Skunkworks: Offline Mechlab For Windows
#21
Posted 09 November 2013 - 11:47 AM
#22
Posted 09 November 2013 - 12:30 PM
NRP, on 09 November 2013 - 09:04 AM, said:
By the way, any ETA when the Jester will be added?
Ahh - I see. I'll investigate and fix it in the next patch.
MavRCK, on 09 November 2013 - 11:31 AM, said:
Thanks!
Pariah Devalis, on 09 November 2013 - 11:47 AM, said:
This is particularly concerning because the patch with the new Jester 'mech hasn't been approved by Microsoft yet and it not yet, as far as I can tell, available for public consumption. During the Skunkworks logo the only thing that happens is the app loads into memory. So, the error must be with Windows Phone itself, the Marketplace downloader/launcher, or your phone hardware. The cheapest and easiest way to fix the app would be uninstall and reinstall (assuming the phone itself isn't bad).
I am very sorry for this inconvience, but I'm fairly positive the app itself isn't at fault. Microsoft provides micro-crash (way smaller than mini) dumps for every app crash on Windows Phone. I see 9 crashes in the past 90 days (300,000+ app launches with 17,000 users), all caused by network issues and downloading images or news from mwomercs.com. None of the crashes are in code that is touched while the Skunk logo is visible.
I really wish I could be more help here. I think the worst part is that if you uninstall the app, Windows Phone will delete any saved mech loadouts you had. If a reinstall does not work, please let me know and we can contact Microsoft together to see if we can't find a resolution.
Edited by focuspark, 09 November 2013 - 12:31 PM.
#23
Posted 09 November 2013 - 12:50 PM
#24
Posted 09 November 2013 - 01:54 PM
NRP, on 06 November 2013 - 08:06 AM, said:
I'm working on adding "alpha heat" to the stats screen. Holy {scrap} is that a complicated beast.
update: added the horrid logic. Who the {scrap} created this thing and actually thought it was a good idea?
// god aweful ghost heat calculation time!
int cnt = allComponents[category][component];
float heat = component.Heat * cnt;
if (cnt > component.AlphaMax)
{
heat += Constants.AlphaChart[cnt] * component.AlphaMultiplier * (cnt - component.AlphaMax) * component.Heat;
}
The update will be posted ASAP. I need the current "Jester" update to clear the pipeline first, then I'll submit these changes for MSFT review. My guess is a week from today you'll have these changes.
Edited by focuspark, 09 November 2013 - 02:44 PM.
#25
Posted 09 November 2013 - 03:39 PM
#26
Posted 09 November 2013 - 03:45 PM
#27
Posted 09 November 2013 - 04:46 PM
Odog4ever, on 09 November 2013 - 03:39 PM, said:
Sounds like a failure on save to storage. Does your phone have any remaining storage space left?
Edited by focuspark, 09 November 2013 - 04:46 PM.
#28
Posted 09 November 2013 - 04:56 PM
Edited by Pariah Devalis, 09 November 2013 - 04:58 PM.
#29
Posted 09 November 2013 - 08:59 PM
focuspark, on 09 November 2013 - 04:46 PM, said:
Got about 10GB of storage left. Cleared out "other" storage of temporary files.
Uninstalling and reinstalling didn't fix the crash after naming loadout issues either.
#30
Posted 09 November 2013 - 09:49 PM
Odog4ever, on 09 November 2013 - 08:59 PM, said:
Got about 10GB of storage left. Cleared out "other" storage of temporary files.
Uninstalling and reinstalling didn't fix the crash after naming loadout issues either.
Hmm... would you mind helping debug this issue?
What language is your phone set to? Which 'mech(s) fails? What name(s) are you attempting to use and fail?
Thanks!
#31
Posted 09 November 2013 - 09:53 PM
Nokia Lumia 920. Language is English. 24.2GB free storage space.
Edit:
This also happens when you choose any of the Locusts. I didn't try any other mechs because I got tired of uninstalling and re-downloading.
Edit 2:
The app crashes upon naming the following mechs:
Locust
Shadow Hawk
Griffin
Wolverine
Thunderbolt
Battlemaster
As far as I can tell, all of the other mechs work fine.
Edited by NRP, 09 November 2013 - 10:35 PM.
