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Add A Clear Indicator Of A 'mechs Climbing Capabilities To The Ui


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#1 Victor Morson

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Posted 30 October 2013 - 02:53 PM

Hey everyone. For those unfamiliar, climbing works like this: Every 'mech is assigned a "class" that is not linked to it's tonnage or physical size (anymore), which impacts how it climbs.

Here's the basics (This has changed patch to patch, too!):

Tiny -
Starts Deceleration at: 40
Maximum angle before 0: 45 [Down from 50 a few patches ago]

Small -
Starts Deceleration at: 35
Maximum angle before 0: 45 [Down from 50 a few patches ago]

Medium -
Starts Deceleration at: 30
Maximum angle before 0: 45

Large -
Starts Deceleration at: 25
Maximum angle before 0: 45

Huge -
Starts Deceleration at: 20
Maximum angle before 0: 45

Now, this is where it gets confusing: This, again, is not linked to tonnage or size. A Dragon is a Medium. The Catapult is Large. The Victor is Huge. The Stalker is Large.

However, there's not a single indicator in the UI that explains a 'mechs climbing capabilities. This is a rather important bit of information to give pilots, as it makes a huge difference what they can move over! For example, a Dragon can walk without jets to the peak of the Crimson Strait hill, but a Catapult cannot.

... so yeah. UI 2.0 is on the horizon and this needs to be transparent to pilots without going to external sources! In particular with a climbing module coming out!

Edited by Victor Morson, 30 October 2013 - 02:54 PM.


#2 Fabe

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Posted 30 October 2013 - 04:08 PM

I can't think of any reason why this should not be listed in the UI with all the stats on a Mech.

#3 FireDog

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Posted 31 October 2013 - 06:15 AM

One possible tweak PGI could make on a mech per mech basic, based on real physics could be to give most human legged mechs a plus 2-5% to climbing ability while most bird legged mechs could take a minus 2-5% penalty. Some exceptions do apply as climbing ability should be influenced by their center of gravity and their stride length/foot pad geometry.

In all honesty most people I have chatted with think the climb nerf was a bit extreme. Several of the maps now play out too predictable (read boring) with so many mechs having only one or two options to move across the map. Either increase the climb ability on some mechs to liven up the game play or revisit the maps and add a few ramps or "fish ladders" to add more movement path options.

Edited by FireDog, 31 October 2013 - 06:17 AM.


#4 DaZur

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Posted 31 October 2013 - 06:46 AM

To piggyback your proposal...

I would like to see a pitch indicator on the HUD so one can preemptively maneuver effectively before coming to a complete stop.





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