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Heavily Biased Against Lights?


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#41 Rift Hawk

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Posted 02 November 2013 - 09:38 AM

View Postkuloch, on 31 October 2013 - 02:02 PM, said:

So I got a light 'mech with my cadet bonus (and free premium day bonus), because I wanted to start with a play style of being highly mobile, harassing the enemy, and capping effectively. I started playing MWO on release day (wasn't in beta), and I've played 5 previous Mechwarrior games.

Roughly 100 matches later (after about 2 months, as I can play only casually), I only have about 5M cbills saved toward my next 'mech. I typically get 25k to 50k cbills per match. I find that the only way to significantly increase my cbill intake is to mostly forget capping and throw out all the damage I can muster. That isn't much.

It's frustrating that, despite there being a stat for capture assists, I almost never get credit for it - even if I'm capping from start to finish, and even if I"m the only one capping. I can make 6 caps in a game, and the Capture Assist counter at the end will only say 0 or 1 (based on the its mood?). So the game punishes me for helping my team win in a way other than doing damage.

In order to save up for a decent heavy or assault 'mech to put out significant damage, I have to either save up cbills for another 2 to 4 months or scrap this account and create another to get the cadet bonus again.

This system seems broken. Or is it just me?


Right now, there is very little point in capping in assault mode. You have to cap in conquest if you want money for your team. The resource bonus at the end of the match is higher depending on the amount of points you have. Though you aren't going to make any money is capping is all your doing. You need to be actively dealing damage. Even if you don't get any kills. Also, if your not premium, that hurts your income as well.

My best advice here, even though you might not want to hear it, is buy enough MC to get a premium account and a Hero mech. If you like lights, get the deaths knell. Though I would recommend something bigger because the more damage, kills, and component destruction you do the more the Hero mech will make you. This is just about like any other free to play game. You can play for free but the grind is obnoxious if you do.

#42 Wildstreak

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Posted 02 November 2013 - 01:35 PM

Assault in my view is harder on Lights and Mediums. I haven't played much in the last month or two but when I played a lot, I hardly ever saw a Light in Assault and practically no Mediums.

Though base caps happen, Assault was geared more towards obliteration of the other side thus a lot of grinding through sniping that eventually led to brawls. In this environment, the lighter end of Mechs suffer a lot that is on top of the lack of rewards for things like scouting.

Conquest OTOH had a lot of Mediums and a decent number of Lights. Lights excel in capping, usually when the match starts the main teams are going to the 'usual spots' depending on the maps, the Lights will go towards the other cap points the main body is not expected to go to. This results at times in a lot of Light vs. Light fights where you can score more damage than in Assault unless you are an exceptional Light Pilot.

If CB is your goal, Conquest also provides you with the Resource bonus whether you win or lose, with your Light capping smartly, you keep your team's points up giving you a better chance of CB rewards either way.

I do wonder if an idea from TT could be added, Lance on Lance battles by Weight Class. In TT, there are scenarios of just 4 vs 4 by lance and they are pretty balanced so by Weight Class in MWO could work, then if you run your Locust, you are going up against 35 tonners at worst, same in other Weight Classes.





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