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Colossal and larger chassis


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#41 TKG

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Posted 16 June 2012 - 10:40 PM

*Throws two cents at teh conversation*

Listen dark age was littlemore then a cash crab by wizkids when they realized battletech was not quite the kingdom maker they thought it was. Colossal mechs are the result of crappy game designer decisions and should probably never be spoken of along side the jihad which really came about to capitalize on real world events. In that light it's distasteful and I hope it never makes it into the game.

#42 Skylarr

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Posted 16 June 2012 - 10:53 PM

View PostAdridos, on 16 June 2012 - 09:35 AM, said:

Maus had 188 tons. It even saw service, but broke on it's way to Berlin like every of their new tanks during the war. ;)

These two prototypes (one with, one without turret) underwent trials in late 1944. The complete vehicle was 10.2 metres (33 ft 6 in) long, 3.71 metres (12 ft 2 in) wide and 3.63 metres (11.9 ft) tall. Weighing 200 metric tons, the Maus's main armament was a 128 mm KwK 44 gun (55 calibers long barrel), based on the 12.8 cm Pak 44 anti-tank artillery piece, with a coaxial 75 mm gun. The 128 mm gun was powerful enough to destroy all enemy armored fighting vehicles at close or medium ranges, and even some at ranges exceeding 3500 meters.

#43 Zynk

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Posted 16 June 2012 - 11:21 PM

Stinger LAM
Wasp LAM
Phoenix Hawk LAM

Are all UNSEEN and will not be in game

#44 DerMaulwurf

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Posted 16 June 2012 - 11:57 PM

View PostZynk, on 16 June 2012 - 11:21 PM, said:

Stinger LAM
Wasp LAM
Phoenix Hawk LAM

Are all UNSEEN and will not be in game


No, they will not be in the game because they're LAMs.

Regarding the unseen either the devs are trolling us, because not stating something they know for sure in their FAQ is a dick move. Or there is a chance to see those mechs. It's too early to be so cynical to think that the devs are keeping the question ambiguous despite already knowing that there is no chance at all.

on topic: Colossals do not fit in the timeline. And they aren't that interesting anyway. The Ares sucks plain and simple and the "boss mob" function can be easily covered with drop ships.

Edited by DerMaulwurf, 17 June 2012 - 12:01 AM.


#45 Okami Ryu

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Posted 17 June 2012 - 12:04 AM

View PostTKG, on 16 June 2012 - 10:40 PM, said:

*Throws two cents at teh conversation*

Listen dark age was littlemore then a cash crab by wizkids when they realized battletech was not quite the kingdom maker they thought it was. Colossal mechs are the result of crappy game designer decisions and should probably never be spoken of along side the jihad which really came about to capitalize on real world events. In that light it's distasteful and I hope it never makes it into the game.


considering the tournaments and amount of different seasons(can't think of a better word) i would have to say it did decently

#46 Colonel Bogey

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Posted 17 June 2012 - 12:05 AM

View PostGen0, on 16 June 2012 - 06:45 AM, said:

As Mech Warrior Online grows and the lances grow with it, eventually allowing players to enter battles of 30+ I think it would be useful to have Colossal Class Mechs (120+ tons) and Land Air Mechs.


These are both canon to Mechwarrior but are not in widespread use in-world. There is only one known model of Colossal Mech (the Ares) and it requires 3 pilots, 2 are gunners (which I think would make for some really interesting gameplay) but weighs in at 130 tons, is slow but has stupid firepower and defences.

LAMs on the other hand, are Land Air Mechs, the tech was researched , then the factories burned to the ground by warring clans, then the tech re-stolen and two models built by the Jade Falcons before the factories were razed again. LAMs would be very squishy in flight, but the ability to relocate fast could make them a really interesting mech.

Fast forward a few hundred years and it seems like the secret about LAMs should be out by now too.


What about a Thunder Stallion? I thought that nasty was heavier than the average assault (even though it is clan I think).

