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What Should The First 4 Clan-Mechs Be?


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#41 Werewolf486 ScorpS

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Posted 29 October 2013 - 12:11 PM

IIc line mechs. Warhammer IIc being one of them.

#42 Silverlance

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Posted 29 October 2013 - 12:46 PM

Firemoth
Nova
Mad Dog & Mad Cat (because iconic)
DireWolf/Warhammer either or, but pref. Dire Wolf because the Atlas needs to be put into it's place by another 100 tonner.

100 tons of Skull and Death? Meet 100 tons of chicken walking kaboomstick.

#43 BumbleBee

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Posted 29 October 2013 - 09:48 PM

Personally, I'd like something along the lines of this.

$60 each, All for $200 with all mechs able to use the clan camo of choice (Trueborn Revival Pack)
All Mechs have have 20% CBill/Honour Boost

Clan Jade Falcon Pack
Kitfox
Summoner
Jade Falcon Camo

Clan Wolf Pack
Nova
Timberwolf

Wolf Camo

Clan Ghost Bear Pack
Firemoth
Executioner

Ghost Bear Camo

Clan Smoke Jaguar Pack
Storm Crow
Warhawk

Smoke Jaguar Camo

While the MadDog is my favourite Mech, the Timberwolf would be a given, and the Summoner is more iconic of the Jade Falcons.

All packs have a "Must Have" Mech, all up there are 2 of each weight class and each of the Mech's are with the Clan that fielded them most prominently.

#44 DI3T3R

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Posted 30 October 2013 - 02:05 AM

A general Clan-package plus Clan-specific boosters! I like that.

#45 ForPandaren

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Posted 30 October 2013 - 02:32 AM

Hi Guys,

I would like to nominate

Light - Mist Lynx
Medium - Nova
Heavy - Timberwolf
Assault - Dire Wolf....

I think these mechs appear alot in the previous installations of Mechwarrior and should sell well :P

Thanks

#46 CyclonerM

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Posted 30 October 2013 - 05:26 AM

View PostBumbleBee, on 29 October 2013 - 09:48 PM, said:

Personally, I'd like something along the lines of this.


While the MadDog is my favourite Mech, the Timberwolf would be a given, and the Summoner is more iconic of the Jade Falcons.

All packs have a "Must Have" Mech, all up there are 2 of each weight class and each of the Mech's are with the Clan that fielded them most prominently.


Very very interesting! Of course after having bought the Wolf Clan pack i would need to get a Mad Dog and a Stormcrow. They are fairly common among the Clans so i should not need to capture your factories :P

#47 Volt Corsair

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Posted 30 October 2013 - 02:11 PM

View Posthellhoundlover, on 29 October 2013 - 10:04 AM, said:

...the problem with the Wolverine IIC "HellHound" is that it's still unseen...

Last Time I checked, the Hellhound, as well as the Stone Rhino, where only unseen for a bit, but are now reseen according to Sarna. I could be wrong and may have missed a forum thread on there saying otherwise, but I think the mech designs are good to go.

#48 Victor Morson

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Posted 30 October 2013 - 03:02 PM

Firemoth
Ryoken
Timberwolf
Dire Wolf

I think that hits the four biggest and most iconic ones that everybody knows. Past that, they're free to add all the other designs people are fans of (Summoners, etc.)

Also I really want them to add the Nova but not give it a torso twist. It'd be a super unique 'mech with nothing but full arm movement, and it would match the original design.

#49 CyclonerM

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Posted 31 October 2013 - 07:00 AM

View PostVictor Morson, on 30 October 2013 - 03:02 PM, said:

Ryoken

I am pretty sure you mean a Stormcrow, quiaff? :D

View PostVictor Morson, on 30 October 2013 - 03:02 PM, said:

Also I really want them to add the Nova but not give it a torso twist. It'd be a super unique 'mech with nothing but full arm movement, and it would match the original design.


Why not? The problem is, ask the noob,casual and casual competitive players what they think about that..
I personally agree, MWO totally needs unique 'Mechs, opposed to collections of hardpoints with a different skin.

