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Patch Day - October 29Th and LIVE!


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#1 Garth Erlam

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Posted 29 October 2013 - 08:53 AM

[color=cyan]Hello everyone![/color]

(And we are LIVE! Enjoy, everyone!)

To tide you over, here are the patchnotes!

UPDATE

Greetings MechWarriors!

Here is a nice little patch to brighten your day! No more ready rage!
The Waiting for players screen timer drops to 20 seconds once all players have joined/loaded!
Our favourite founders who ordered Phoenix get their Founders hanging item!

There is also a handful of bug fixes and we will see you one week from today for our next patch!
Matt N

Content
  • Inject the Founder hanging cockpit item. This is for only Founders who purchased a Phoenix package.
Gameplay
  • The timer during the waiting for players will now jump to 20 seconds when all users have connected to the match.
Bug Fixes
  • Fixed an issue where the Dragon 'Mechs were firing one missile at a time.
  • Fixed a missing texture on the Champion Atlas' secondary missile launcher.
  • Fixed a text tool tip where it said Air and Artillery Strike do 10 damage for each bomb when it should say 40 damage.
  • Fixed an issue where the AMS was not working on the LCT-3M.
  • Fixed an issue where if a missile hit a POD near the 'Mechs head it would do no damage to the torso it was associated with.
  • If a user has an invalid 'Mech loadout they will still be able to launch the tutorial.
  • AMS will no longer fire when a user disconnects.
  • Artillery/Airstrike online SFX will no longer play during the drop preparation screen.
  • Multiple map bug fixes.
  • Increased the chances of getting Caustic Valley map to match other maps.
We thank you for your patience and we look forward to seeing you on the battlefield!




- The MechWarrior® Online™ Team

Enjoy!

#2 VtTimber

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Posted 29 October 2013 - 08:57 AM

Was hoping for more I guess?

#3 Zerberus

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Posted 29 October 2013 - 08:58 AM

Thanks Garth.

but weren`t we supposed to get our Phoenix Ingame Badges today? Or did I misunderstand that?

#4 Kanajashi

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Posted 29 October 2013 - 08:59 AM

Timer dropping to 20 seconds is going to be amazing.

and another patch in a week?

Edited by Kanajashi, 29 October 2013 - 09:00 AM.


#5 RG Notch

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Posted 29 October 2013 - 09:00 AM

I miss the old days when they wouldn't give us the patch notes upfront so we had more time to hope before being disappointed. :)

#6 Monsoon

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Posted 29 October 2013 - 09:00 AM

Oh good, I know some people who will be dreading Caustic Valley even more so. :)

Nice little patch, can't wait for next weeks!

#7 Iqfish

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Posted 29 October 2013 - 09:01 AM

Aww man thats like nothing :/

#8 Moldycheese

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Posted 29 October 2013 - 09:02 AM

Quote


There is also a handful of bug fixes and we will see you one week from today for our next patch!


Does this mean we get a patch next week as well?

#9 Bront

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Posted 29 October 2013 - 09:02 AM

View PostZerberus, on 29 October 2013 - 08:58 AM, said:

Thanks Garth.

but weren`t we supposed to get our Phoenix Ingame Badges today? Or did I misunderstand that?

I had thought that was going to wait for UI2.0 since you needed to choose?

#10 Ngamok

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Posted 29 October 2013 - 09:48 AM

View PostMoldycheese, on 29 October 2013 - 09:02 AM, said:


Does this mean we get a patch next week as well?


Should be, Hero mech next week.

#11 Ryvucz

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Posted 29 October 2013 - 09:49 AM

Bug fixes. <3

#12 Tomo3 14

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Posted 29 October 2013 - 09:49 AM

Can you make patch even less ?
Posted Image

#13 Anais Opal

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Posted 29 October 2013 - 09:50 AM

So the founders catapult torso energy hardpoints are still broken then.

#14 Dire Wolfie

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Posted 29 October 2013 - 09:51 AM

I guess, they are trying to push "big patch" with jester catapult

#15 Vincian

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Posted 29 October 2013 - 09:52 AM

Wow... After not playing for some weeks now, you really make me wanna come back with this update.

Thumbs up, PGI!

#16 Ratatat

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Posted 29 October 2013 - 09:53 AM

Looking forward to the new Mods.. and thanks for the drop in launch time!!

#17 Roadbeer

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Posted 29 October 2013 - 09:55 AM

View PostVtTimber, on 29 October 2013 - 08:57 AM, said:

Was hoping for more I guess?

View PostRG Notch, on 29 October 2013 - 09:00 AM, said:

I miss the old days when they wouldn't give us the patch notes upfront so we had more time to hope before being disappointed. :)

View PostIqfishLP, on 29 October 2013 - 09:01 AM, said:

Aww man thats like nothing :/

View PostTomo3 14, on 29 October 2013 - 09:49 AM, said:

Can you make patch even less ?
Posted Image


EntitledWarrior: Online

#18 Rhaythe

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Posted 29 October 2013 - 09:55 AM

View PostVincian, on 29 October 2013 - 09:52 AM, said:

Wow... After not playing for some weeks now, you really make me wanna come back with this update.

Thumbs up, PGI!

Not every patch is going to be overflowing from the brim with new content. Were there no bug fixes and all new content, these threads would be aflame with cries for PGI to fix the bugs and stop wasting time on new stuff and fix what's broken. So really, you would have posted this snark no matter what the patch notes might have read.

Just stating the obvious. PGI's focus this week is obviously going to be on UI 2.0. But keep the trolling going, friend. It'll pay off for you someday, I'm sure.

#19 SgtMaster

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Posted 29 October 2013 - 09:55 AM

moonbase map ?

#20 Vassago Rain

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Posted 29 October 2013 - 09:56 AM

What happened to the new modules and all the other stuff?





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