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Direwolf Configuration "omega"


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#21 Bishop Steiner

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Posted 01 November 2013 - 06:19 PM

View PostNautilusCommand, on 01 November 2013 - 06:10 PM, said:

Well. Based off how Gauss Rifles(In MWO) are like carrying kids with ADD/ADHD; they can't help but explode.

it's true, but there would be no way I carry an XL in that mech in MWO either, lol.

#22 NautilusCommand

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Posted 01 November 2013 - 06:26 PM

View PostBishop Steiner, on 01 November 2013 - 06:19 PM, said:

it's true, but there would be no way I carry an XL in that mech in MWO either, lol.

Oh f*** it. Now all I see is rather than some actual system running my Gauss Rifles I see a bunch of kids with ADHD vibrating until they power the rifle; No batteries, no generators. Just useless kids with ADHD: the only way to power, green and efficient.

Edited by NautilusCommand, 01 November 2013 - 06:26 PM.


#23 Bishop Steiner

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Posted 01 November 2013 - 06:59 PM

View PostNautilusCommand, on 01 November 2013 - 06:26 PM, said:

Oh f*** it. Now all I see is rather than some actual system running my Gauss Rifles I see a bunch of kids with ADHD vibrating until they power the rifle; No batteries, no generators. Just useless kids with ADHD: the only way to power, green and efficient.

well, that would finally make 'em useful, wouldn't it?

#24 dal10

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Posted 01 November 2013 - 07:16 PM

View PostBishop Steiner, on 01 November 2013 - 02:28 PM, said:

umm GG?

Was unaware I was having an epeen match, but have fun with that. Might want to stick to tournament legal 3050 tech. Trust me, we start using Jihad Era tech, I can make this make much more interesting.

***I guess this is the part I am supposed to say "I WIN"
Posted Image
????????

you do realize that fusion engines are pre-fedcom civil war tech right? in addition i could easily make the build by stripping the xl gyro and throwing in an xl engine instead, i just take cost into consideration in my builds.

Edited by dal10, 01 November 2013 - 07:52 PM.


#25 NautilusCommand

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Posted 01 November 2013 - 07:17 PM

View PostBishop Steiner, on 01 November 2013 - 06:59 PM, said:

well, that would finally make 'em useful, wouldn't it?

That was what I was implying, any who am I the only one getting a good laugh out of this? Or am I the one guy who laughs at his own jokes but no one thinks they are funny?

#26 dal10

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Posted 01 November 2013 - 07:50 PM

i just stay at my hppc's max range, and you have at least a + 4 modifier to hit me, if not more.

redoing the math you are looking at a plus 10 modifier, meaning you can't hit me with anything short of a 12.

also, aren't epeen fights the best kind?

have fun hitting me

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3070
Cost: 17,102,567 C-Bills
Battle Value: 1,905

Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Stealth Armor
Armament:
1 Heavy PPC + PPC Capacitor
1 Light Gauss Rifle
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 HD, 2 CT, 5 LT, 4 RT, 2 RA
Engine: XL Fusion Engine 350 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 1 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Stealth Armor AV - 208 13.00
Armor Locations: 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL

Internal Armor
Structure Factor
Head 3 9
Center Torso 22 32
Center Torso (rear) 9
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 27

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Guardian ECM Suite LT 0 2 1.50
Heavy PPC + PPC Capacitor RA 20 4 10.00
Heavy PPC + PPC Capacitor RA 5* 1 1.00
Light Gauss Rifle LA 1 5 12.00
@Light Gauss Rifle (32) LA - 2 2.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 19
5 2 2 2 0 3 0 Structure: 3
Special Abilities: ECM, STL, SRCH, ES, SEAL, SOA

Edited by dal10, 01 November 2013 - 07:55 PM.


#27 Bishop Steiner

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Posted 01 November 2013 - 08:02 PM

*sighs*

Again, you go comparing post Operation Bulldog tech to 3050.

Light Fusion, XL Gyro, HPPC and capacitor.

Kids these days.

But have fun playing with your epeen.

#28 dal10

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Posted 01 November 2013 - 08:12 PM

View PostBishop Steiner, on 01 November 2013 - 08:02 PM, said:

*sighs*

Again, you go comparing post Operation Bulldog tech to 3050.

Light Fusion, XL Gyro, HPPC and capacitor.

