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Current Best Light Mech Overall?


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Poll: best overall light mech (179 member(s) have cast votes)

what do you feel is overall the best light mech in the game?

  1. LCT-3M (8 votes [3.25%] - View)

    Percentage of vote: 3.25%

  2. COM-2D (9 votes [3.66%] - View)

    Percentage of vote: 3.66%

  3. COM-1B-TDK (non ecm) (5 votes [2.03%] - View)

    Percentage of vote: 2.03%

  4. SDR-5D (43 votes [17.48%] - View)

    Percentage of vote: 17.48%

  5. Voted JR7-D (45 votes [18.29%] - View)

    Percentage of vote: 18.29%

  6. Voted JR7-F (82 votes [33.33%] - View)

    Percentage of vote: 33.33%

  7. JR7-K (11 votes [4.47%] - View)

    Percentage of vote: 4.47%

  8. RVN-3L (33 votes [13.41%] - View)

    Percentage of vote: 13.41%

  9. CDA-3M (10 votes [4.07%] - View)

    Percentage of vote: 4.07%

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#21 FupDup

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Posted 02 November 2013 - 06:42 AM

View PostAlistair Winter, on 01 November 2013 - 11:17 PM, said:

They should either nerf the JR7-F or buff every light mech except that one.

-snip-


I'd go with the latter option.

If you compare the Jenner F to other weight classes, it's not overpowered at all (just overpowered compared to other lights). The JR7-F is basically carrying the viability of the whole class on its shoulders because none of the other lights are strong enough to do it themselves. If we nerfed every light down to the least common denominator of the Lolcust or even just Commando...you could kiss lights goodbye forevermore.

I like to think of the Jenner F as the "Medium Laser" of the light weight class, in that it's the baseline where other similar mechs should be (for the same reason that it would be better to buff the Flamer and Small Pulse Laser rather than nerf the Medium Laser).

Edited by FupDup, 02 November 2013 - 06:47 AM.


#22 Kaerakh

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Posted 02 November 2013 - 07:34 AM

I actually really enjoy the LCT-3S. The missile hardpoints allow me to field some SRMs and skirmish a bit. That way I don't have to stay in firing view very long. Pop out fire an 2 SRM4 volleys and duck back behind a building. Plus it has more than enough slots to field ferro, endo, and an XL engine. Effectively giving you a good 5-7 tons back depending on how you swing it.

#23 Alcom Isst

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Posted 02 November 2013 - 04:06 PM

Given the opportunity and support, a 6ML Jenner JR7-F can sweep entire teams. It certainly wouldn't have been possible without the support of my whole light lance.

Teamwork OP.

Posted Image

Edited by Alcom Isst, 02 November 2013 - 04:06 PM.


#24 Letherna

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Posted 02 November 2013 - 08:30 PM

View PostAlistair Winter, on 01 November 2013 - 11:17 PM, said:

If you're in a Raven 4X, you need to learn how to make 3 different weapon types work together - energy, missile and ballistics. If that was the dominant light mech, it would make sense from a balancing perspective, because it would be balanced by skill. Hard to learn, but with great benefits. A mech like the JR7-F would be easy to learn, but with low benefits. Right now we have the opposite. The most noob-friendly build of all light mechs is actually the best of them all, and the mech that can only be used to full effect if you're Neo from the Matrix is one of the worst mechs. How does that make sense from a game balancing perspective?

Just a mostly-quick two cents from someone who bought a RVN-4X as their first 'mech and still uses it nigh exclusively, the key to it isn't really balancing the three weapon types as much as it is being selective about which two of the three you want to specialize in; with only 2 ballistic slots, the 4X can't very well put MGs to much use, as having only 2 MGs on a light 'mech is less than ideal and an SDR-5K or even an LCT-1V will beat you out in nearly every aspect every time if you try to focus on MGs.

What this ultimately leaves you with as a 4X pilot are two basic options; either pool your assets into being fast and ranged with LLs and LRMs (Somewhat like this, although truthfully I've never gone this route, and only create that loadout based on what I have seen from other very effective 4X pilots) or take the opposite direction and refit the ballistic hardpoints with AC/2s at the expense of missiles and any lasers better than SLs, like so. Obviously there are more ways to spec out a 4X, but to be entirely frank they usually end up proving themselves relatively subpar when compared to the capabilities of other light 'mechs.

