On the larger maps like Terra, Alpine, etc, why not have base locations A and B, where each is a set of opposite base locations that are randomly determined? This would allow more of the maps to be used and more strategies to be developed for Assault mode.
The locations for more starting base options are already in the game, due to conquest mode. Why are they not used in Assault mode for alternate base locations?
Variety is a good thing.
0
Why Not Alternate Base/spawn Locations?
Started by Tauwolf, Oct 30 2013 01:56 PM
No replies to this topic
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users