#32
Posted 10 November 2013 - 04:55 AM
#33
Posted 10 November 2013 - 06:58 AM
focuspark, on 09 November 2013 - 09:49 PM, said:
What language is your phone set to? Which 'mech(s) fails? What name(s) are you attempting to use and fail?
Thanks!
1. English
2. ShadowHawk
3. I tried "SDH" for the name
#34
Posted 10 November 2013 - 07:38 AM
focuspark, on 09 November 2013 - 01:54 PM, said:
Tell me about it... Prior to coding it in my calculator, I wrote down on a sheet of paper the flow of how ghost heat should be done then it was too hard so i just rambo'ed the implementation out. My gut feeling tells me to not invest too much time perfecting it because it'll probably be changed drastically when clan mechs come out.
see : https://github.com/k...ost_heat.coffee
it's for http://keikun17.gith...heat_simulator/
Edited by Marthe Pryde, 10 November 2013 - 07:40 AM.
#35
Posted 10 November 2013 - 07:53 AM
NRP, on 09 November 2013 - 09:53 PM, said:
Nokia Lumia 920. Language is English. 24.2GB free storage space.
Edit:
This also happens when you choose any of the Locusts. I didn't try any other mechs because I got tired of uninstalling and re-downloading.
Edit 2:
The app crashes upon naming the following mechs:
Locust
Shadow Hawk
Griffin
Wolverine
Thunderbolt
Battlemaster
As far as I can tell, all of the other mechs work fine.
This is what is happening to me, as well. Exactly what is happening, actually. Set to English. Lumia 920.14.04 GB free on the phone at the moment.
Edited by Pariah Devalis, 10 November 2013 - 07:54 AM.
#36
Posted 10 November 2013 - 07:53 AM
Maerawn, on 01 November 2013 - 05:18 AM, said:
also Andriod app please? for all of us who dont like the windows phones? if not its cool i was just wondering
More for those who do not own a windows phone. If you've never used a windows phone, don't be hatin'.
#37
Posted 10 November 2013 - 09:09 AM
Odog4ever, on 10 November 2013 - 06:58 AM, said:
1. English
2. ShadowHawk
3. I tried "SDH" for the name
Pariah Devalis, on 10 November 2013 - 07:53 AM, said:
This is what is happening to me, as well. Exactly what is happening, actually. Set to English. Lumia 920.14.04 GB free on the phone at the moment.
NRP, on 09 November 2013 - 09:53 PM, said:
Nokia Lumia 920. Language is English. 24.2GB free storage space.
Edit:
This also happens when you choose any of the Locusts. I didn't try any other mechs because I got tired of uninstalling and re-downloading.
Edit 2:
The app crashes upon naming the following mechs:
Locust
Shadow Hawk
Griffin
Wolverine
Thunderbolt
Battlemaster
As far as I can tell, all of the other mechs work fine.
Thanks! Due to your bug reports, I was able to track down and resolve the problem. I'll push a patch to Windows Phone Market place today. Once they review it and approve it, it will be available for you. This usually takes about 3 business days and I'll post here as soon as I get notification that the patch is available.
Issue: app unexpectedly quit when creating loadouts for Phoenix & Sabre mechs on WP8
Cause: Phoenix and Sabre 'mechs have specialized artwork (not from static.mwomercs.com) included with the app. WP8 has an async file system, failed reads are not being properly handled by the app. This issue does not repro on WP7 due to not having an async file system API. This issue does not repro on other 'mechs because they fetch doll art from static.mwomercs.com (and cache results) and have a retrying async exception handler.
Solution: add an async exception handler and re-try a fixed number of times before displaying nothing for the doll art.
#38
Posted 10 November 2013 - 09:12 AM
Tungsten MD, on 10 November 2013 - 04:55 AM, said:
This I have no idea about as I've never tried to install an app on my phone from the website directly. Most cases the WP OS waits for a "free" wireless (read: no cost to use network) before downloading anything over 2MB. Additionally, I've found a number of public wireless networks where Zune cannot pull data despite being free.
I suppose this could be your problem. Perhaps your phone is confused and attempting to avoid you fees, which means it is stuck in limbo with regards to downloading the app. However, as I said: I have no idea about this.
#39
Posted 10 November 2013 - 09:24 AM
#40
Posted 10 November 2013 - 09:59 AM
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