Back to the aforementioned two, though, the former is quite great as a distance sniper, netting solid damage scores at long ranges and being fast enough to evade direct fire while also having enough damage potential to fight in mid-close range when necessary, but the latter is my personal favorite; mounting dual AC/2s on a 104/kph 'mech with JJs and enough ammo to spare creates a light 'mech with enough highly focused damage output to take on larger targets with ease. The consistency provided by rapid-firing AC/2s over lasers and their cooldowns is a godsend on a fast 'mech, and the ability to throw all of your damage at one spot on an enemy without too much difficulty means you can reliably score kills instead of only assists - as long as you play it smart, of course.


Turning this back around to the topic, though, my vote goes to the RVN-3L since it's the only Raven chassis on the list; while it may not be the most used, the sheer firepower capabilities on all Raven variants make them extremely capable, and (at least in my opinion) more versatile and effective than the rest of the light 'mechs - with certain Jenners coming in a very close second, of course.

Edited by apocryphalPanacea, 02 November 2013 - 08:56 PM.


#25 Alistair Winter

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Posted 03 November 2013 - 03:57 AM

View PostapocryphalPanacea, on 02 November 2013 - 08:30 PM, said:

Just a mostly-quick two cents from someone who bought a RVN-4X as their first 'mech and still uses it nigh exclusively, the key to it isn't really balancing the three weapon types as much as it is being selective about which two of the three you want to specialize in; with only 2 ballistic slots, the 4X can't very well put MGs to much use, as having only 2 MGs on a light 'mech is less than ideal and an SDR-5K or even an LCT-1V will beat you out in nearly every aspect every time if you try to focus on MGs.

Just a quick question, since the RVN-4X was your first mech and you still use it nigh exclusively. How long have you been playing? I see that you joined in October. Is this your first account?

In regards to the second point, about specializing and going for two types of bigger weapons instead of three types of smaller weapons, you have to realize that bigger weapons are almost never worthwhile on light mechs. You don't see any JR7-F's with 2 large lasers, for example. You don't see any Locusts with SRM6. A light mech profits from taking as many small weapons as possible. And light mechs which are forced to take 1 big weapon instead of several smaller weapons are always at a disadvantage. A possible exception is PPC snipers, but few people have the skills to be truly effective with those in a light mech.

View PostapocryphalPanacea, on 02 November 2013 - 08:30 PM, said:

What this ultimately leaves you with as a 4X pilot are two basic options; either pool your assets into being fast and ranged with LLs and LRMs (Somewhat like this, although truthfully I've never gone this route, and only create that loadout based on what I have seen from other very effective 4X pilots) or take the opposite direction and refit the ballistic hardpoints with AC/2s at the expense of missiles and any lasers better than SLs, like so. Obviously there are more ways to spec out a 4X, but to be entirely frank they usually end up proving themselves relatively subpar when compared to the capabilities of other light 'mechs.

Light mechs are not good LRM platforms or ballistic platforms. I've tried both. Compared to medium mechs, you sacrifice firepower, armour, ammo and heat efficiency for a little bit of extra speed. It's generally not worth it. You may be able to do some good with it, but you'll do better with other mechs.

View PostapocryphalPanacea, on 02 November 2013 - 08:30 PM, said:

Back to the aforementioned two, though, the former is quite great as a distance sniper, netting solid damage scores at long ranges and being fast enough to evade direct fire while also having enough damage potential to fight in mid-close range when necessary, but the latter is my personal favorite; mounting dual AC/2s on a 104/kph 'mech with JJs and enough ammo to spare creates a light 'mech with enough highly focused damage output to take on larger targets with ease. The consistency provided by rapid-firing AC/2s over lasers and their cooldowns is a godsend on a fast 'mech, and the ability to throw all of your damage at one spot on an enemy without too much difficulty means you can reliably score kills instead of only assists - as long as you play it smart, of course.

A light mech will think twice about going after a medium or heavy mech with ballistics and energy weapons. But if they see a Raven with big ballistics, they will come at you at 150-170 kph and take you out fast. If you stick to the main group, you'll be safer from light mechs, but enemy medium, heavy and assault mechs will notice your slow speed and take you out fast. Piloting a Raven with 110 kph max speed is extremely difficult against good players, because they know you're an easy kill.

#26 Troutmonkey

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Posted 03 November 2013 - 04:23 AM

Jenner's were my second mech, started with the F, Mastered the Chassis, and sold all but the D. With the current state of SRM though I'm very tempted to buy another F and mount 6SPL and give that ago. I also use my Cicada a lot and find it pretty good. ECM cover and great speed combined with decent weaponry make it worth taking. Between the Jenner and Cicada it's a trade off off JJ's and Size for ECM and slightly more speed. I have fun and do well with both

#27 Oppresor

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Posted 03 November 2013 - 01:55 PM

Yes I fear the Jenner; no one in their right mind wouldn't, but it's not infallible. I have seen (and I really don't know how he or she managed to cram it in) a Spider fitted with an ERPPC totally walk all over a Jenner. It was an incredible dance of jump jets, quick turns and sheer marksmanship; but it left me in no doubt that in the right hands (Not mine) the Spider can be awesome.