#47 a really smart dog wow

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Posted 17 June 2012 - 12:08 AM

I want to fly a gundam

#48 Runz

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Posted 17 June 2012 - 12:24 AM

Terrible idea, just... terrible.

Massive colossal mechs and flying mechs are just awful and although technically they exist in the Battletech universe, most BT players pretend that they don't because they were poorly implemented c**p designed to make the game like some sort of japanese anime. If that's what you want out of your mech games find some kind of Gundam sim.

Specifically with regards to LAMs... why would you even do this? There are aerofighters and VTOLs which in pretty much everyway are going to be superior to a flying mech (speed, aerodynamic, space capable). Finally if PGI aren't including aerofighters - or any combined arms just - then there is no way LAMs are going to get included.

"oh but it's still a mech" - no dude, just no.

#49 Hunter04

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Posted 17 June 2012 - 12:50 AM

The LAM's are pretty neat, But as everyone had mentioned already, there are legal issues involved with it and such.
Although i have found that the Macross series was great. (Mostly macross frontier though)

Here is a link for the curious, to why The LAM's would pose a legal issue :)


#50 Arnie1808

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Posted 17 June 2012 - 01:09 AM

What's the point there is only ONE colossal 'Mech and it doesn't go into production until - 3132

as for Lams you might as well stick Aero fighters in too :)

#51 Pvt Dancer

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Posted 17 June 2012 - 01:43 AM

Child PLEASE!*

*Do not look up on youtube what this phase means and it is certainly not the meaning used by Chad Ochocinco.

#52 Adridos

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Posted 17 June 2012 - 02:31 AM

View PostArnie1808, on 17 June 2012 - 01:09 AM, said:

What's the point there is only ONE colossal 'Mech and it doesn't go into production until - 3132


Posted Image

#53 Gen0

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Posted 17 June 2012 - 04:53 AM

Okay, firstly I'll have to do a little apologising. Real life got in the way of me being able to answer you quickly.


First off, I had no idea when this game is set at the time of writing becasue the info was in the FAQ and not the actual info about the game.

Secondly, 'Pvt Dancer'. The feeling is mutual. I am aware of what that statement means and there was no reason to use it. I suggest you go and try anger management training for your attempts at masking you stupid use of profanity online. Or maybe you're just a Pvt for a reason.

I had many other points but I realise they are all invalidated by the game being set in 3059. I didn't know so I'm sorry for wasting your time. Thanks.

#54 Adridos

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Posted 17 June 2012 - 04:58 AM

View PostGen0, on 17 June 2012 - 04:53 AM, said:

I had many other points but I realise they are all invalidated by the game being set in 3059. I didn't know so I'm sorry for wasting your time. Thanks.


It's set in 3049, not 3059. Hopefully it's just a typo and noone tried to fool you. :)

#55 Woska

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Posted 17 June 2012 - 05:01 AM

Oh, god no.

Going with the colossal mechs would create too much of an arms race I think. And multiple crew? That's going to work well with a pick up team isn't it.

As for the LAMs, no thanks, not interested. Too fragile for mech combat, and in aerospace mode too hard to hit. They would either be completely useless, or would completely dominate the battlefield.

#56 Artifice

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Posted 17 June 2012 - 05:08 AM

Colossal Mechs? NO. That was a Dark Age thing wasn't it? Battletech was a shambles by the time those rolled around.

LAM's? Maybe - I like the idea and they do technically exist. They could be a very interesting presence on the battlefield, but are soft targets to even Light Mechs. Interesting, but not necessarily advantageous.

#57 Sychodemus

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Posted 17 June 2012 - 12:34 PM

Don't worry too much about Super-heavy 'Mechs in MWO; they are far, far in the future of the game. Even if they do show up eventually, they will be twice as expensive as any assault, as slow or slower, taller (making you easier to target), bulkier (unable to maneuver very well in tight confines) and such a p.i.t.a. to repair. Not to mention, boring.

LAMs likewise are very expensive, relatively fragile, undergunned and underarmored and they will be visible to everyone on the map making them the first to get shot.

