7
Post Whatever Is On Your Clip Board Right Now!
Started by 990Dreams, Oct 28 2013 10:53 AM
156 replies to this topic
#21
Posted 10 March 2014 - 07:11 AM
starportdirewolfandguards
Making MechCommander 2 missions like a boss
Making MechCommander 2 missions like a boss
#22
Posted 11 March 2014 - 06:03 PM
#23
Posted 11 March 2014 - 08:24 PM
#24
Posted 12 March 2014 - 01:51 AM
#25
Posted 14 March 2014 - 02:21 PM
Can't post my clipboard today, it seems. Chrome gave me a weird look, until I realised that what was on my clipboard was 10GB of video cache from Adobe Premiere.
#27
Posted 01 April 2014 - 06:06 PM
#28
Posted 02 April 2014 - 06:11 AM
... don't ask.
#29
Posted 02 April 2014 - 07:34 AM
Responding to a "matchmaker fail" thread.
Edited by Xanilos, 02 April 2014 - 07:34 AM.
#31
Posted 09 April 2014 - 02:37 PM
[Buttons]
l Buttoncount = 1
[Button0] // mission 2
l ID = XXX
l XLocation = 108
l YLocation = 108
l Width = 51
l Height = 59
l HelpCaption = 0
l HelpDesc = 0
st FileName = "mcl_cm_5.tga"
l UWidth = 51
l VHeight = 59
l UNormal = 51
l VNormal = 0
l UPressed = 0
l VPressed = 0
l UHighlight = 51
l VHighlight = 0
l UDisabled = 51
l VDisabled = 0
b AnimateBmp = 1
b AnimateText = 1
l NormalAnimationTimeStamps = 2
b NormalAnimationLoops = FALSE
f NormalTime0 = 0.0
l NormalColor0 = 0xffFF0000
f NormalTime1 = 7.0
l NormalColor1 = 0xffFF0000
l PressedAnimationTimeStamps = 2
b PressedAnimationLoops = FALSE
f PressedTime0 = 0.0
l PressedColor0 = 0x47ff0000
f PressedTime1 = 0.5
l PressedColor1 = 0xffFF0000
l HighlightAnimationTimeStamps = 3
b HighlightAnimationLoops = TRUE
f HighlightTime0 = 0.0
l HighlightColor0 = 0x47ff0000
f HighlightTime1 = 0.3
l HighlightColor1 = 0xffFF0000
f HighlightTime2 = 0.6
l HighlightColor2 = 0x47ff0000
l DisabledAnimationTimeStamps = 2
b DisabledAnimationLoops = FALSE
f DisabledTime0 = 0.0
l DisabledColor0 = 0xff546380
f DisabledTime1 = 0.5
l DisabledColor1 = 0xff546380
l Buttoncount = 1
[Button0] // mission 2
l ID = XXX
l XLocation = 108
l YLocation = 108
l Width = 51
l Height = 59
l HelpCaption = 0
l HelpDesc = 0
st FileName = "mcl_cm_5.tga"
l UWidth = 51
l VHeight = 59
l UNormal = 51
l VNormal = 0
l UPressed = 0
l VPressed = 0
l UHighlight = 51
l VHighlight = 0
l UDisabled = 51
l VDisabled = 0
b AnimateBmp = 1
b AnimateText = 1
l NormalAnimationTimeStamps = 2
b NormalAnimationLoops = FALSE
f NormalTime0 = 0.0
l NormalColor0 = 0xffFF0000
f NormalTime1 = 7.0
l NormalColor1 = 0xffFF0000
l PressedAnimationTimeStamps = 2
b PressedAnimationLoops = FALSE
f PressedTime0 = 0.0
l PressedColor0 = 0x47ff0000
f PressedTime1 = 0.5
l PressedColor1 = 0xffFF0000
l HighlightAnimationTimeStamps = 3
b HighlightAnimationLoops = TRUE
f HighlightTime0 = 0.0
l HighlightColor0 = 0x47ff0000
f HighlightTime1 = 0.3
l HighlightColor1 = 0xffFF0000
f HighlightTime2 = 0.6
l HighlightColor2 = 0x47ff0000
l DisabledAnimationTimeStamps = 2
b DisabledAnimationLoops = FALSE
f DisabledTime0 = 0.0
l DisabledColor0 = 0xff546380
f DisabledTime1 = 0.5
l DisabledColor1 = 0xff546380
#34
Posted 09 April 2014 - 11:42 PM
She's Taiwanese actually.
#35
Posted 10 April 2014 - 03:11 AM
^ There's a single space character there. I... don't know why I copied a space.
#36
Posted 10 April 2014 - 03:29 AM
local function KnockOut(inst) --transformation fails, wake up next day StopMonsterDecrement(inst) inst.MonsterEatenThresh=math.random(TUNING.WILLETTE_MONSTER_THRESHMIN,TUNING.WILLETTE_MONSTER_THRESHMAX) if TUNING.WILLETTE_DEBUG==true then print ("Knockout activated, new threshhold="..inst.MonsterEatenThresh) end inst.HUD:Hide() inst.sg:GoToState("death") inst.SoundEmitter:PlaySound("dontstarve/wilson/death") inst.SoundEmitter:PlaySound("dontstarve/characters/willow/death_voice") inst:DoTaskInTime(2, function() TheFrontEnd:Fade(false,1) inst:DoTaskInTime(1.2, function() TheFrontEnd:Fade(true,1) GetClock():MakeNextDay() inst.sg:GoToState("wakeup") inst.components.talker:Say(SayRandom(TUNING.WILLETTE_KNOCKEDOUT)) inst.HUD:Show() end) end) end
Working on reviving an old mod I made for Don't Starve, moving stuff around. Figuring out this newfangled codebase after having not touched the game for like a year.
EDIT: Aw it killed the indentation, maybe code tag would help.
EDIT Deux: It did.
Edited by ThatBum42, 10 April 2014 - 03:35 AM.
#39
Posted 10 April 2014 - 11:19 AM
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