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Patch Day - October 29Th and LIVE!


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#61 Kjudoon

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Posted 29 October 2013 - 10:28 AM

View PostNuclearPanda, on 29 October 2013 - 10:24 AM, said:

CAN YOU GUYS PLEASE FOR THE LOVE OF LIAO FIX SRM HIT DETECTION!!!!

Ugh....


They've already put out a PSA that Hit Registration is a deep problem and they're working at it. It's all interconnected to Lag Invicibility and many a nerftastic spider. I'm taking them at their word they're getting it done, and will give the patience for them to get it right. Till then, it's workaround time.

#62 GeminiWolf

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Posted 29 October 2013 - 10:29 AM

Thank you for the information. I for one am happy with less information per patch. This allows the patch to load more quickly and the servers to be down for less time. Well thought out. Still pushing for a 'Grudge Match' mode, no bases just Mech Destruction :)

#63 PerseusLite

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Posted 29 October 2013 - 10:32 AM

  • Increased the chances of getting Caustic Valley map to match other maps.
My stats have Caustic the same as other maps - am i the odd one out?

#64 BubbaZ

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Posted 29 October 2013 - 10:34 AM

Two hours of downtime for this?!? Can't wait to see how a bigger patch looks like....

#65 Ryvucz

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Posted 29 October 2013 - 10:35 AM

View PostPerseusLite, on 29 October 2013 - 10:32 AM, said:

  • Increased the chances of getting Caustic Valley map to match other maps.
My stats have Caustic the same as other maps - am i the odd one out?



It wasn't coming into cycle nearly as often compared to River City, Forest Colony, Frozen City, etc.

#66 Kjudoon

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Posted 29 October 2013 - 10:35 AM

View PostPerseusLite, on 29 October 2013 - 10:32 AM, said:

  • Increased the chances of getting Caustic Valley map to match other maps.
My stats have Caustic the same as other maps - am i the odd one out?




Must be. I have almost triple the drops on Crimson Straights despite having it for less than a third of the time I've been here compared to Caustic Valley.

#67 Funkadelic Mayhem

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Posted 29 October 2013 - 10:36 AM

OMG did ppl really QQ about the "lack of patch content"?
WT*!

The more I visit these forums and have to sift through the dribble of the "its not good enough" or the "im not getting what i deserve" or the "nurf/buff what does not need nurfed/buffed because I cant/dont take the time to play/learn to play"
the more Posted Image

Edited by Funkadelic Mayhem, 29 October 2013 - 10:37 AM.


#68 cSand

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Posted 29 October 2013 - 10:36 AM

View PostBubbaZ, on 29 October 2013 - 10:34 AM, said:

Two hours of downtime for this?!? Can't wait to see how a bigger patch looks like....


Judging from the past year and a half, I'd go ahead and say about 2 hours.

#69 PerseusLite

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Posted 29 October 2013 - 10:36 AM

View PostRyvucz, on 29 October 2013 - 10:35 AM, said:


It wasn't coming into cycle nearly as often compared to River City, Forest Colony, Frozen City, etc.

Are you counting River City and River City Night as one? If so then agreed.

#70 Dagger6T6

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Posted 29 October 2013 - 10:37 AM

View PostLennStar, on 29 October 2013 - 10:15 AM, said:

Can you please use / add UTC?

This would make it a lot easier for all non-Americans (and propably a lot Americans, too), thank you!

I'm never sure if its 7, 8 or 9 hours without looking it up - and currently I can only guess that D means Daytime Savings Time so it is an hour more then Standard Time? Or Less? Arrgh.



http://www.worldtimebuddy.com

you can thank me later

#71 Roadbeer

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Posted 29 October 2013 - 10:37 AM

View PostFunkadelic Mayhem, on 29 October 2013 - 10:36 AM, said:

OMG did ppl really QQ about the "lack of patch content"?
WT*!

The more I visit these forums and have to sift threw the dribble of the "its not good enough" or the "im not getting what i deserve" or the "nurf what does not need nurfed because I cant/dont take the time to play/learn to play"
the more Posted Image


I was there 6 months ago, when things were actually BAD, welcome to the farm.