SHs and LAMs both have their purposes in the Battletech Universe, but slugging it out in Company vs Company battles is not high on the list.

But, for MWO, I suppose you could tag them both as "ultra rare/one-of-a-kind" designs meaning that if you lose one in battle, then you really lose it. In other words, you would have to buy a completely new one every time.

#58 SuperDude431

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Posted 17 June 2012 - 12:52 PM

I pretty sure any request mad will be rejected. Only two Colossal designes exist. And the first one wont show up until the end of the Jihad. Late 3070's time frame. And LAM's are just a bad idea. Maps would have to be retarded big so they can fly around. Not to mention that the first time somebody flying a LAM gets shot down there gonna complain that its to underpowered. People who cant shoot them down are gonna complain that there two over powered. And then all you got is Devs constantly tweeking things for balancing reasons. That happens we get less content updated more bugs and the game is a mess. Lets just vote to have the game develop as intended and keep the suggestions with the 25 to 100 tons non LAM mechs and how they can be made better.

#59 KageRyuu

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Posted 17 June 2012 - 01:51 PM

There are a number of Apocrypha designs out there, designs meant to be added to the BT universe, but as the name implies, they didn't meet with the canon requirements and so are apocryphal or non-cannon.

http://www.sarna.net...yphal#Apocrypha


However, there is 1 cannon mech that is beyond the 100 ton mark, and that is the Omega which is mentioned in this booklet, http://www.sarna.net...Final_Reckoning and is even on the BattleTech Master Unit List http://www.masteruni...46/Omega-SHP-X4

However, if memory serves me, it's a highly experimental design and there was only ever one built. Not to mention it was built during the Jihad timeline which a lot of people wish was apocryphal, and destroyed shortly there after. But that aside, it won't be out for another 27 years or so no need to worry about what isn't currently on the plate.

Edited by KageRyuu, 17 June 2012 - 01:53 PM.


#60 Gen0

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Posted 17 June 2012 - 02:00 PM

I will continue for the sake of interesting discussion

View PostSychodemus, on 17 June 2012 - 12:34 PM, said:

Don't worry too much about Super-heavy 'Mechs in MWO; they are far, far in the future of the game. Even if they do show up eventually, they will be twice as expensive as any assault, as slow or slower, taller (making you easier to target), bulkier (unable to maneuver very well in tight confines) and such a p.i.t.a. to repair. Not to mention, boring.

LAMs likewise are very expensive, relatively fragile, undergunned and underarmored and they will be visible to everyone on the map making them the first to get shot.

SHs and LAMs both have their purposes in the Battletech Universe, but slugging it out in Company vs Company battles is not high on the list.

But, for MWO, I suppose you could tag them both as "ultra rare/one-of-a-kind" designs meaning that if you lose one in battle, then you really lose it. In other words, you would have to buy a completely new one every time.


View PostSychodemus, on 17 June 2012 - 12:34 PM, said:

Don't worry too much about Super-heavy 'Mechs in MWO; they are far, far in the future of the game. Even if they do show up eventually, they will be twice as expensive as any assault, as slow or slower, taller (making you easier to target), bulkier (unable to maneuver very well in tight confines) and such a p.i.t.a. to repair. Not to mention, boring.

LAMs likewise are very expensive, relatively fragile, undergunned and underarmored and they will be visible to everyone on the map making them the first to get shot.

SHs and LAMs both have their purposes in the Battletech Universe, but slugging it out in Company vs Company battles is not high on the list.

But, for MWO, I suppose you could tag them both as "ultra rare/one-of-a-kind" designs meaning that if you lose one in battle, then you really lose it. In other words, you would have to buy a completely new one every time.



Probably my most liked answer so far. The only one I feel had any kind of serious consideration of the mechanic of fighting as or against the colossal in-game.

Lets put a spin on your assumed balance for LAMs now, seeing as we are looking at thing purely hypothetically now. What if a LAM was a Scout mech (equivalent to a light mech in firepower and defences) while on the ground, but paper thin and hard to hit in the air... unless it was directly heading towards or away from you (because there would be no transversal then).





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