Secret Spider Armor Settings?
#1
Posted 26 October 2013 - 02:31 PM
So far I am grinding the XP with a XL255, ERLL in the torso with 2 Jump jets and 2 extra heat sinks as a standard on all variants.
I will of course go DH, FF, ES etc. when I get enough extra CB and XP but I see a lot of builds that vary in armor settings.
I decided to go full armor on everything but the arms since I don't use them for any weapons. Although I still am not sure how to adjust the armor settings for front and back since I am new to the mech.
So how do you Pro's set the armor front to back for each sections based on experience of what gets hit most often, let me in on your secret settings : )
Also if I don't use the arms yet and leave the armor say at 2, does it affect my side torso when I loose a arm so easy or with so little armor? Does damage bleed through the arm and into the torso or does the explosion damage from loosing a arm add damage to the torso?
Thanks.
#2
Posted 27 October 2013 - 06:08 PM
Spiders and Locusts are where it's at.
#3
Posted 27 October 2013 - 06:31 PM
#4
Posted 27 October 2013 - 06:39 PM
http://mwomercs.com/...x-localisation/
#5
Posted 28 October 2013 - 02:27 PM
kesuga7, on 27 October 2013 - 06:39 PM, said:
http://mwomercs.com/...x-localisation/
Thanks for the link that is good information.
BTW How do you know what part of armor got you killed? Is that the short window that pops up when you die showing damage by AC20, cause of death was engine etc?
Or is there a damage log I am missing?
Edited by Duellica, 28 October 2013 - 02:27 PM.
#6
Posted 28 October 2013 - 02:49 PM
Although I'm not entirely certain about 2:1. Maybe even 1.5:1, consider your Spider would have the rear facing enemies when running away.
#8
Posted 03 November 2013 - 10:05 AM
Duellica, on 28 October 2013 - 02:27 PM, said:
BTW How do you know what part of armor got you killed? Is that the short window that pops up when you die showing damage by AC20, cause of death was engine etc?
Or is there a damage log I am missing?
When you die, you see your mech doll and you can see what armor locations are missing entirely, and figure it out from there.
If you're missing both legs, you got legged.
If you're missing torso internals, it was a torso kill.
If you still have torso external armor on the front, chances are it was a rear kill.
If you're missing armor from the front and rear of a missing torso location, well, you have to guess which side you got hit on, but you were screwed either way.
#9
Posted 07 November 2013 - 07:55 AM
Duellica, on 02 November 2013 - 05:17 PM, said:
SDR-5D
Any advice ?
Something like this might do you better:
SDR-5D
It definitely runs hotter, but the extra JJ gives you the chance to reach good sniping spots, and the two SLs are for when an enemy light gets to you or your dogfighting and ERPPC is too hot anyway. Also, leg and rear armour is less important on sniper builds.
It's fun build, particularly on Alpine, but less effective now than it used to be.
#10
Posted 07 November 2013 - 09:21 AM
It is harassment central, with speed quick enough to leave the scene. ECM is a help on this model. Dont expect to get a high damage count but that isn't the point of this Spider IMO.
#11
Posted 09 November 2013 - 05:12 PM
I can "Snipe" with it, I can pop lights limbs off with it in close. I get more pinpoint damage and thus more assists and component damage and some kills. I did grind with ERLL but drawing lines on other mechs seems less effective than a PPC.
I really don't see any reason for more lasers since I don't loose my arms that often. The one jump jet has not been a factor to get to some good spots or jump over a mechs arm reach or even pop tart. One JJ even lets me spin 360 mid air to distribute laser damage as I run away.
I may put a TAG in the torso since I see a few LRM boats here and there but so far so good.
Edited by Duellica, 09 November 2013 - 05:14 PM.
#12
Posted 27 November 2013 - 02:48 PM
I run 5 armor or less on the back of all of my mechs.
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