Kids these days.

But have fun playing with your epeen.

the second mech was intended to be jihad era.

Sorry if i like light fusion engines over xl ones. they are far cheaper than XLs, and are nowhere near as vulnerable.

#29 Bishop Steiner

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Posted 01 November 2013 - 08:17 PM

View Postdal10, on 01 November 2013 - 08:12 PM, said:

the second mech was intended to be jihad era.

Sorry if i like light fusion engines over xl ones. they are far cheaper than XLs, and are nowhere near as vulnerable.

and don't exist in 3050. Which is the design.

#30 dal10

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Posted 01 November 2013 - 08:20 PM

alright, 3050 only then? 3051 era vehicle.
it can take your entire alpha to its nose and still have a ton and a half of armor left.

3051 hovercraft

Mass: 100 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3051
Cost: 25,700,500 C-Bills
Battle Value: 1,755

Power Plant: 275 Fusion XL Engine
Cruise Speed: 64.8 km/h
Flanking Speed: 97.2 km/h
Armor: Standard Armor
Armament:
1 LRM-10
6 SRM-6s
Manufacturer:
Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 50 points 10.00
Engine: XL Fusion Engine 275 12.00
Cruise MP: 6
Flank MP: 9
Heat Sinks: Single Heat Sink 10 0.00
Control Equipment: 5.00
Lift Equipment: 10.00
Turret: 2.50
Armor: Standard Armor AV - 390 24.50

Armor
Factor
Front 110
Left/Right 79/79
Turret 97
Rear 25

================================================================================
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
6 SRM-6s T 24 6 18.00
LRM-10 T 4 1 5.00
@SRM-6 (60) BD - 0 4.00
@LRM-10 (12) BD - 0 1.00

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 13 Points: 18
6 1 1 1 0 4 0 Structure: 5
Special Abilities: SRM 2/2/0

Edited by dal10, 01 November 2013 - 08:22 PM.


#31 wickwire

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Posted 06 November 2013 - 01:36 PM

ghost heat, anyone? ;)

#32 Bishop Steiner

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Posted 06 November 2013 - 02:24 PM

View Postwickwire, on 06 November 2013 - 01:36 PM, said:

ghost heat, anyone? :P

trigger control. 2 ERLarge, wait .5 seconds and add the rest. And wave fire the SSRMs. Though the GH on them is minor with that many heatsinks.

#33 Bishop Steiner

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Posted 06 November 2013 - 07:54 PM

View PostKittenkrusher, on 06 November 2013 - 03:27 PM, said:

ok here comes the Heresy ... I actually like this more than the original Direwolf

Tie him to the stake!!!!!!!
*Starts adding kindling to the bottom, checks for gas, matches, etc.......*

#34 Karl Streiger

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Posted 07 November 2013 - 12:06 AM

View Postdal10, on 01 November 2013 - 08:20 PM, said:

alright, 3050 only then? 3051 era vehicle.
it can take your entire alpha to its nose and still have a ton and a half of armor left.

Wup?
100t hovercraft? So its a support vehicle?

DireMore...fitting - best chances is to keep at long range - and fight dirty.

Fast Mech always jump never standing still with C3...to give you the choice of firing 4 lasers and overheation or 3 lasers.
maybe a 4-3-4 cycle.
Medium Mech for the deployment of Infernos
GaussRifles - LRMs and ER-PPCs...lots of them.

Yeah you are right - i would deploy a complete lance to beat that thing. :)

#35 dal10

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Posted 07 November 2013 - 01:44 PM

View PostKarl Streiger, on 07 November 2013 - 12:06 AM, said:

Wup?
100t hovercraft? So its a support vehicle?

DireMore...fitting - best chances is to keep at long range - and fight dirty.

Fast Mech always jump never standing still with C3...to give you the choice of firing 4 lasers and overheation or 3 lasers.
maybe a 4-3-4 cycle.
Medium Mech for the deployment of Infernos
GaussRifles - LRMs and ER-PPCs...lots of them.

Yeah you are right - i would deploy a complete lance to beat that thing. ;)

meh, i just like the idea of a 90 point charging attack to one leg.

#36 Karl Streiger

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Posted 07 November 2013 - 11:38 PM

View Postdal10, on 07 November 2013 - 01:44 PM, said:

meh, i just like the idea of a 90 point charging attack to one leg.