#28 Stormtempter

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Posted 03 November 2013 - 06:41 PM

Spiders are king, simply because they are broken. If you take out the fact that they can take Atlas level damage from multiple mechs without keeling over, then the Jenner is superiour. Very fast, very manuverable, decent armor, JJ, good firepower. It lacks only ECM and some weapon selection flexibility. Raven is nearly on par, it has ECM, but no JJ or vice versa, better weapon flex but less firepower potential overall. Commandos are nearly on par with non-broken Spiders, but since they are broken, it's not worth it for anything other than ECM. Locusts are pathetic and basically can't do anything that another light couldn't do far better. Cicadas have some flex, but lack firepower like the Raven, has utility, but a big downside is that it's size makes it a far easier target.

My two cents.

#29 Vellinious

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Posted 04 November 2013 - 08:57 AM

It depends on the role you're wanting to play. The Jenner F as a Hunter / Killer, and the Spider 5D for Scout / Harrasser. There are places for both in competitive drops, depending on what the assigned role of the lights is to be in the overall drop strat.

#30 Voivode

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Posted 06 November 2013 - 08:50 AM

I have almost all of these and have at least one of every light chassis. Since the boost to engine size I've been in love with the commando. It outguns everything that approaches that speed and the combo of zippiness and size lent it a significant increase in survivability.

Edited by Voivode, 06 November 2013 - 08:50 AM.


#31 KinLuu

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Posted 06 November 2013 - 09:51 AM

Is this a trick question?
The JR7-F is so far ahead of everything else, it is not even funny.

#32 Ninshin84

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Posted 16 January 2014 - 02:26 PM

I voted for commando cause it's the lightest thing with ecm, fast as ****, and has enough missles to scare anything. put a few LRMS on it and you can make heavy mechs run away just cause they don't know what's hitting them. You can run from anything except other light mechs. pile on Streak SRMS and it shreds other lights and mediums easily.

People always yell at me for the LRM load out but I get oodles of assissts and rarely die. Only another ECM light mech can keep up and hunt me down.

Edited by Ninshin84, 16 January 2014 - 02:32 PM.


#33 NRP

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Posted 16 January 2014 - 03:46 PM

Why isn't the Cicada on this list?

#34 Vellinious

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Posted 08 April 2014 - 07:50 AM

Because the Cicada is a medium? And wouldn't even be in contention as one of the best lights anyway. No jump jets, slower acceleration, less agility and super long legs put it at a distinct disadvantage against lights...

#35 Ghillie Dhu

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Posted 08 April 2014 - 10:39 AM

RVN-X4


no realy, it's hampered by a bad leg hit box ... but by far in any realy world senario it is simply the most rounded light.

#36 Funkupotamous

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Posted 08 April 2014 - 11:24 AM

Even months later it seems like Jenners and the 3L are top contenders but I'm curious how people feel about mechs like the firestarter or the fact that commandos and ravens (non 3L) got max engine upgrades.

My vote still goes to the 3L, especially now that NARC seems more reliable.

#37 DONTOR

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Posted 08 April 2014 - 11:42 AM

View PostCybermech, on 30 October 2013 - 01:49 PM, said:

no competition, jenner-f does it all

oh ...missles? ballistcs? more than 2 module slots? Didnt think so.

#38 IceCase88

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Posted 08 April 2014 - 07:53 PM

I did not vote due to the fact the Oxide and the Ember are not listed. Of the selections available it would be a toss up between the JR7-D, JR7-F, and the RVN-3L.

#39 Vellinious

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Posted 08 April 2014 - 08:08 PM

The Jenner F and D are still the best light hunters. The Ember is good as a crit seeker. The Raven 3L is a decent mech, but piloting skill being equal, the Jenner wins that fight 99% of the time. Each of them have a role to fill in a drop. It just depends on what role you see yourself, as a light piloting, filling.

In the competitive scene, you'll rarely see anything other than Jenners, and an occasional Ember....and there's a reason for it. It's because they're head and shoulders above the competition.

#40 Turist0AT

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Posted 09 April 2014 - 12:39 AM

Firestarter is not an option? nevermind then.





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