#72 Bront

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Posted 29 October 2013 - 10:37 AM

Where's the forum outrage that this patch doesn't end world hunger and cure cancer?

#73 Henchman 24

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Posted 29 October 2013 - 10:39 AM

View PostRoadbeer, on 29 October 2013 - 10:16 AM, said:


Half the American Forumites can't figure out PT, and you want to convert to UT?


Heh, half of them still think they are "haulin A$$" when doing 70 kph

#74 PerseusLite

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Posted 29 October 2013 - 10:39 AM

View PostKjudoon, on 29 October 2013 - 10:35 AM, said:



Must be. I have almost triple the drops on Crimson Straights despite having it for less than a third of the time I've been here compared to Caustic Valley.

Weird.
My stats:
Caustic 220
CS 66

#75 Bront

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Posted 29 October 2013 - 10:45 AM

View PostHenchman 24, on 29 October 2013 - 10:39 AM, said:


Heh, half of them still think they are "haulin A$$" when doing 70 kph

That's 70 MPH in the US :) (~112 kph)

#76 VXJaeger

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Posted 29 October 2013 - 10:45 AM

Cute lil' patch :)

#77 Choppermike

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Posted 29 October 2013 - 10:45 AM

Really?!

More Caustic Valley?!?! geeze I see too much of that map as it is!

#78 MrBlonde42

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Posted 29 October 2013 - 10:46 AM

View PostZerberus, on 29 October 2013 - 08:58 AM, said:

Thanks Garth.

but weren`t we supposed to get our Phoenix Ingame Badges today? Or did I misunderstand that?


That's a feature I'm curious about too. I suppose there's always next patch... Then again...that thinking has us waiting for UI2.0 and CW for months now.

Edited by MrBlonde42, 29 October 2013 - 10:46 AM.


#79 Ratatat

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Posted 29 October 2013 - 10:46 AM

Even with all the complaining this Community of Players is the best I have seen!

#80 Cromwill

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Posted 29 October 2013 - 10:46 AM

View PostGarth Erlam, on 29 October 2013 - 08:53 AM, said:

[color=cyan]Hello everyone![/color]

Servers will be down at 10am PDT to allow our servers to patch! They will be back within an hour or so, but I'll be back here to let you know when that is done. To tide you over, here are the patchnotes!

UPDATE

Greetings MechWarriors!

Here is a nice little patch to brighten your day! No more ready rage!
The Waiting for players screen timer drops to 20 seconds once all players have joined/loaded!
Our favourite founders who ordered Phoenix get their Founders hanging item!

There is also a handful of bug fixes and we will see you one week from today for our next patch!
Matt N

Content
  • Inject the Founder hanging cockpit item. This is for only Founders who purchased a Phoenix package.
Gameplay
  • The timer during the waiting for players will now jump to 20 seconds when all users have connected to the match.
Bug Fixes
  • Fixed an issue where the Dragon 'Mechs were firing one missile at a time.
  • Fixed a missing texture on the Champion Atlas' secondary missile launcher.
  • Fixed a text tool tip where it said Air and Artillery Strike do 10 damage for each bomb when it should say 40 damage.
  • Fixed an issue where the AMS was not working on the LCT-3M.
  • Fixed an issue where if a missile hit a POD near the 'Mechs head it would do no damage to the torso it was associated with.
  • If a user has an invalid 'Mech loadout they will still be able to launch the tutorial.
  • AMS will no longer fire when a user disconnects.
  • Artillery/Airstrike online SFX will no longer play during the drop preparation screen.
  • Multiple map bug fixes.
  • Increased the chances of getting Caustic Valley map to match other maps.
We thank you for your patience and we look forward to seeing you on the battlefield!



Garth, I know you guys are busy, but this is honestly stuff you do independent of a content patch. Waiting two weeks for these patch notes is rather disappointing. Both Mechwarrior and Star Citizen are crowd founded projects, but they do a far better job on delivering content on time and interacting with their community. I have spent much money on both projects and love them both, but objectively, I can tell you, that if I was a betting man my money would be on them.





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