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Need Help With Ctf-2X.


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#1 heavy2777

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Posted 27 October 2013 - 11:52 PM

Hi guys,

I'm a pretty new player to this game (played for 3 days now), but i got some questions.
Can someone give me and effective weaponloadout for the CTF-2X?
I like to play with lasers and SRM, but if someone has a better idea for building him, just tell me please.
If you have some play tips and tricks, i would like to know them.
Already thanks,

heavy2777

#2 Wraith 1

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Posted 28 October 2013 - 12:57 AM

The CTF-2X is one of my favorite mechs for a brawler role, it can be pretty scary up close. SRMs are having some issues with damage registration at the moment, but that's not as much of a problem against most of the things you'll want to engage with a brawler.

My favorite build is something like this: CTF-2X

It can be adjusted quite a bit with medium lasers, SRM-4s, ammo levels, engine sizes, etc. I find this to be a good balance for my personal playstyle, you may find otherwise.

Another build I've tried, 2 large lasers and some LRM-15s. Many people will tell you that LRMs are worthless on a CTF-2X, I personally disagree. I prefer brawling to missile support, but I was able to kill a lot of things with those LRMs.

The CTF-1X is also a good brawler, and can fit a lot of lasers. You'll want to get the basic unlocks for 3 of the Cataphracts so you can get speed tweak on your CTF-2X, speed is important for SRM brawlers.

#3 Modo44

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Posted 28 October 2013 - 01:31 AM

Full ammo dependance is not necessary. 3xML+AC10+2xSRM4 should work, too. It has backup weapons, good firepower (actually a bigger alphastrike than the all ammo based build), and more range on the big gun. If trying to take an AC20, I would consider ignoring the missiles in favor of energy weapons, possibly making a zombie.

#4 kevin roshak

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Posted 28 October 2013 - 03:16 AM

I used to Run this with pretty good results.

While energy and missiles are fun, right now balistics have the most pin point damage. You are trading some of that away by using the LBX in this build (more like a shotgun), but by trading it for a regular AC10 i feel it will be too hot

http://mwo.smurfy-ne...e576822b076452b

#5 Mighty Spike

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Posted 28 October 2013 - 03:18 AM

Try this one:

http://mwo.smurfy-ne...0ae778f2b2f3284

or the xl variant. note the ammo in head and torso is going to be used first,so normally no problem with ammo explosions
http://mwo.smurfy-ne...06cf0d7fd34e600
this one is really fast and agil.

Edited by Mighty Spike, 28 October 2013 - 03:26 AM.


#6 Vodrin Thales

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Posted 28 October 2013 - 07:15 AM

Try this one, I call it my mini Atlas.

http://mwo.smurfy-ne...7a54e8468987650

#7 Roughneck45

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Posted 28 October 2013 - 08:22 AM

View PostVodrin Thales, on 28 October 2013 - 07:15 AM, said:

Try this one, I call it my mini Atlas.

http://mwo.smurfy-ne...7a54e8468987650

If you want to use all your hardpoints, this is as good as it gets.

#8 ShadowbaneX

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Posted 28 October 2013 - 09:53 AM

I'd actually keep it pretty close to stock.

Add the usual refinements like Endo-Steel and Double Heat Sinks to get tonnage to add a 2nd SRM4, extra ammo and an AMS system. Play for yourself for a bit and then once you've got a feel for how it plays, then start to modify it as it suits you. This will also prevent you from going out and spending all your starting cash (do you know about the Cadet bonus?) on very expensive XL engines that you might not find to your liking. As you play and you collect more mechs you'll end up getting engines that you can use your other mechs.

Some advice though, don't put everything in one weapon group. Put the AC/10 in one and the LL in another. The missiles in the 3rd and the mediums in the 4th and the Large Laser and the Mediums in the 5th. As an example I use the AC/10 as my primary weapon. I fire off shots and see where the damage hits and then try to hit that area with the Large Laser. When I get in close I'll keep firing the AC/10, but switch to my missiles as back-ups as the heat from the Lasers can really spike up the heat. If I see a weakness I'd add in the lasers, but depending on my heat it'd either be just the mediums, or if I'm at low heat, perhaps the mediums and the large, hence why they're on group 5.

That said, if you really need something to die, there is a button for an Alpha Strike. Keep it close, just in case.

#9 heavy2777

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Posted 28 October 2013 - 10:57 AM

View PostShadowbaneX, on 28 October 2013 - 09:53 AM, said:

I'd actually keep it pretty close to stock.

Add the usual refinements like Endo-Steel and Double Heat Sinks to get tonnage to add a 2nd SRM4, extra ammo and an AMS system. Play for yourself for a bit and then once you've got a feel for how it plays, then start to modify it as it suits you. This will also prevent you from going out and spending all your starting cash (do you know about the Cadet bonus?) on very expensive XL engines that you might not find to your liking. As you play and you collect more mechs you'll end up getting engines that you can use your other mechs.

Some advice though, don't put everything in one weapon group. Put the AC/10 in one and the LL in another. The missiles in the 3rd and the mediums in the 4th and the Large Laser and the Mediums in the 5th. As an example I use the AC/10 as my primary weapon. I fire off shots and see where the damage hits and then try to hit that area with the Large Laser. When I get in close I'll keep firing the AC/10, but switch to my missiles as back-ups as the heat from the Lasers can really spike up the heat. If I see a weakness I'd add in the lasers, but depending on my heat it'd either be just the mediums, or if I'm at low heat, perhaps the mediums and the large, hence why they're on group 5.

That said, if you really need something to die, there is a button for an Alpha Strike. Keep it close, just in case.


im currently running with this loadout and it works pretty well for me :blink: thx mate

#10 HlynkaCG

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Posted 29 October 2013 - 10:56 AM

View PostVodrin Thales, on 28 October 2013 - 07:15 AM, said:

Try this one, I call it my mini Atlas.

http://mwo.smurfy-ne...7a54e8468987650


My favorite 2X build is a cross between the stock load out and this one.

I sacrifice the second SRM 4 in order to keep the original's Large Laser.

Hlynka's Super CTF

#11 Knechter

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Posted 29 October 2013 - 11:17 AM

This is the way to go. Fast with punch.
80km/h AC20,3ML,SRM2,SRM4.

Starting at 500m the AC20 gives you a nice punch. 4 tons of ammo means you even can miss a shot or two without running low on ammo. In a brawl you fire your AC20 first, followed by your medium lasers and last you give your oponnent a nice rain with your srm's(chainfire for a longer shake). Your 80km/h should give you enough speed to get back to cover and the fact that you have a standard engine increases your survivability.
pros:
  • fast enough to hit and run, flanking manouvers
  • nice punch
cons:
  • hot
  • a somewhat limited range


#12 Agmar Strick

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Posted 31 October 2013 - 01:34 AM

For a 2x, Some combo of AC20 SRM4's and mlas is a winner. Don't be tempted to squeeze SRM6's in, as the are only 4 missile ports in the arm, so the remaining 2 missile will come in a second wave. Stick with a standard engine too (well, you have to for the ac20 to fit)





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