- If a Mech is already targeted by another Mech, you can't target him. -> A visual reminder that discourages concentrating fire.
- Only reward the last shot? -> People might steal kills.
- Only reward first shot? -> People might hog more challenges than they can realistically win and deprive their team-mates of rewards.
- Reward the player who caused the most damage to a killed Mech? -> Unsure if the program keeps separate lists, who caused how much damage to whom.
- Give each Mech a timer?
* It would run down to 10 seconds.
* All Mechs have the status "unchallenged" at the beginning.
* Shoot at an enemy Mech, and the status changes to note that you are in a duel with him and he's in a duel with you. However the duel only lasts as long as the timer is running. When the enemy's timer runs out, because you haven't hit him in the last 10 seconds, he's no longer considered to be your exclusive opponent.
Kill an enemy Mech that's unchallenged or in a duel with you, and you get a reward.
Kill an enemy Mech that's currently considered in a duel with somebody else, and you get no reward.
-> If you want that reward, pick an enemy and make sure nobody else gets a chance to fight him. Concentrating fire and stealing kills won't result in net benefits.
Problem: There might be situations when a single Mech needs several timers while fighting several enemy Mechs.
Any other ideas?
Edited by DI3T3R, 05 November 2013 - 04:59 AM.