kuloch, on 31 October 2013 - 02:02 PM, said:
So I got a light 'mech with my cadet bonus (and free premium day bonus), because I wanted to start with a play style of being highly mobile, harassing the enemy, and capping effectively. I started playing MWO on release day (wasn't in beta), and I've played 5 previous Mechwarrior games.
Roughly 100 matches later (after about 2 months, as I can play only casually), I only have about 5M cbills saved toward my next 'mech. I typically get 25k to 50k cbills per match. I find that the only way to significantly increase my cbill intake is to mostly forget capping and throw out all the damage I can muster. That isn't much.
It's frustrating that, despite there being a stat for capture assists, I almost never get credit for it - even if I'm capping from start to finish, and even if I"m the only one capping. I can make 6 caps in a game, and the Capture Assist counter at the end will only say 0 or 1 (based on the its mood?). So the game punishes me for helping my team win in a way other than doing damage.
In order to save up for a decent heavy or assault 'mech to put out significant damage, I have to either save up cbills for another 2 to 4 months or scrap this account and create another to get the cadet bonus again.
This system seems broken. Or is it just me?
Roughly 100 matches later (after about 2 months, as I can play only casually), I only have about 5M cbills saved toward my next 'mech. I typically get 25k to 50k cbills per match. I find that the only way to significantly increase my cbill intake is to mostly forget capping and throw out all the damage I can muster. That isn't much.
It's frustrating that, despite there being a stat for capture assists, I almost never get credit for it - even if I'm capping from start to finish, and even if I"m the only one capping. I can make 6 caps in a game, and the Capture Assist counter at the end will only say 0 or 1 (based on the its mood?). So the game punishes me for helping my team win in a way other than doing damage.
In order to save up for a decent heavy or assault 'mech to put out significant damage, I have to either save up cbills for another 2 to 4 months or scrap this account and create another to get the cadet bonus again.
This system seems broken. Or is it just me?
Right now, there is very little point in capping in assault mode. You have to cap in conquest if you want money for your team. The resource bonus at the end of the match is higher depending on the amount of points you have. Though you aren't going to make any money is capping is all your doing. You need to be actively dealing damage. Even if you don't get any kills. Also, if your not premium, that hurts your income as well.
My best advice here, even though you might not want to hear it, is buy enough MC to get a premium account and a Hero mech. If you like lights, get the deaths knell. Though I would recommend something bigger because the more damage, kills, and component destruction you do the more the Hero mech will make you. This is just about like any other free to play game. You can play for free but the grind is obnoxious if you do.