#50 pbiggz

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Posted 31 October 2013 - 07:38 AM

I thought PGI mentioned that they had concept art for not 4 but 6 clan mechs to start off. I dont know for sure though...

#51 CyclonerM

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Posted 31 October 2013 - 07:43 AM

Concept art is not a finished model though..

#52 pbiggz

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Posted 31 October 2013 - 06:21 PM

No, but it is reason to believe that they may release 6 initial mechs instead of 4.

#53 VegetaFH1

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Posted 31 October 2013 - 06:25 PM

Light - Kitfox
Medium - Nova (Or are we talking about the puma or cat here?)
Heavy - TimberWolf (MadCat)
Assault - DireWolf (Daishi)

#54 pbiggz

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Posted 31 October 2013 - 08:36 PM

Light: Firemoth or Kitfox
Medium: Stormcrow or Nova
Heavy: Summoner or Timberwolf
Assault: Direwolf or Executioner

Other possibilites include the Adder, Mist Lynx, Ice Ferret, Huntsman, Shadowcat, Hellbringer, Mad Dog, Gargoyle, and Warhawk.

I believe those are most if not all of our front line omni mechs and definitely the first ones seen in the inner sphere.

I can only hope I will soon have my precious Summoner...

#55 Valdemaar

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Posted 31 October 2013 - 09:11 PM

PGI would be mad if they didn't include the Madcat as the heavy chassis. Aside from that, I really hope to either see the Shadowcat or Puma for medium.

#56 CyclonerM

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Posted 01 November 2013 - 03:11 AM

View Postpbiggz, on 31 October 2013 - 06:21 PM, said:

No, but it is reason to believe that they may release 6 initial mechs instead of 4.

Sure, but you know how many things may go wrong B)

#57 Jaroth Corbett

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Posted 01 November 2013 - 03:45 AM

The Summoner, Hellbringer, Timberwolf & Dire Wolf have to be there. The Kit Fox & Ice Ferret can also be added but those first four are a must.

#58 CyclonerM

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Posted 01 November 2013 - 04:28 AM

View PostJaroth Winson, on 01 November 2013 - 03:45 AM, said:

The Summoner, Hellbringer, Timberwolf & Dire Wolf have to be there. The Kit Fox & Ice Ferret can also be added but those first four are a must.

If they follow the strucutre of the PP packages they may offer a pack with Kit Fox, Ice Ferret/Stormcrow, Timberwolf and Dire Wolf, then a "reinforcement" package with 2 heavies, Mad Dog and Summoner.

#59 Pariah Devalis

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Posted 01 November 2013 - 04:35 AM

I am still wondering just how nutso the Hellbringer would be with unrestricted modification being allowed to it. By that, I mean the armor can be maxed out by switching to FF and ES structure, extra heat sinks installed, and you would be left with a 65 ton mech that hauls stock at 86 kph (~95 after speed tweak), equipped with an ECM, BAP, AMS, two ERPPC, three (ER)Medium lasers, two Machine Guns, and a Streak SRM6. Even with IS damage scaling, that is a crazy respectable mech as stock. D: It literally would be good at all rolls, between a 20 (30) point ERPPC barrage, a 15 (21) point ERMedium laser array, and a BAP/Counter ECM attached to an SSRM6 that deals 15 damage.

Oh. And it has a targeting computer that could do anything from telling you where to aim to just fixing convergence on your target regardless of where your reticule is hovering so that those nasty old convergence issues are a thing of the past on it. This mech scares me way more than any other mech in the Clan arsenal, ton for ton, if given the chance to correct the design flaws. It will be interesting seeing how PGI does the mechlab for Clan mechs.

Edited by Pariah Devalis, 01 November 2013 - 04:38 AM.


#60 shameless

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Posted 01 November 2013 - 04:43 AM

Everyone arguing over the targetting computer forgets we already have its basic functionality in that we can aim wherever we wish on the enemy mech and hit them as fired, with near pinpoint accuracy. There's no reason for them to add it in. I think instead we'll just see an extra module or pod slot somewhere on the mech to make up for not having the equipment.

I'd say we see these
Koshi
Black Hawk
Mad Cat
Daishi





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