90 charge damage = 50t and 18 for flank,
Mass: 50 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 0
Cost: 11.183.333 C-Bills
Battle Value: 664
 
Power Plant:  365 Fusion XL Engine
Cruise Speed: 129,6 km/h
Flanking Speed: 194,4 km/h
Armor:  Heavy Ferro-Fibrous
Armament:
	None
Manufacturer:
	Primary Factory:
Communications System:
Targeting and Tracking System:
 
================================================================================
Equipment		   Type						 Rating				   Mass  
--------------------------------------------------------------------------------
Internal Structure: Standard					  20 points				5,00
Engine:			 XL Fusion Engine			 365					  26,50
	Cruise MP:  12
	Flank MP:   18
Heat Sinks:		 Single Heat Sink			 10						0,00
Control Equipment:														 2,50
Lift Equipment:															5,00
Armor:			  Heavy Ferro-Fibrous		  AV - 215				 11,00
 
													  Armor	  
													  Factor	
											   Front	 67		
										  Left/Right   53/53		
												Rear	 42		


but while the dire wolf only has 62 points ...it could be slower - leaving place for some weapons. like this one. Not that fast but much cheaper and if you don't want to risk a charge - the 14 MPODs will blast away the Dire Wolf anyhow
Claymore
 
Mass: 50 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 0
Cost: 2.851.333 C-Bills
Battle Value: 671
 
Power Plant:  215 Fusion Engine
Cruise Speed: 97,2 km/h
Flanking Speed: 151,2 km/h
Armor:  Heavy Ferro-Fibrous
Armament:
	None
Manufacturer:
	Primary Factory:
Communications System:
Targeting and Tracking System:
 
================================================================================
Equipment		   Type						 Rating				   Mass  
--------------------------------------------------------------------------------
Internal Structure: Standard					  20 points				5,00
Engine:			 Fusion Engine				215					  14,50
	Cruise MP:  9
	Flank MP:   14
Heat Sinks:		 Single Heat Sink			 10						0,00
Control Equipment:														 2,50
Lift Equipment:															5,00
Armor:			  Heavy Ferro-Fibrous		  AV - 178				  9,00
 
													  Armor	  
													  Factor	
											   Front	 88		
										  Left/Right   30/30		
												Rear	 30		
 
================================================================================
Equipment								 Location	Heat	 Spaces	 Mass  
--------------------------------------------------------------------------------
14 M-Pods									FR		0		 14	   14,00
 
BattleForce Statistics
MV	  S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:	  6	Points: 7
9h		 0	   0	   0	   0	  2	 0   Structure:  2
Special Abilities: ENE


That remains me again - why MechLab tunig should be restricted - to much munchkin

Edited by Karl Streiger, 07 November 2013 - 11:38 PM.


#37 Bishop Steiner

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Posted 08 November 2013 - 07:20 PM

View Postdal10, on 07 November 2013 - 01:44 PM, said:

meh, i just like the idea of a 90 point charging attack to one leg.

meh I just love how easy it is to destroy hovercraft drivetrains in TT especially with all those streaks, before they hit.

#38 dal10

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Posted 09 November 2013 - 06:11 AM

you get one shot with the streaks. and with the +3 to hit, you better hope you are at their short range with that shot. you could be looking at a 10 to hit me.

#39 Bishop Steiner

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Posted 09 November 2013 - 06:14 AM

View Postdal10, on 09 November 2013 - 06:11 AM, said:

you get one shot with the streaks. and with the +3 to hit, you better hope you are at their short range with that shot. you could be looking at a 10 to hit me.

actually pretty sure I get 4 shots with them. And then 5 more with the medium lasers, and another with the small. And since your flank speed is only 9, and the streaks have a range of 12? Possibly 2 turns with all the above. And that is after having 1-2 turns carving into you with the er larges.

#40 dal10

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Posted 09 November 2013 - 06:47 AM

depends on the range really. if i start out from a kilometer. would take 4 turns for me to reach you (270 meters per movement period.. if i start at 500 it is only 2. you would have to stand still to avoid an additional penalty. frankly, you would have to hit a critical. with the +3 from my movement and the +3 for your to hit. at absolute minimum you would have to roll a 6 to hit me. you couldn't burn through my nose armor fast enough. it is why vehicles were nerfed in the first place.





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