Here is a short preview video demonstrating the new UI as we were able to try out on the latest testerver build.
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Ui 2.0 Testserver
Started by XamNiner, Oct 30 2013 11:21 AM
4 replies to this topic
#1
Posted 30 October 2013 - 11:21 AM
#2
Posted 30 October 2013 - 11:35 AM
Love it.
Edit: I spoke too soon.
MW4 Mercs mechlab music? I hope PGI doesnt put that in there. It doesnt fit the new game. Its soft and not gritty enough. A lot people spend hours in the lab. That stuff gets old.
I dont like the whole screen going dark just to prompt you for the OK to make changes. Its as jarring and annoying as the tutorial's sudden freeze every time text window pops up.
Anyway, still looks great. Colors, navigation, audio prompts, mech being shown. Yes, yes and yes.
Edit: I spoke too soon.
MW4 Mercs mechlab music? I hope PGI doesnt put that in there. It doesnt fit the new game. Its soft and not gritty enough. A lot people spend hours in the lab. That stuff gets old.
I dont like the whole screen going dark just to prompt you for the OK to make changes. Its as jarring and annoying as the tutorial's sudden freeze every time text window pops up.
Anyway, still looks great. Colors, navigation, audio prompts, mech being shown. Yes, yes and yes.
Edited by LakeDaemon, 30 October 2013 - 11:49 AM.
#3
Posted 30 October 2013 - 12:35 PM
The MW 4 Mercs music was added by me, because the audio got choppy around that part.
#4
Posted 30 October 2013 - 02:37 PM
Is the double click mechanic gone for removing items from your mech?
That would suck if it is, it makes quick speedbuilding to known loadouts easier.
Then again, they could just offer us loadout slots for CB/MC or something on a per mech basis. Only a few mechs really warrant loadout choices to begin with, so it's not like it has to be for every mech.
That would suck if it is, it makes quick speedbuilding to known loadouts easier.
Then again, they could just offer us loadout slots for CB/MC or something on a per mech basis. Only a few mechs really warrant loadout choices to begin with, so it's not like it has to be for every mech.
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