It looks great! The visual update is really stunning. I also like the addition to the mech information (angles etc).
2) What do you like least about the UI 2.0 Preview?
I didn't find information about hardpoints, I didn't find a way to add DHS, Endo or Ferro and the mech skill trees were buggy as hell.
3) In what ways does the UI 2.0 Preview appear to be superior to the previous UI?
It looks better, although navigating between the parts of the mechs is ALOT harder than before. You should mix these 2 and let choose the part from the 3D model.
4) Any new issues encountered?
Going to training grounds will always give you a random map. No matter what map you picked. For example, you launch Crimson Strait and end up in Caustic Valley. Tried many times and it does it all of the time.
5) Any other comments or concerns?
You have restricted the file access for the main folder (and for example you cannot make changes to the system.cfg). However, I can change my rights to access these files really easy and modify them. Is this restriction attemp intentional or just left there because it's made on another computer and the rights are still it's?
Also, you should add an option to change resolution outside the game. I tried the fullscreen and because my monitor kind of sucks, it said: ''Input not detected'' due wrong resolution (ofc you always should change it, but I always tend to mess up my resolution and I know it's not that uncommon). Changing the system.cfg resolution affected only to the login screen, but when you logged in to mechlab fullscreen was activated and I couldn't go on. I got it somehow fixed by changing the value of <Attr name="OptionCfg.ResolutionIdx" value="2"/> command from user attributes to 0 when the client was started.
Other than that, the UI 2.0 needs still alot of fixes, but it looks good and I am eager to wait for full release!!
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
P.S, Sorry if changing the file rights is not permitted. But hey, at least I found it to be possible!
Edited by Samziel, 29 October 2013 - 12:15 PM.