missiles. I'll also blindfire a single volley of LRM 5 every so often to try to locate enemies behind obstacles with their AMS.

#24 Mercer Skye

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Posted 20 November 2013 - 05:59 PM

StreakMaster

LRMMaster

LRMMaster 2.0 (practically the same as the LRMMaster, advantage is that it can alpha without blowing up)

These are the two builds that have been working best for me. I could probably make a better build, but they're fun, and that's enough for me, and if I'm lucky, it'll spark a idea or two for others.

Edited by Mercer Skye, 20 November 2013 - 06:01 PM.


#25 juxstapo

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Posted 20 November 2013 - 06:03 PM

View PostCuddlytron, on 27 October 2013 - 10:04 AM, said:

Unfortunately, I'll probably never build this, because... who on Earth would ever have a XL 385 engine in their inventory???

Victor pilots





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